expsteal #107

Closed
andy wants to merge 7 commits from expsteal into master
  1. 17
      src/bin/main.rs
  2. 74
      src/entity/item/weapon.rs
  3. 7
      src/ship/map/enemy.rs
  4. 4
      src/ship/map/maps.rs
  5. 38
      src/ship/monster.rs
  6. 121
      src/ship/packet/handler/message.rs
  7. 4
      src/ship/ship.rs
  8. 722
      tests/test_exp_gain.rs

17
src/bin/main.rs

@ -74,6 +74,7 @@ fn main() {
character.slot = 2;
character.name = "ItemRefactor".into();
character.exp = 80000000;
character.char_class = elseware::entity::character::CharacterClass::HUcast;
let character = entity_gateway.create_character(character).await.unwrap();
entity_gateway.set_character_meseta(&character.id, item::Meseta(999999)).await.unwrap();
entity_gateway.set_bank_meseta(&character.id, item::BankName("".into()), item::Meseta(999999)).await.unwrap();
@ -110,11 +111,11 @@ fn main() {
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Hell),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 40}),
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: false,
tekked: true,
}
),
}).await.unwrap();
@ -124,8 +125,8 @@ fn main() {
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Handgun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Charge),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 40}),
special: Some(item::weapon::WeaponSpecial::Lords),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
@ -136,9 +137,9 @@ fn main() {
NewItemEntity {
item: ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vjaya,
weapon: item::weapon::WeaponType::Ripper,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Charge),
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 40}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
None,],
@ -152,7 +153,7 @@ fn main() {
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Vulcan,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Charge),
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
None,],

74
src/entity/item/weapon.rs

@ -1421,6 +1421,80 @@ impl WeaponType {
_ => Err(ItemParseError::InvalidWeaponType),
}
}
pub fn special_penalty(&self) -> f32 {
match self {
WeaponType::Saber => 0.0,
WeaponType::Brand => 0.0,
WeaponType::Buster => 0.0,
WeaponType::Pallasch => 0.0,
WeaponType::Gladius => 0.0,
WeaponType::Handgun => 0.0,
WeaponType::Autogun => 0.0,
WeaponType::Lockgun => 0.0,
WeaponType::Railgun => 0.0,
WeaponType::Raygun => 0.0,
WeaponType::Rifle => 0.0,
WeaponType::Sniper => 0.0,
WeaponType::Blaster => 0.0,
WeaponType::Beam => 0.0,
WeaponType::Laser => 0.0,
WeaponType::Cane => 0.0,
WeaponType::Stick => 0.0,
WeaponType::Mace => 0.0,
WeaponType::Club => 0.0,
WeaponType::Rod => 0.0,
WeaponType::Pole => 0.0,
WeaponType::Pillar => 0.0,
WeaponType::Striker => 0.0,
WeaponType::Wand => 0.0,
WeaponType::Staff => 0.0,
WeaponType::Baton => 0.0,
WeaponType::Scepter => 0.0,
WeaponType::Sword => 0.5,
WeaponType::Gigush => 0.5,
WeaponType::Breaker => 0.5,
WeaponType::Claymore => 0.5,
WeaponType::Calibur => 0.5,
WeaponType::FlowensSword => 0.5,
WeaponType::LastSurvivor => 0.5,
WeaponType::DragonSlayer => 0.5,
WeaponType::Dagger => 0.5,
WeaponType::Knife => 0.5,
WeaponType::Blade => 0.5,
WeaponType::Edge => 0.5,
WeaponType::Ripper => 0.5,
WeaponType::BladeDance => 0.5,
WeaponType::BloodyArt => 0.5,
WeaponType::CrossScar => 0.5,
WeaponType::ZeroDivide => 0.5,
WeaponType::TwoKamui => 0.5,
WeaponType::Partisan => 0.5,
WeaponType::Halbert => 0.5,
WeaponType::Glaive => 0.5,
WeaponType::Berdys => 0.5,
WeaponType::Gungnir => 0.5,
WeaponType::Slicer => 0.6666,
WeaponType::Spinner => 0.6666,
WeaponType::Cutter => 0.6666,
WeaponType::Sawcer => 0.6666,
WeaponType::Diska => 0.6666,
WeaponType::Mechgun => 0.6666,
WeaponType::Assault => 0.6666,
WeaponType::Repeater => 0.6666,
WeaponType::Gatling => 0.6666,
WeaponType::Vulcan => 0.6666,
WeaponType::Shot => 0.6666,
WeaponType::Spread => 0.6666,
WeaponType::Cannon => 0.6666,
WeaponType::Launcher => 0.6666,
WeaponType::Arms => 0.6666,
_ => 1.0,
}
}
}

7
src/ship/map/enemy.rs

@ -118,6 +118,7 @@ pub struct MapEnemy {
pub dropped_item: bool,
pub gave_exp: bool,
pub shiny: bool,
pub stolen_exp: [u32; 4], // tracks total amount of exp stolen by each player
}
impl MapEnemy {
@ -301,6 +302,7 @@ impl MapEnemy {
gave_exp: false,
player_hit: [false; 4],
shiny: false,
stolen_exp: [0; 4],
})
}
@ -313,6 +315,7 @@ impl MapEnemy {
gave_exp: false,
player_hit: [false; 4],
shiny: false,
stolen_exp: [0; 4],
}
}
@ -366,5 +369,9 @@ impl MapEnemy {
}
self
}
pub fn steal_exp(&mut self, exp: u32, slot: usize) {
self.stolen_exp[slot] += exp
}
}

4
src/ship/map/maps.rs

@ -298,6 +298,10 @@ impl Maps {
self.enemy_data[id].ok_or(MapsError::InvalidMonsterId(id))
}
pub fn mut_enemy_by_id(&mut self, id: usize) -> Option<&mut MapEnemy> {
self.enemy_data[id].as_mut()
}
pub fn object_by_id(&self, id: usize) -> Result<MapObject, MapsError> {
self.object_data[id].ok_or(MapsError::InvalidObjectId(id))
}

38
src/ship/monster.rs

@ -148,6 +148,44 @@ pub enum MonsterType {
Kondrieu,
}
impl MonsterType {
pub fn is_boss(&self) -> bool {
matches!(self,
MonsterType::Dragon |
MonsterType::DeRolLe |
MonsterType::DeRolLeBody |
MonsterType::DeRolLeMine |
MonsterType::VolOptPartA |
MonsterType::VolOptPillar |
MonsterType::VolOptMonitor |
MonsterType::VolOptAmp |
MonsterType::VolOptCore |
MonsterType::VolOptUnused |
MonsterType::VolOpt |
MonsterType::VolOptTrap |
MonsterType::DarkFalz |
MonsterType::DarkFalz1 |
MonsterType::DarkFalz2 |
MonsterType::DarkFalz3 |
MonsterType::Darvant |
MonsterType::UltDarvant |
MonsterType::Epsiguard | // TODO: is epsilon core a boss?
MonsterType::BarbaRay |
MonsterType::PigRay |
MonsterType::GolDragon |
MonsterType::GalGryphon |
MonsterType::OlgaFlow |
MonsterType::OlgaFlow1 |
MonsterType::OlgaFlow2 |
MonsterType::Gael |
MonsterType::Giel |
MonsterType::SaintMillion |
MonsterType::Shambertin |
MonsterType::Kondrieu
)
}
}
#[derive(serde::Deserialize, Debug)]
pub struct MonsterStats {

121
src/ship/packet/handler/message.rs

@ -3,9 +3,13 @@ use libpso::packet::messages::*;
use crate::entity::gateway::EntityGateway;
use crate::common::serverstate::ClientId;
use crate::common::leveltable::CharacterLevelTable;
use crate::entity::item::ItemDetail;
use crate::entity::item::esweapon::{ESWeaponSpecial};
use crate::entity::item::weapon::{WeaponSpecial};
use crate::ship::map::MapsError;
use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients, ItemDropLocation};
use crate::ship::location::{ClientLocation, ClientLocationError};
use crate::ship::items::{ItemManager, ClientItemId};
use crate::ship::items::{ItemManager, ClientItemId, ItemManagerError};
use crate::ship::packet::builder;
pub async fn request_exp<EG: EntityGateway>(id: ClientId,
@ -398,3 +402,118 @@ where
// TODO: send the packet to other clients
Ok(Box::new(None.into_iter()))
}
// TODO: convenience function for giving exp and checking levelups (un-duplicate code here and `request_exp`)
// TODO: use real errors (Idunnoman)
// TODO: create InventoryError::CannotGetItemHandle or something
#[allow(clippy::too_many_arguments)]
pub async fn player_steals_exp<EG> (id: ClientId,
expsteal: &ExperienceSteal,
entity_gateway: &mut EG,
client_location: &ClientLocation,
clients: &mut Clients,
rooms: &mut Rooms,
item_manager: &mut ItemManager,
level_table: &CharacterLevelTable)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
where
EG: EntityGateway
{
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
let room = rooms.get_mut(room_id.0)
.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?
.as_mut()
.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?;
let monster = room.maps.mut_enemy_by_id(expsteal.enemy_id as usize).ok_or(MapsError::InvalidMonsterId(expsteal.enemy_id as usize))?;
if monster.monster.is_boss() {
Ok(Box::new(None.into_iter())) // should this be an error?
} else {
let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster))?;
let remaining_exp = monster_stats.exp - monster.stolen_exp[area_client.local_client.id() as usize];
if remaining_exp > 0 {
let char_special_modifier: f32 = if client.character.char_class.is_android() {
if room.mode.difficulty() == crate::ship::room::Difficulty::Ultimate {
0.3
} else {
0.0
}
} else {
0.0
};
let equipped_weapon_handle = item_manager
.get_character_inventory_mut(&client.character)?
.get_equipped_weapon_handle()
.ok_or(ItemManagerError::CannotGetIndividualItem)?;
let equipped_weapon = &equipped_weapon_handle
.item()
.ok_or(ItemManagerError::Idunnoman)?
.individual()
.ok_or(ItemManagerError::Idunnoman)?.item;
let special_exp_ratio: f32 = {
match equipped_weapon {
ItemDetail::Weapon(weapon) => match weapon.special {
Some(WeaponSpecial::Masters) => 0.08,
Some(WeaponSpecial::Lords) => 0.10,
Some(WeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
ItemDetail::ESWeapon(esweapon) => match esweapon.special {
Some(ESWeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
_ => 0.0, // TODO: error - stealing exp without a weapon!!
}
};
let weapon_special_reduction: f32 = {
match equipped_weapon {
ItemDetail::Weapon(weapon) => weapon.weapon.special_penalty(),
ItemDetail::ESWeapon(_esweapon) => 0.0,
_ => 1.0, // unreachable?
}
};
let exp_earned = std::cmp::min(
((monster_stats.exp as f32 * (char_special_modifier + special_exp_ratio)).clamp(1.0, 80.0) * (1.0 - weapon_special_reduction)) as u32,
remaining_exp);
monster.steal_exp(exp_earned, area_client.local_client.id() as usize);
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let gain_exp_pkt = builder::message::character_gained_exp(area_client, exp_earned);
let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone()))))
}));
let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp);
let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + exp_earned);
let level_up = before_level != after_level;
if level_up {
let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + exp_earned);
let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats);
exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::PlayerLevelUp(level_up_pkt.clone()))))
})))
}
client.character.exp += exp_earned;
entity_gateway.save_character(&client.character).await?;
Ok(exp_pkts)
} else {
Ok(Box::new(None.into_iter()))
}
}
}

4
src/ship/ship.rs

@ -520,6 +520,10 @@ impl<EG: EntityGateway> ShipServerState<EG> {
GameMessage::PlayerSoldItem(player_sold_item) => {
handler::message::player_sells_item(id, player_sold_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::ExperienceSteal(exp_steal) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::player_steals_exp(id, exp_steal, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager, &self.level_table).await?
},
_ => {
let cmsg = msg.clone();
let block = self.blocks.with_client(id, &self.clients)?;

722
tests/test_exp_gain.rs

@ -1,8 +1,11 @@
use elseware::common::serverstate::{ClientId, ServerState};
use elseware::entity::character::{CharacterClass};
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
use elseware::common::leveltable::CharacterLevelTable;
use elseware::ship::ship::{ShipServerState, SendShipPacket, RecvShipPacket};
use elseware::ship::monster::MonsterType;
use elseware::entity::item;
use elseware::ship::room::{Difficulty};
use libpso::packet::ship::*;
use libpso::packet::messages::*;
@ -190,3 +193,722 @@ async fn test_one_character_gets_full_exp_and_other_attacker_gets_partial() {
assert!(c1.character.exp == exp);
assert!(c2.character.exp == (exp as f32 * 0.8) as u32);
}
#[async_std::test]
async fn test_exp_steal_min_1() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let mut p1_inv = Vec::new();
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p1_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let enemy_id = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::Booma {
Some(i)
}
else {
None
}
})
}).next().unwrap();
enemy_id
};
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(c1.character.exp == 1);
}
#[async_std::test]
async fn test_exp_steal_max_80() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
char1.exp = 80000000;
char1.char_class = CharacterClass::HUcast;
entity_gateway.save_character(&char1).await.unwrap();
let mut p1_inv = Vec::new();
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p1_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let enemy_id = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::Booma {
Some(i)
}
else {
None
}
})
}).next().unwrap();
enemy_id
};
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(c1.character.exp == 80000080);
}
#[async_std::test]
async fn test_exp_steal_android_boost_in_ultimate() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
char1.exp = 80000000;
char1.char_class = CharacterClass::HUcast;
entity_gateway.save_character(&char1).await.unwrap();
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
char2.exp = 80000000;
char2.char_class = CharacterClass::HUmar;
entity_gateway.save_character(&char2).await.unwrap();
let mut p1_inv = Vec::new();
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p1_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
let mut p2_inv = Vec::new();
p2_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p2_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char2.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(2)).await;
join_room(&mut ship, ClientId(2), 0).await;
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let enemy_id = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::Booma {
Some(i)
}
else {
None
}
})
}).next().unwrap();
enemy_id
};
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
let c2 = ship.clients.get(&ClientId(2)).unwrap();
assert!(c1.character.exp == 80000080);
assert!(c2.character.exp == 80000032);
}
#[async_std::test]
async fn test_exp_steal_no_android_boost_in_vhard() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
char1.exp = 80000000;
char1.char_class = CharacterClass::HUcast;
entity_gateway.save_character(&char1).await.unwrap();
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
char2.exp = 80000000;
char2.char_class = CharacterClass::HUmar;
entity_gateway.save_character(&char2).await.unwrap();
let mut p1_inv = Vec::new();
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p1_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
let mut p2_inv = Vec::new();
p2_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p2_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char2.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::VeryHard).await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(2)).await;
join_room(&mut ship, ClientId(2), 0).await;
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let enemy_id = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::Booma {
Some(i)
}
else {
None
}
})
}).next().unwrap();
enemy_id
};
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
let c2 = ship.clients.get(&ClientId(2)).unwrap();
assert!(c1.character.exp == 80000010);
assert!(c2.character.exp == 80000010);
}
#[async_std::test]
async fn test_exp_steal_multihit_penalty() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
char1.exp = 80000000;
char1.char_class = CharacterClass::HUcast;
entity_gateway.save_character(&char1).await.unwrap();
let mut p1_inv = Vec::new();
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Dagger,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Mechgun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p1_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let enemy_id = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::Booma {
Some(i)
}
else {
None
}
})
}).next().unwrap();
enemy_id
};
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(c1.character.exp == 80000040);
// change equipped item
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerEquipItem(PlayerEquipItem {
client: 0,
target: 0,
item_id: 0x10001,
sub_menu: 9,
unknown1: 0,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(c1.character.exp == 80000066);
}
#[async_std::test]
async fn test_cannot_steal_exp_from_boss() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let mut p1_inv = Vec::new();
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p1_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let enemy_id = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::Dragon {
Some(i)
}
else {
None
}
})
}).next().unwrap();
enemy_id
};
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(c1.character.exp == 0);
}
#[async_std::test]
async fn test_exp_steal_doesnt_exceed_100p() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let mut p1_inv = Vec::new();
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p1_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let enemy_id = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::Booma {
Some(i)
}
else {
None
}
})
}).next().unwrap();
enemy_id
};
for _ in 0..10 {
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
}
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(c1.character.exp == 5);
}
#[async_std::test]
async fn test_each_client_can_steal_full_exp_from_same_enemy() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
entity_gateway.save_character(&char1).await.unwrap();
entity_gateway.save_character(&char2).await.unwrap();
let mut p1_inv = Vec::new();
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p1_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
let mut p2_inv = Vec::new();
p2_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p2_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char2.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Normal).await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(2)).await;
join_room(&mut ship, ClientId(2), 0).await;
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let enemy_id = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::Booma {
Some(i)
}
else {
None
}
})
}).next().unwrap();
enemy_id
};
for _ in 0..10 {
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
}
let c1 = ship.clients.get(&ClientId(1)).unwrap();
let c2 = ship.clients.get(&ClientId(2)).unwrap();
assert!(c1.character.exp == 5);
assert!(c2.character.exp == 5);
}
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