clone entitygateway more #117

Merged
jake merged 3 commits from clone_gateway_more into master 2 years ago
  1. 4
      src/common/mainloop/interserver.rs
  2. 6
      src/common/mainloop/mod.rs
  3. 319
      src/entity/gateway/inmemory.rs
  4. 6
      src/ship/packet/handler/auth.rs
  5. 2
      src/ship/packet/handler/communication.rs
  6. 49
      src/ship/packet/handler/direct_message.rs
  7. 4
      src/ship/packet/handler/lobby.rs
  8. 44
      src/ship/packet/handler/message.rs
  9. 8
      src/ship/packet/handler/settings.rs
  10. 4
      src/ship/packet/handler/trade.rs
  11. 66
      src/ship/ship.rs
  12. 14
      tests/common.rs
  13. 6
      tests/test_trade.rs

4
src/common/mainloop/interserver.rs

@ -180,7 +180,7 @@ where
pub fn login_listen_mainloop<EG: EntityGateway + 'static>(state: Arc<Mutex<CharacterServerState<EG>>>, port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
pub fn login_listen_mainloop<EG: EntityGateway + Clone + 'static>(state: Arc<Mutex<CharacterServerState<EG>>>, port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
Box::pin(async_std::task::spawn(async move { Box::pin(async_std::task::spawn(async move {
let listener = async_std::net::TcpListener::bind(&std::net::SocketAddr::from((std::net::Ipv4Addr::new(0,0,0,0), port))).await.unwrap(); let listener = async_std::net::TcpListener::bind(&std::net::SocketAddr::from((std::net::Ipv4Addr::new(0,0,0,0), port))).await.unwrap();
let mut id = 0; let mut id = 0;
@ -210,7 +210,7 @@ pub fn login_listen_mainloop<EG: EntityGateway + 'static>(state: Arc<Mutex<Chara
})) }))
} }
pub fn ship_connect_mainloop<EG: EntityGateway + 'static>(state: Arc<Mutex<ShipServerState<EG>>>, ip: std::net::Ipv4Addr, port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
pub fn ship_connect_mainloop<EG: EntityGateway + Clone + 'static>(state: Arc<Mutex<ShipServerState<EG>>>, ip: std::net::Ipv4Addr, port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
Box::pin(async_std::task::spawn(async move { Box::pin(async_std::task::spawn(async move {
let mut id = 0; let mut id = 0;
let (server_state_sender, server_state_receiver) = async_std::channel::bounded(1024); let (server_state_sender, server_state_receiver) = async_std::channel::bounded(1024);

6
src/common/mainloop/mod.rs

@ -23,13 +23,13 @@ pub fn patch_mainloop(patch_state: PatchServerState, patch_port: u16) -> Pin<Box
Box::pin(client_mainloop) Box::pin(client_mainloop)
} }
pub fn login_mainloop<EG: EntityGateway + 'static>(login_state: LoginServerState<EG>, login_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
pub fn login_mainloop<EG: EntityGateway + Clone + 'static>(login_state: LoginServerState<EG>, login_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
let login_state = Arc::new(Mutex::new(login_state)); let login_state = Arc::new(Mutex::new(login_state));
let client_mainloop = client_accept_mainloop(login_state, login_port); let client_mainloop = client_accept_mainloop(login_state, login_port);
Box::pin(client_mainloop) Box::pin(client_mainloop)
} }
pub fn character_mainloop<EG: EntityGateway + 'static>(character_state: CharacterServerState<EG>, character_port: u16, comm_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
pub fn character_mainloop<EG: EntityGateway + Clone + 'static>(character_state: CharacterServerState<EG>, character_port: u16, comm_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
let character_state = Arc::new(Mutex::new(character_state)); let character_state = Arc::new(Mutex::new(character_state));
let client_mainloop = client_accept_mainloop(character_state.clone(), character_port); let client_mainloop = client_accept_mainloop(character_state.clone(), character_port);
let ship_communication_mainloop = login_listen_mainloop(character_state, comm_port); let ship_communication_mainloop = login_listen_mainloop(character_state, comm_port);
@ -37,7 +37,7 @@ pub fn character_mainloop<EG: EntityGateway + 'static>(character_state: Characte
} }
pub fn ship_mainloop<EG: EntityGateway + 'static>(ship_state: ShipServerState<EG>, ship_port: u16, comm_ip: std::net::Ipv4Addr, comm_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
pub fn ship_mainloop<EG: EntityGateway + Clone + 'static>(ship_state: ShipServerState<EG>, ship_port: u16, comm_ip: std::net::Ipv4Addr, comm_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
let ship_state = Arc::new(Mutex::new(ship_state)); let ship_state = Arc::new(Mutex::new(ship_state));
let client_mainloop = client_accept_mainloop(ship_state.clone(), ship_port); let client_mainloop = client_accept_mainloop(ship_state.clone(), ship_port);
let login_communication_mainloop = ship_connect_mainloop(ship_state, comm_ip, comm_port); let login_communication_mainloop = ship_connect_mainloop(ship_state, comm_ip, comm_port);

319
src/entity/gateway/inmemory.rs

@ -7,57 +7,199 @@ use crate::entity::character::*;
use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction, GatewayError}; use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction, GatewayError};
use crate::entity::item::*; use crate::entity::item::*;
use std::sync::{Arc, Mutex};
use async_std::sync::{Arc, Mutex};
// TODO: implement multiple banks // TODO: implement multiple banks
pub struct InMemoryGatewayTransaction<'a> { pub struct InMemoryGatewayTransaction<'a> {
working_gateway: InMemoryGateway, working_gateway: InMemoryGateway,
original_gateway: &'a mut InMemoryGateway, original_gateway: &'a mut InMemoryGateway,
} }
fn copy_if_needed<K, V>(working_table: &mut BTreeMap<K, V>, original_table: &BTreeMap<K, V>, key: K) -> Option<()>
where
K: Ord + Copy,
V: Clone,
{
if let std::collections::btree_map::Entry::Vacant(e) = working_table.entry(key) {
e.insert(original_table.get(&key)?.clone());
}
Some(())
}
// functions here have been skipped as they are not used in transactions, add as needed
#[async_trait::async_trait] #[async_trait::async_trait]
impl<'a> EntityGatewayTransaction for InMemoryGatewayTransaction<'a> {
fn gateway(&mut self) -> &mut dyn EntityGateway {
&mut self.working_gateway
impl<'a> EntityGateway for InMemoryGatewayTransaction<'a> {
async fn create_user(&mut self, user: NewUserAccountEntity) -> Result<UserAccountEntity, GatewayError> {
self.working_gateway.create_user(user).await
} }
async fn commit(mut self: Box<Self>) -> Result<(), GatewayError> {
self.original_gateway.users.lock().unwrap().clear();
self.original_gateway.users.lock().unwrap().extend(self.working_gateway.users.lock().unwrap().clone());
async fn get_user_by_id(&mut self, id: UserAccountId) -> Result<UserAccountEntity, GatewayError> {
match self.working_gateway.get_user_by_id(id).await {
Ok(user) => Ok(user),
Err(_) => {
self.original_gateway.get_user_by_id(id).await
}
}
}
async fn get_user_by_name(&mut self, username: String) -> Result<UserAccountEntity, GatewayError> {
match self.working_gateway.get_user_by_name(username.clone()).await {
Ok(user) => Ok(user),
Err(_) => {
self.original_gateway.get_user_by_name(username).await
}
}
}
self.original_gateway.user_settings.lock().unwrap().clear();
self.original_gateway.user_settings.lock().unwrap().extend(self.working_gateway.user_settings.lock().unwrap().clone());
async fn save_user(&mut self, user: &UserAccountEntity) -> Result<(), GatewayError> {
self.working_gateway.save_user(user).await
}
self.original_gateway.characters.lock().unwrap().clear();
self.original_gateway.characters.lock().unwrap().extend(self.working_gateway.characters.lock().unwrap().clone());
async fn create_user_settings(&mut self, settings: NewUserSettingsEntity) -> Result<UserSettingsEntity, GatewayError> {
self.working_gateway.create_user_settings(settings).await
}
self.original_gateway.character_meseta.lock().unwrap().clear();
self.original_gateway.character_meseta.lock().unwrap().extend(self.working_gateway.character_meseta.lock().unwrap().clone());
async fn get_user_settings_by_user(&mut self, user: &UserAccountEntity) -> Result<UserSettingsEntity, GatewayError> {
match self.working_gateway.get_user_settings_by_user(user).await {
Ok(user) => Ok(user),
Err(_) => {
self.original_gateway.get_user_settings_by_user(user).await
}
}
}
self.original_gateway.bank_meseta.lock().unwrap().clear();
self.original_gateway.bank_meseta.lock().unwrap().extend(self.working_gateway.bank_meseta.lock().unwrap().clone());
async fn save_character(&mut self, char: &CharacterEntity) -> Result<(), GatewayError> {
copy_if_needed(&mut *self.working_gateway.characters.lock().await,
&*self.original_gateway.characters.lock().await,
char.id
);
self.working_gateway.save_character(char).await
}
self.original_gateway.items.lock().unwrap().clear();
self.original_gateway.items.lock().unwrap().extend(self.working_gateway.items.lock().unwrap().clone());
async fn create_item(&mut self, item: NewItemEntity) -> Result<ItemEntity, GatewayError> {
self.working_gateway.create_item(item).await
}
self.original_gateway.inventories.lock().unwrap().clear();
self.original_gateway.inventories.lock().unwrap().extend(self.working_gateway.inventories.lock().unwrap().clone());
async fn add_item_note(&mut self, item_id: &ItemEntityId, item_note: ItemNote) -> Result<(), GatewayError> {
self.working_gateway.add_item_note(item_id, item_note).await
}
self.original_gateway.banks.lock().unwrap().clear();
self.original_gateway.banks.lock().unwrap().extend(self.working_gateway.banks.lock().unwrap().clone());
async fn feed_mag(&mut self, mag_item_id: &ItemEntityId, tool_item_id: &ItemEntityId) -> Result<(), GatewayError> {
self.working_gateway.feed_mag(mag_item_id, tool_item_id).await
}
self.original_gateway.equips.lock().unwrap().clear();
self.original_gateway.equips.lock().unwrap().extend(self.working_gateway.equips.lock().unwrap().clone());
async fn change_mag_owner(&mut self, mag_item_id: &ItemEntityId, character: &CharacterEntity) -> Result<(), GatewayError> {
self.working_gateway.change_mag_owner(mag_item_id, character).await
}
self.original_gateway.mag_modifiers.lock().unwrap().clear();
self.original_gateway.mag_modifiers.lock().unwrap().extend(self.working_gateway.mag_modifiers.lock().unwrap().clone());
async fn use_mag_cell(&mut self, mag_item_id: &ItemEntityId, mag_cell_id: &ItemEntityId) -> Result<(), GatewayError> {
self.working_gateway.use_mag_cell(mag_item_id, mag_cell_id).await
}
self.original_gateway.weapon_modifiers.lock().unwrap().clear();
self.original_gateway.weapon_modifiers.lock().unwrap().extend(self.working_gateway.weapon_modifiers.lock().unwrap().clone());
async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: weapon::WeaponModifier) -> Result<(), GatewayError> {
self.working_gateway.add_weapon_modifier(item_id, modifier).await
}
self.original_gateway.trades.lock().unwrap().clear();
self.original_gateway.trades.lock().unwrap().extend(self.working_gateway.trades.lock().unwrap().clone());
async fn get_character_inventory(&mut self, char_id: &CharacterEntityId) -> Result<InventoryEntity, GatewayError> {
match self.working_gateway.get_character_inventory(char_id).await {
Ok(inventory) => Ok(inventory),
Err(_) => {
self.original_gateway.get_character_inventory(char_id).await
}
}
}
async fn get_character_bank(&mut self, char_id: &CharacterEntityId, bank_name: &BankName) -> Result<BankEntity, GatewayError> {
match self.working_gateway.get_character_bank(char_id, bank_name).await {
Ok(bank) => Ok(bank),
Err(_) => {
self.original_gateway.get_character_bank(char_id, bank_name).await
}
}
}
async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> {
self.working_gateway.set_character_inventory(char_id, inventory).await
}
async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, bank_name: &BankName) -> Result<(), GatewayError> {
self.working_gateway.set_character_bank(char_id, bank, bank_name).await
}
async fn get_character_equips(&mut self, char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
match self.working_gateway.get_character_equips(char_id).await {
Ok(equips) => Ok(equips),
Err(_) => {
self.original_gateway.get_character_equips(char_id).await
}
}
}
async fn set_character_equips(&mut self, char_id: &CharacterEntityId, equipped: &EquippedEntity) -> Result<(), GatewayError> {
self.working_gateway.set_character_equips(char_id, equipped).await
}
async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> {
self.working_gateway.set_character_meseta(char_id, meseta).await
}
async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
match self.working_gateway.get_character_meseta(char_id).await {
Ok(meseta) => Ok(meseta),
Err(_) => {
self.original_gateway.get_character_meseta(char_id).await
}
}
}
async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName, meseta: Meseta) -> Result<(), GatewayError> {
self.working_gateway.set_bank_meseta(char_id, bank, meseta).await
}
async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName) -> Result<Meseta, GatewayError> {
match self.working_gateway.get_bank_meseta(char_id, bank).await {
Ok(meseta) => Ok(meseta),
Err(_) => {
self.original_gateway.get_bank_meseta(char_id, bank).await
}
}
}
async fn create_trade(&mut self, char_id1: &CharacterEntityId, char_id2: &CharacterEntityId) -> Result<TradeEntity, GatewayError> {
self.working_gateway.create_trade(char_id1, char_id2).await
}
async fn set_character_playtime(&mut self, char_id: &CharacterEntityId, playtime: u32) -> Result<(), GatewayError> {
copy_if_needed(&mut *self.working_gateway.characters.lock().await,
&*self.original_gateway.characters.lock().await,
*char_id
);
self.working_gateway.set_character_playtime(char_id, playtime).await
}
}
#[async_trait::async_trait]
impl<'a> EntityGatewayTransaction for InMemoryGatewayTransaction<'a> {
fn gateway(&mut self) -> &mut dyn EntityGateway {
self
}
async fn commit(mut self: Box<Self>) -> Result<(), GatewayError> {
self.original_gateway.users.lock().await.extend(self.working_gateway.users.lock().await.clone());
self.original_gateway.user_settings.lock().await.extend(self.working_gateway.user_settings.lock().await.clone());
self.original_gateway.characters.lock().await.extend(self.working_gateway.characters.lock().await.clone());
self.original_gateway.character_meseta.lock().await.extend(self.working_gateway.character_meseta.lock().await.clone());
self.original_gateway.bank_meseta.lock().await.extend(self.working_gateway.bank_meseta.lock().await.clone());
self.original_gateway.items.lock().await.extend(self.working_gateway.items.lock().await.clone());
self.original_gateway.inventories.lock().await.extend(self.working_gateway.inventories.lock().await.clone());
self.original_gateway.banks.lock().await.extend(self.working_gateway.banks.lock().await.clone());
self.original_gateway.equips.lock().await.extend(self.working_gateway.equips.lock().await.clone());
self.original_gateway.mag_modifiers.lock().await.extend(self.working_gateway.mag_modifiers.lock().await.clone());
self.original_gateway.weapon_modifiers.lock().await.extend(self.working_gateway.weapon_modifiers.lock().await.clone());
self.original_gateway.trades.lock().await.extend(self.working_gateway.trades.lock().await.clone());
Ok(()) Ok(())
} }
@ -98,15 +240,16 @@ impl Default for InMemoryGateway {
} }
} }
impl InMemoryGateway {
fn apply_modifiers(&self, inventory: InventoryEntity ) -> InventoryEntity {
let items = self.items.lock().unwrap();
fn apply_modifiers(items: &BTreeMap<ItemEntityId, ItemEntity>,
weapon_modifiers: &BTreeMap<ItemEntityId, Vec<weapon::WeaponModifier>>,
mag_modifiers: &BTreeMap<ItemEntityId, Vec<mag::MagModifier>>,
inventory: InventoryEntity ) -> InventoryEntity {
let inventory_items = inventory.items.into_iter() let inventory_items = inventory.items.into_iter()
.map(|item| { .map(|item| {
item.map_individual(|mut item| { item.map_individual(|mut item| {
item.item = match item.item { item.item = match item.item {
ItemDetail::Weapon(mut weapon) => { ItemDetail::Weapon(mut weapon) => {
if let Some(weapon_modifiers) = self.weapon_modifiers.lock().unwrap().get(&item.id) {
if let Some(weapon_modifiers) = weapon_modifiers.get(&item.id) {
for weapon_modifier in weapon_modifiers.iter() { for weapon_modifier in weapon_modifiers.iter() {
weapon.apply_modifier(weapon_modifier); weapon.apply_modifier(weapon_modifier);
} }
@ -115,7 +258,7 @@ impl InMemoryGateway {
}, },
ItemDetail::Mag(mag) => { ItemDetail::Mag(mag) => {
let mut mag = mag::Mag::baby_mag(mag.color as u16); let mut mag = mag::Mag::baby_mag(mag.color as u16);
if let Some(mag_modifiers) = self.mag_modifiers.lock().unwrap().get(&item.id) {
if let Some(mag_modifiers) = mag_modifiers.get(&item.id) {
for mag_modifier in mag_modifiers.iter() { for mag_modifier in mag_modifiers.iter() {
match mag_modifier { match mag_modifier {
mag::MagModifier::FeedMag {food} => { mag::MagModifier::FeedMag {food} => {
@ -152,25 +295,24 @@ impl InMemoryGateway {
.collect(); .collect();
InventoryEntity::new(inventory_items) InventoryEntity::new(inventory_items)
} }
}
#[async_trait::async_trait] #[async_trait::async_trait]
impl EntityGateway for InMemoryGateway { impl EntityGateway for InMemoryGateway {
async fn transaction<'a>(&'a mut self) -> Result<Box<dyn EntityGatewayTransaction + 'a>, GatewayError> async fn transaction<'a>(&'a mut self) -> Result<Box<dyn EntityGatewayTransaction + 'a>, GatewayError>
{ {
let working_gateway = { let working_gateway = {
let users = self.users.lock().unwrap().clone();
let user_settings = self.user_settings.lock().unwrap().clone();
let characters = self.characters.lock().unwrap().clone();
let character_meseta = self.character_meseta.lock().unwrap().clone();
let bank_meseta = self.bank_meseta.lock().unwrap().clone();
let items = self.items.lock().unwrap().clone();
let inventories = self.inventories.lock().unwrap().clone();
let banks = self.banks.lock().unwrap().clone();
let equips = self.equips.lock().unwrap().clone();
let mag_modifiers = self.mag_modifiers.lock().unwrap().clone();
let weapon_modifiers = self.weapon_modifiers.lock().unwrap().clone();
let trades = self.trades.lock().unwrap().clone();
let users = self.users.lock().await.clone();
let user_settings = self.user_settings.lock().await.clone();
let characters = self.characters.lock().await.clone();
let character_meseta = self.character_meseta.lock().await.clone();
let bank_meseta = self.bank_meseta.lock().await.clone();
let items = self.items.lock().await.clone();
let inventories = self.inventories.lock().await.clone();
let banks = self.banks.lock().await.clone();
let equips = self.equips.lock().await.clone();
let mag_modifiers = self.mag_modifiers.lock().await.clone();
let weapon_modifiers = self.weapon_modifiers.lock().await.clone();
let trades = self.trades.lock().await.clone();
InMemoryGateway { InMemoryGateway {
users: Arc::new(Mutex::new(users)), users: Arc::new(Mutex::new(users)),
@ -202,18 +344,18 @@ impl EntityGateway for InMemoryGateway {
R: Send, R: Send,
E: From<GatewayError>, E: From<GatewayError>,
{ {
let users = self.users.lock().unwrap().clone();
let user_settings = self.user_settings.lock().unwrap().clone();
let characters = self.characters.lock().unwrap().clone();
let character_meseta = self.character_meseta.lock().unwrap().clone();
let bank_meseta = self.bank_meseta.lock().unwrap().clone();
let items = self.items.lock().unwrap().clone();
let inventories = self.inventories.lock().unwrap().clone();
let banks = self.banks.lock().unwrap().clone();
let equips = self.equips.lock().unwrap().clone();
let mag_modifiers = self.mag_modifiers.lock().unwrap().clone();
let weapon_modifiers = self.weapon_modifiers.lock().unwrap().clone();
let trades = self.trades.lock().unwrap().clone();
let users = self.users.lock().await.clone();
let user_settings = self.user_settings.lock().await.clone();
let characters = self.characters.lock().await.clone();
let character_meseta = self.character_meseta.lock().await.clone();
let bank_meseta = self.bank_meseta.lock().await.clone();
let items = self.items.lock().await.clone();
let inventories = self.inventories.lock().await.clone();
let banks = self.banks.lock().await.clone();
let equips = self.equips.lock().await.clone();
let mag_modifiers = self.mag_modifiers.lock().await.clone();
let weapon_modifiers = self.weapon_modifiers.lock().await.clone();
let trades = self.trades.lock().await.clone();
let working_gateway = InMemoryGateway { let working_gateway = InMemoryGateway {
users: Arc::new(Mutex::new(users)), users: Arc::new(Mutex::new(users)),
@ -242,7 +384,7 @@ impl EntityGateway for InMemoryGateway {
} }
async fn create_user(&mut self, user: NewUserAccountEntity) -> Result<UserAccountEntity, GatewayError> { async fn create_user(&mut self, user: NewUserAccountEntity) -> Result<UserAccountEntity, GatewayError> {
let mut users = self.users.lock().unwrap();
let mut users = self.users.lock().await;
let id = users let id = users
.iter() .iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0)) .fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
@ -267,12 +409,12 @@ impl EntityGateway for InMemoryGateway {
} }
async fn get_user_by_id(&mut self, id: UserAccountId) -> Result<UserAccountEntity, GatewayError> { async fn get_user_by_id(&mut self, id: UserAccountId) -> Result<UserAccountEntity, GatewayError> {
let users = self.users.lock().unwrap();
let users = self.users.lock().await;
users.get(&id).cloned().ok_or(GatewayError::Error) users.get(&id).cloned().ok_or(GatewayError::Error)
} }
async fn get_user_by_name(&mut self, username: String) -> Result<UserAccountEntity, GatewayError> { async fn get_user_by_name(&mut self, username: String) -> Result<UserAccountEntity, GatewayError> {
let users = self.users.lock().unwrap();
let users = self.users.lock().await;
users users
.iter() .iter()
.find(|(_, k)| k.username == username) .find(|(_, k)| k.username == username)
@ -281,13 +423,13 @@ impl EntityGateway for InMemoryGateway {
} }
async fn save_user(&mut self, user: &UserAccountEntity) -> Result<(), GatewayError> { async fn save_user(&mut self, user: &UserAccountEntity) -> Result<(), GatewayError> {
let mut users = self.users.lock().unwrap();
let mut users = self.users.lock().await;
users.insert(user.id, user.clone()); users.insert(user.id, user.clone());
Ok(()) Ok(())
} }
async fn create_user_settings(&mut self, settings: NewUserSettingsEntity) -> Result<UserSettingsEntity, GatewayError> { async fn create_user_settings(&mut self, settings: NewUserSettingsEntity) -> Result<UserSettingsEntity, GatewayError> {
let mut user_settings = self.user_settings.lock().unwrap();
let mut user_settings = self.user_settings.lock().await;
let id = user_settings let id = user_settings
.iter() .iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0)) .fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
@ -302,7 +444,7 @@ impl EntityGateway for InMemoryGateway {
} }
async fn get_user_settings_by_user(&mut self, user: &UserAccountEntity) -> Result<UserSettingsEntity, GatewayError> { async fn get_user_settings_by_user(&mut self, user: &UserAccountEntity) -> Result<UserSettingsEntity, GatewayError> {
let user_settings = self.user_settings.lock().unwrap();
let user_settings = self.user_settings.lock().await;
user_settings user_settings
.iter() .iter()
.find(|(_, k)| k.user_id == user.id) .find(|(_, k)| k.user_id == user.id)
@ -311,7 +453,7 @@ impl EntityGateway for InMemoryGateway {
} }
async fn get_characters_by_user(&mut self, user: &UserAccountEntity) -> Result<[Option<CharacterEntity>; 4], GatewayError> { async fn get_characters_by_user(&mut self, user: &UserAccountEntity) -> Result<[Option<CharacterEntity>; 4], GatewayError> {
let characters = self.characters.lock().unwrap();
let characters = self.characters.lock().await;
const NONE: Option<CharacterEntity> = None; const NONE: Option<CharacterEntity> = None;
let mut chars = [NONE; 4]; let mut chars = [NONE; 4];
characters characters
@ -322,7 +464,7 @@ impl EntityGateway for InMemoryGateway {
} }
async fn create_character(&mut self, character: NewCharacterEntity) -> Result<CharacterEntity, GatewayError> { async fn create_character(&mut self, character: NewCharacterEntity) -> Result<CharacterEntity, GatewayError> {
let mut characters = self.characters.lock().unwrap();
let mut characters = self.characters.lock().await;
let id = characters let id = characters
.iter() .iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0)) .fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
@ -353,7 +495,7 @@ impl EntityGateway for InMemoryGateway {
} }
async fn save_character(&mut self, char: &CharacterEntity) -> Result<(), GatewayError> { async fn save_character(&mut self, char: &CharacterEntity) -> Result<(), GatewayError> {
let mut characters = self.characters.lock().unwrap();
let mut characters = self.characters.lock().await;
characters.insert(char.id, char.clone()); characters.insert(char.id, char.clone());
Ok(()) Ok(())
} }
@ -363,7 +505,7 @@ impl EntityGateway for InMemoryGateway {
} }
async fn create_item(&mut self, item: NewItemEntity) -> Result<ItemEntity, GatewayError> { async fn create_item(&mut self, item: NewItemEntity) -> Result<ItemEntity, GatewayError> {
let mut items = self.items.lock().unwrap();
let mut items = self.items.lock().await;
let id = items let id = items
.iter() .iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0)) .fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
@ -381,7 +523,7 @@ impl EntityGateway for InMemoryGateway {
} }
async fn feed_mag(&mut self, mag_item_id: &ItemEntityId, tool_item_id: &ItemEntityId) -> Result<(), GatewayError> { async fn feed_mag(&mut self, mag_item_id: &ItemEntityId, tool_item_id: &ItemEntityId) -> Result<(), GatewayError> {
self.mag_modifiers.lock().unwrap()
self.mag_modifiers.lock().await
.entry(*mag_item_id) .entry(*mag_item_id)
.or_insert_with(Vec::new) .or_insert_with(Vec::new)
.push(mag::MagModifier::FeedMag { .push(mag::MagModifier::FeedMag {
@ -391,7 +533,7 @@ impl EntityGateway for InMemoryGateway {
} }
async fn change_mag_owner(&mut self, mag_item_id: &ItemEntityId, character: &CharacterEntity) -> Result<(), GatewayError> { async fn change_mag_owner(&mut self, mag_item_id: &ItemEntityId, character: &CharacterEntity) -> Result<(), GatewayError> {
self.mag_modifiers.lock().unwrap()
self.mag_modifiers.lock().await
.entry(*mag_item_id) .entry(*mag_item_id)
.or_insert_with(Vec::new) .or_insert_with(Vec::new)
.push(mag::MagModifier::OwnerChange(character.char_class, character.section_id)); .push(mag::MagModifier::OwnerChange(character.char_class, character.section_id));
@ -399,7 +541,7 @@ impl EntityGateway for InMemoryGateway {
} }
async fn use_mag_cell(&mut self, mag_item_id: &ItemEntityId, mag_cell_id: &ItemEntityId) -> Result<(), GatewayError> { async fn use_mag_cell(&mut self, mag_item_id: &ItemEntityId, mag_cell_id: &ItemEntityId) -> Result<(), GatewayError> {
self.mag_modifiers.lock().unwrap()
self.mag_modifiers.lock().await
.entry(*mag_item_id) .entry(*mag_item_id)
.or_insert_with(Vec::new) .or_insert_with(Vec::new)
.push(mag::MagModifier::MagCell(*mag_cell_id)); .push(mag::MagModifier::MagCell(*mag_cell_id));
@ -407,7 +549,7 @@ impl EntityGateway for InMemoryGateway {
} }
async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: weapon::WeaponModifier) -> Result<(), GatewayError> { async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: weapon::WeaponModifier) -> Result<(), GatewayError> {
self.weapon_modifiers.lock().unwrap()
self.weapon_modifiers.lock().await
.entry(*item_id) .entry(*item_id)
.or_insert_with(Vec::new) .or_insert_with(Vec::new)
.push(modifier); .push(modifier);
@ -415,17 +557,20 @@ impl EntityGateway for InMemoryGateway {
} }
async fn get_character_inventory(&mut self, char_id: &CharacterEntityId) -> Result<InventoryEntity, GatewayError> { async fn get_character_inventory(&mut self, char_id: &CharacterEntityId) -> Result<InventoryEntity, GatewayError> {
let inventories = self.inventories.lock().unwrap();
let inventories = self.inventories.lock().await;
let items = self.items.lock().await;
let weapon_modifiers = self.weapon_modifiers.lock().await;
let mag_modifiers = self.mag_modifiers.lock().await;
Ok(inventories Ok(inventories
.iter() .iter()
.find(|(id, _)| **id == *char_id) .find(|(id, _)| **id == *char_id)
.map(|(_, inv)| inv.clone()) .map(|(_, inv)| inv.clone())
.map(|inv| self.apply_modifiers(inv))
.map(|inv| apply_modifiers(&items, &weapon_modifiers, &mag_modifiers, inv))
.unwrap_or_default()) .unwrap_or_default())
} }
async fn get_character_bank(&mut self, char_id: &CharacterEntityId, _bank_name: &BankName) -> Result<BankEntity, GatewayError> { async fn get_character_bank(&mut self, char_id: &CharacterEntityId, _bank_name: &BankName) -> Result<BankEntity, GatewayError> {
let banks = self.banks.lock().unwrap();
let banks = self.banks.lock().await;
Ok(banks Ok(banks
.iter() .iter()
.find(|(id, _)| **id == *char_id) .find(|(id, _)| **id == *char_id)
@ -434,20 +579,20 @@ impl EntityGateway for InMemoryGateway {
} }
async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> { async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> {
let mut inventories = self.inventories.lock().unwrap();
let mut inventories = self.inventories.lock().await;
inventories.insert(*char_id, inventory.clone()); inventories.insert(*char_id, inventory.clone());
Ok(()) Ok(())
} }
// TOOD: impl bank name // TOOD: impl bank name
async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, _bank_name: &BankName) -> Result<(), GatewayError> { async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, _bank_name: &BankName) -> Result<(), GatewayError> {
let mut banks = self.banks.lock().unwrap();
let mut banks = self.banks.lock().await;
banks.insert(*char_id, bank.clone()); banks.insert(*char_id, bank.clone());
Ok(()) Ok(())
} }
async fn get_character_equips(&mut self, char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> { async fn get_character_equips(&mut self, char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
let equips = self.equips.lock().unwrap();
let equips = self.equips.lock().await;
Ok(equips Ok(equips
.iter() .iter()
.find(|(id, _)| **id == *char_id) .find(|(id, _)| **id == *char_id)
@ -456,19 +601,19 @@ impl EntityGateway for InMemoryGateway {
} }
async fn set_character_equips(&mut self, char_id: &CharacterEntityId, equipped: &EquippedEntity) -> Result<(), GatewayError> { async fn set_character_equips(&mut self, char_id: &CharacterEntityId, equipped: &EquippedEntity) -> Result<(), GatewayError> {
let mut equips = self.equips.lock().unwrap();
let mut equips = self.equips.lock().await;
equips.insert(*char_id, equipped.clone()); equips.insert(*char_id, equipped.clone());
Ok(()) Ok(())
} }
async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> { async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> {
let mut character_meseta = self.character_meseta.lock().unwrap();
let mut character_meseta = self.character_meseta.lock().await;
character_meseta.insert(*char_id, meseta); character_meseta.insert(*char_id, meseta);
Ok(()) Ok(())
} }
async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> { async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
let mut character_meseta = self.character_meseta.lock().unwrap();
let mut character_meseta = self.character_meseta.lock().await;
if let Some(meseta) = character_meseta.get_mut(char_id) { if let Some(meseta) = character_meseta.get_mut(char_id) {
Ok(*meseta) Ok(*meseta)
} }
@ -478,13 +623,13 @@ impl EntityGateway for InMemoryGateway {
} }
async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName, meseta: Meseta) -> Result<(), GatewayError> { async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName, meseta: Meseta) -> Result<(), GatewayError> {
let mut bank_meseta = self.bank_meseta.lock().unwrap();
let mut bank_meseta = self.bank_meseta.lock().await;
bank_meseta.insert((*char_id, bank.clone()), meseta); bank_meseta.insert((*char_id, bank.clone()), meseta);
Ok(()) Ok(())
} }
async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName) -> Result<Meseta, GatewayError> { async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName) -> Result<Meseta, GatewayError> {
let mut bank_meseta = self.bank_meseta.lock().unwrap();
let mut bank_meseta = self.bank_meseta.lock().await;
if let Some(meseta) = bank_meseta.get_mut(&(*char_id, bank.clone())) { if let Some(meseta) = bank_meseta.get_mut(&(*char_id, bank.clone())) {
Ok(*meseta) Ok(*meseta)
} }
@ -494,7 +639,7 @@ impl EntityGateway for InMemoryGateway {
} }
async fn create_trade(&mut self, char_id1: &CharacterEntityId, char_id2: &CharacterEntityId) -> Result<TradeEntity, GatewayError> { async fn create_trade(&mut self, char_id1: &CharacterEntityId, char_id2: &CharacterEntityId) -> Result<TradeEntity, GatewayError> {
let mut trades = self.trades.lock().unwrap();
let mut trades = self.trades.lock().await;
let id = trades.len() as u32; let id = trades.len() as u32;
let new_trade = TradeEntity { let new_trade = TradeEntity {
id: TradeId(id), id: TradeId(id),
@ -506,7 +651,7 @@ impl EntityGateway for InMemoryGateway {
} }
async fn set_character_playtime(&mut self, char_id: &CharacterEntityId, playtime: u32) -> Result<(), GatewayError> { async fn set_character_playtime(&mut self, char_id: &CharacterEntityId, playtime: u32) -> Result<(), GatewayError> {
let mut characters = self.characters.lock().unwrap();
let mut characters = self.characters.lock().await;
if let Some(character) = characters.get_mut(char_id) { if let Some(character) = characters.get_mut(char_id) {
character.playtime = playtime; character.playtime = playtime;
Ok(()) Ok(())

6
src/ship/packet/handler/auth.rs

@ -10,14 +10,14 @@ use crate::common::interserver::ShipMessage;
#[allow(clippy::too_many_arguments)] #[allow(clippy::too_many_arguments)]
pub async fn validate_login<EG: EntityGateway>(id: ClientId, pub async fn validate_login<EG: EntityGateway>(id: ClientId,
pkt: &Login, pkt: &Login,
entity_gateway: &mut EG,
mut entity_gateway: EG,
clients: &mut Clients, clients: &mut Clients,
item_state: &mut ItemState, item_state: &mut ItemState,
shipgate_sender: &Option<Box<dyn Fn(ShipMessage) + Send + Sync>>, shipgate_sender: &Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
ship_name: &str, ship_name: &str,
num_blocks: usize) num_blocks: usize)
-> Result<Vec<SendShipPacket>, anyhow::Error> { -> Result<Vec<SendShipPacket>, anyhow::Error> {
Ok(match get_login_status(entity_gateway, pkt).await {
Ok(match get_login_status(&mut entity_gateway, pkt).await {
Ok(user) => { Ok(user) => {
let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new()); let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
response.guildcard = user.id.0 as u32; response.guildcard = user.id.0 as u32;
@ -30,7 +30,7 @@ pub async fn validate_login<EG: EntityGateway>(id: ClientId,
.clone(); .clone();
let settings = entity_gateway.get_user_settings_by_user(&user).await?; let settings = entity_gateway.get_user_settings_by_user(&user).await?;
item_state.load_character(entity_gateway, &character).await?;
item_state.load_character(&mut entity_gateway, &character).await?;
if let Some(shipgate_sender) = shipgate_sender.as_ref() { if let Some(shipgate_sender) = shipgate_sender.as_ref() {
shipgate_sender(ShipMessage::AddUser(user.id)); shipgate_sender(ShipMessage::AddUser(user.id));

2
src/ship/packet/handler/communication.rs

@ -38,7 +38,7 @@ pub fn request_infoboard(id: ClientId,
pub async fn write_infoboard<EG: EntityGateway>(id: ClientId, pub async fn write_infoboard<EG: EntityGateway>(id: ClientId,
new_infoboard: &WriteInfoboard, new_infoboard: &WriteInfoboard,
clients: &mut Clients, clients: &mut Clients,
entity_gateway: &mut EG)
mut entity_gateway: EG)
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> { -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap(); let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
client.character.info_board.update_infoboard(new_infoboard); client.character.info_board.update_infoboard(new_infoboard);

49
src/ship/packet/handler/direct_message.rs

@ -70,7 +70,7 @@ pub fn guildcard_send(id: ClientId,
pub async fn request_item<EG>(id: ClientId, pub async fn request_item<EG>(id: ClientId,
request_item: &RequestItem, request_item: &RequestItem,
entity_gateway: &mut EG,
mut entity_gateway: EG,
client_location: &ClientLocation, client_location: &ClientLocation,
clients: &mut Clients, clients: &mut Clients,
rooms: &mut Rooms, rooms: &mut Rooms,
@ -109,7 +109,7 @@ where
item: item_drop, item: item_drop,
}; };
let client = clients.get_mut(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client))?; let client = clients.get_mut(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client))?;
let floor_item = enemy_drops_item(item_state, entity_gateway, client.character.id, item_drop).await?;
let floor_item = enemy_drops_item(item_state, &mut entity_gateway, client.character.id, item_drop).await?;
let item_drop_msg = builder::message::item_drop(request_item.client, request_item.target, &floor_item)?; let item_drop_msg = builder::message::item_drop(request_item.client, request_item.target, &floor_item)?;
item_drop_packets.push((area_client.client, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(item_drop_msg))))); item_drop_packets.push((area_client.client, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(item_drop_msg)))));
@ -120,7 +120,7 @@ where
pub async fn pickup_item<EG>(id: ClientId, pub async fn pickup_item<EG>(id: ClientId,
pickup_item: &PickupItem, pickup_item: &PickupItem,
entity_gateway: &mut EG,
mut entity_gateway: EG,
client_location: &ClientLocation, client_location: &ClientLocation,
clients: &mut Clients, clients: &mut Clients,
item_state: &mut ItemState) item_state: &mut ItemState)
@ -133,30 +133,15 @@ where
let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?; let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?; let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
// TODO: should not need to fetch the item here to construct this packet
//let (item, floor_type) = item_manager.get_floor_item_by_id(&client.character, ClientItemId(pickup_item.item_id))?;
/*
let (item, floor_type) = item_state.get_floor_item(&client.character, &ClientItemId(pickup_item.item_id))?;
let remove_item = builder::message::remove_item_from_floor(area_client, item)?;
let create_item = match item {
FloorItem::Individual(individual_floor_item) => Some(builder::message::create_individual_item(area_client, item.item_id(), &individual_floor_item.item)?),
FloorItem::Stacked(stacked_floor_item) => Some(builder::message::create_stacked_item(area_client, item.item_id(), &stacked_floor_item.tool, stacked_floor_item.count())?),
FloorItem::Meseta(_) => None,
//_ => Some(builder::message::create_item(area_client, &item)?),
};
*/
let (item, floor_type) = item_state.get_floor_item(&client.character.id, &ClientItemId(pickup_item.item_id))?; let (item, floor_type) = item_state.get_floor_item(&client.character.id, &ClientItemId(pickup_item.item_id))?;
let remove_item = builder::message::remove_item_from_floor(area_client, item)?; let remove_item = builder::message::remove_item_from_floor(area_client, item)?;
let create_item = match &item.item { let create_item = match &item.item {
FloorItemDetail::Individual(individual_floor_item) => Some(builder::message::create_individual_item(area_client, item.item_id, individual_floor_item)?), FloorItemDetail::Individual(individual_floor_item) => Some(builder::message::create_individual_item(area_client, item.item_id, individual_floor_item)?),
FloorItemDetail::Stacked(stacked_floor_item) => Some(builder::message::create_stacked_item(area_client, item.item_id, &stacked_floor_item.tool, stacked_floor_item.count())?), FloorItemDetail::Stacked(stacked_floor_item) => Some(builder::message::create_stacked_item(area_client, item.item_id, &stacked_floor_item.tool, stacked_floor_item.count())?),
FloorItemDetail::Meseta(_) => None, FloorItemDetail::Meseta(_) => None,
//_ => Some(builder::message::create_item(area_client, &item)?),
}; };
//match item_manager.character_picks_up_item(entity_gateway, &mut client.character, ClientItemId(pickup_item.item_id)).await {
match pick_up_item(item_state, entity_gateway, &client.character, &ClientItemId(pickup_item.item_id)).await {
match pick_up_item(item_state, &mut entity_gateway, &client.character, &ClientItemId(pickup_item.item_id)).await {
Ok(trigger_create_item) => { Ok(trigger_create_item) => {
let remove_packets: Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send> = match floor_type { let remove_packets: Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send> = match floor_type {
FloorType::Local => { FloorType::Local => {
@ -189,7 +174,7 @@ where
pub async fn request_box_item<EG>(id: ClientId, pub async fn request_box_item<EG>(id: ClientId,
box_drop_request: &BoxDropRequest, box_drop_request: &BoxDropRequest,
entity_gateway: &mut EG,
mut entity_gateway: EG,
client_location: &ClientLocation, client_location: &ClientLocation,
clients: &mut Clients, clients: &mut Clients,
rooms: &mut Rooms, rooms: &mut Rooms,
@ -228,7 +213,7 @@ EG: EntityGateway
item: item_drop, item: item_drop,
}; };
let client = clients.get_mut(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client))?; let client = clients.get_mut(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client))?;
let floor_item = enemy_drops_item(item_state, entity_gateway, client.character.id, item_drop).await?;
let floor_item = enemy_drops_item(item_state, &mut entity_gateway, client.character.id, item_drop).await?;
let item_drop_msg = builder::message::item_drop(box_drop_request.client, box_drop_request.target, &floor_item)?; let item_drop_msg = builder::message::item_drop(box_drop_request.client, box_drop_request.target, &floor_item)?;
item_drop_packets.push((area_client.client, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(item_drop_msg))))) item_drop_packets.push((area_client.client, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(item_drop_msg)))))
} }
@ -251,7 +236,7 @@ pub async fn send_bank_list(id: ClientId,
pub async fn bank_interaction<EG>(id: ClientId, pub async fn bank_interaction<EG>(id: ClientId,
bank_interaction: &BankInteraction, bank_interaction: &BankInteraction,
entity_gateway: &mut EG,
mut entity_gateway: EG,
client_location: &ClientLocation, client_location: &ClientLocation,
clients: &mut Clients, clients: &mut Clients,
item_state: &mut ItemState) item_state: &mut ItemState)
@ -265,22 +250,22 @@ where
let bank_action_pkts = match bank_interaction.action { let bank_action_pkts = match bank_interaction.action {
BANK_ACTION_DEPOSIT => { BANK_ACTION_DEPOSIT => {
if bank_interaction.item_id == 0xFFFFFFFF { if bank_interaction.item_id == 0xFFFFFFFF {
deposit_meseta(item_state, entity_gateway, &client.character, bank_interaction.meseta_amount).await?;
deposit_meseta(item_state, &mut entity_gateway, &client.character, bank_interaction.meseta_amount).await?;
Vec::new() Vec::new()
} }
else { else {
deposit_item(item_state, entity_gateway, &client.character, &ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as u32).await?;
deposit_item(item_state, &mut entity_gateway, &client.character, &ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as u32).await?;
let player_no_longer_has_item = builder::message::player_no_longer_has_item(area_client, ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as u32); let player_no_longer_has_item = builder::message::player_no_longer_has_item(area_client, ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as u32);
vec![SendShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)))] vec![SendShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)))]
} }
}, },
BANK_ACTION_WITHDRAW => { BANK_ACTION_WITHDRAW => {
if bank_interaction.item_id == 0xFFFFFFFF { if bank_interaction.item_id == 0xFFFFFFFF {
withdraw_meseta(item_state, entity_gateway, &client.character, bank_interaction.meseta_amount).await?;
withdraw_meseta(item_state, &mut entity_gateway, &client.character, bank_interaction.meseta_amount).await?;
Vec::new() Vec::new()
} }
else { else {
let item_added_to_inventory = withdraw_item(item_state, entity_gateway, &client.character, &ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as u32).await?;
let item_added_to_inventory = withdraw_item(item_state, &mut entity_gateway, &client.character, &ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as u32).await?;
let item_created = builder::message::create_withdrawn_inventory_item2(area_client, &item_added_to_inventory)?; let item_created = builder::message::create_withdrawn_inventory_item2(area_client, &item_added_to_inventory)?;
vec![SendShipPacket::Message(Message::new(GameMessage::CreateItem(item_created)))] vec![SendShipPacket::Message(Message::new(GameMessage::CreateItem(item_created)))]
} }
@ -342,7 +327,7 @@ pub async fn shop_request(id: ClientId,
pub async fn buy_item<EG>(id: ClientId, pub async fn buy_item<EG>(id: ClientId,
buy_item: &BuyItem, buy_item: &BuyItem,
entity_gateway: &mut EG,
mut entity_gateway: EG,
client_location: &ClientLocation, client_location: &ClientLocation,
clients: &mut Clients, clients: &mut Clients,
item_state: &mut ItemState) item_state: &mut ItemState)
@ -372,7 +357,7 @@ where
} }
}; };
let inventory_item = buy_shop_item(item_state, entity_gateway, &client.character, item, ClientItemId(buy_item.item_id), buy_item.amount as u32).await?;
let inventory_item = buy_shop_item(item_state, &mut entity_gateway, &client.character, item, ClientItemId(buy_item.item_id), buy_item.amount as u32).await?;
let create = builder::message::create_withdrawn_inventory_item(area_client, &inventory_item)?; let create = builder::message::create_withdrawn_inventory_item(area_client, &inventory_item)?;
if remove { if remove {
@ -407,7 +392,7 @@ const TEK_PERCENT_MODIFIER: [item::weapon::TekPercentModifier; 5] = [item::weapo
pub async fn request_tek_item<EG>(id: ClientId, pub async fn request_tek_item<EG>(id: ClientId,
tek_request: &TekRequest, tek_request: &TekRequest,
entity_gateway: &mut EG,
mut entity_gateway: EG,
clients: &mut Clients, clients: &mut Clients,
item_state: &mut ItemState) item_state: &mut ItemState)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
@ -441,7 +426,7 @@ where
grind: grind_mod, grind: grind_mod,
}); });
take_meseta(item_state, entity_gateway, &client.character.id, item::Meseta(100)).await?;
take_meseta(item_state, &mut entity_gateway, &client.character.id, item::Meseta(100)).await?;
let preview_pkt = builder::message::tek_preview(ClientItemId(tek_request.item_id), &weapon)?; let preview_pkt = builder::message::tek_preview(ClientItemId(tek_request.item_id), &weapon)?;
@ -450,7 +435,7 @@ where
pub async fn accept_tek_item<EG>(id: ClientId, pub async fn accept_tek_item<EG>(id: ClientId,
tek_accept: &TekAccept, tek_accept: &TekAccept,
entity_gateway: &mut EG,
mut entity_gateway: EG,
client_location: &ClientLocation, client_location: &ClientLocation,
clients: &mut Clients, clients: &mut Clients,
item_state: &mut ItemState) item_state: &mut ItemState)
@ -471,7 +456,7 @@ where
percent: percent_mod, percent: percent_mod,
grind: grind_mod, grind: grind_mod,
}; };
let weapon = apply_modifier(item_state, entity_gateway, &client.character, item_id, item::ItemModifier::WeaponModifier(modifier)).await?;
let weapon = apply_modifier(item_state, &mut entity_gateway, &client.character, item_id, item::ItemModifier::WeaponModifier(modifier)).await?;
let create_item_pkt = builder::message::create_individual_item(area_client, item_id, &weapon)?; let create_item_pkt = builder::message::create_individual_item(area_client, item_id, &weapon)?;

4
src/ship/packet/handler/lobby.rs

@ -72,7 +72,7 @@ pub async fn change_lobby<EG: EntityGateway>(id: ClientId,
item_state: &mut ItemState, item_state: &mut ItemState,
level_table: &CharacterLevelTable, level_table: &CharacterLevelTable,
ship_rooms: &mut Rooms, ship_rooms: &mut Rooms,
entity_gateway: &mut EG)
mut entity_gateway: EG)
-> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> { -> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?; let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
let prev_area = client_location.get_area(id).map_err(|err| -> ClientLocationError {err.into()})?; let prev_area = client_location.get_area(id).map_err(|err| -> ClientLocationError {err.into()})?;
@ -103,7 +103,7 @@ pub async fn change_lobby<EG: EntityGateway>(id: ClientId,
} }
} }
} }
item_state.load_character(entity_gateway, &client.character).await?;
item_state.load_character(&mut entity_gateway, &client.character).await?;
let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, item_state, level_table)?; let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, item_state, level_table)?;
let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, item_state, level_table)?; let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, item_state, level_table)?;
let neighbors = client_location.get_client_neighbors(id).unwrap(); let neighbors = client_location.get_client_neighbors(id).unwrap();

44
src/ship/packet/handler/message.rs

@ -13,7 +13,7 @@ use crate::ship::items::tasks::{drop_item, drop_partial_item, drop_meseta, equip
pub async fn request_exp<EG: EntityGateway>(id: ClientId, pub async fn request_exp<EG: EntityGateway>(id: ClientId,
request_exp: &RequestExp, request_exp: &RequestExp,
entity_gateway: &mut EG,
mut entity_gateway: EG,
client_location: &ClientLocation, client_location: &ClientLocation,
clients: &mut Clients, clients: &mut Clients,
rooms: &mut Rooms, rooms: &mut Rooms,
@ -67,7 +67,7 @@ pub async fn request_exp<EG: EntityGateway>(id: ClientId,
pub async fn player_drop_item<EG>(id: ClientId, pub async fn player_drop_item<EG>(id: ClientId,
player_drop_item: &PlayerDropItem, player_drop_item: &PlayerDropItem,
entity_gateway: &mut EG,
mut entity_gateway: EG,
client_location: &ClientLocation, client_location: &ClientLocation,
clients: &mut Clients, clients: &mut Clients,
rooms: &mut Rooms, rooms: &mut Rooms,
@ -83,7 +83,7 @@ where
.as_mut() .as_mut()
.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?; .ok_or(ShipError::InvalidRoom(room_id.0 as u32))?;
let area = room.map_areas.get_area_map(player_drop_item.map_area)?; let area = room.map_areas.get_area_map(player_drop_item.map_area)?;
drop_item(item_state, entity_gateway, &client.character, &ClientItemId(player_drop_item.item_id), *area, (player_drop_item.x, player_drop_item.y, player_drop_item.z)).await?;
drop_item(item_state, &mut entity_gateway, &client.character, &ClientItemId(player_drop_item.item_id), *area, (player_drop_item.x, player_drop_item.y, player_drop_item.z)).await?;
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?; let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let pdi = player_drop_item.clone(); let pdi = player_drop_item.clone();
Ok(Box::new(clients_in_area.into_iter() Ok(Box::new(clients_in_area.into_iter()
@ -118,7 +118,7 @@ pub fn drop_coordinates(id: ClientId,
pub async fn no_longer_has_item<EG>(id: ClientId, pub async fn no_longer_has_item<EG>(id: ClientId,
no_longer_has_item: &PlayerNoLongerHasItem, no_longer_has_item: &PlayerNoLongerHasItem,
entity_gateway: &mut EG,
mut entity_gateway: EG,
client_location: &ClientLocation, client_location: &ClientLocation,
clients: &mut Clients, clients: &mut Clients,
item_state: &mut ItemState) item_state: &mut ItemState)
@ -135,7 +135,7 @@ where
} }
if no_longer_has_item.item_id == 0xFFFFFFFF { if no_longer_has_item.item_id == 0xFFFFFFFF {
let dropped_meseta = drop_meseta(item_state, entity_gateway, &client.character, drop_location.map_area, (drop_location.x, drop_location.z), no_longer_has_item.amount).await?;
let dropped_meseta = drop_meseta(item_state, &mut entity_gateway, &client.character, drop_location.map_area, (drop_location.x, drop_location.z), no_longer_has_item.amount).await?;
let dropped_meseta_pkt = builder::message::drop_split_meseta_stack(area_client, &dropped_meseta)?; let dropped_meseta_pkt = builder::message::drop_split_meseta_stack(area_client, &dropped_meseta)?;
let no_longer_has_meseta_pkt = builder::message::player_no_longer_has_meseta(area_client, no_longer_has_item.amount as u32); let no_longer_has_meseta_pkt = builder::message::player_no_longer_has_meseta(area_client, no_longer_has_item.amount as u32);
@ -159,7 +159,7 @@ where
)) ))
} }
else { else {
let dropped_item = drop_partial_item(item_state, entity_gateway, &client.character, &drop_location.item_id, drop_location.map_area, (drop_location.x, drop_location.z), no_longer_has_item.amount).await?;
let dropped_item = drop_partial_item(item_state, &mut entity_gateway, &client.character, &drop_location.item_id, drop_location.map_area, (drop_location.x, drop_location.z), no_longer_has_item.amount).await?;
let dropped_item_pkt = builder::message::drop_split_stack(area_client, &dropped_item)?; let dropped_item_pkt = builder::message::drop_split_stack(area_client, &dropped_item)?;
client.item_drop_location = None; client.item_drop_location = None;
@ -259,7 +259,7 @@ pub fn update_player_position(id: ClientId,
pub async fn charge_attack<EG>(id: ClientId, pub async fn charge_attack<EG>(id: ClientId,
charge: &ChargeAttack, charge: &ChargeAttack,
entity_gateway: &mut EG,
mut entity_gateway: EG,
client_location: &ClientLocation, client_location: &ClientLocation,
clients: &mut Clients, clients: &mut Clients,
item_state: &mut ItemState) item_state: &mut ItemState)
@ -270,7 +270,7 @@ where
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
// TODO: should probably validate this to be a legit number, I'd just hardcode 200 but vjaya // TODO: should probably validate this to be a legit number, I'd just hardcode 200 but vjaya
take_meseta(item_state, entity_gateway, &client.character.id, Meseta(charge.meseta)).await?;
take_meseta(item_state, &mut entity_gateway, &client.character.id, Meseta(charge.meseta)).await?;
let charge = charge.clone(); let charge = charge.clone();
Ok(Box::new(client_location.get_client_neighbors(id).unwrap().into_iter() Ok(Box::new(client_location.get_client_neighbors(id).unwrap().into_iter()
@ -281,7 +281,7 @@ where
pub async fn player_uses_item<EG>(id: ClientId, pub async fn player_uses_item<EG>(id: ClientId,
player_use_tool: &PlayerUseItem, player_use_tool: &PlayerUseItem,
entity_gateway: &mut EG,
mut entity_gateway: EG,
_client_location: &ClientLocation, _client_location: &ClientLocation,
clients: &mut Clients, clients: &mut Clients,
item_state: &mut ItemState) item_state: &mut ItemState)
@ -290,13 +290,13 @@ where
EG: EntityGateway EG: EntityGateway
{ {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
use_item(item_state, entity_gateway, &mut client.character, &ClientItemId(player_use_tool.item_id), 1).await?;
use_item(item_state, &mut entity_gateway, &mut client.character, &ClientItemId(player_use_tool.item_id), 1).await?;
Ok(Box::new(None.into_iter())) // TODO: should probably tell other players we used an item Ok(Box::new(None.into_iter())) // TODO: should probably tell other players we used an item
} }
pub async fn player_used_medical_center<EG>(id: ClientId, pub async fn player_used_medical_center<EG>(id: ClientId,
pumc: &PlayerUsedMedicalCenter, pumc: &PlayerUsedMedicalCenter,
entity_gateway: &mut EG,
mut entity_gateway: EG,
client_location: &ClientLocation, client_location: &ClientLocation,
clients: &mut Clients, clients: &mut Clients,
item_state: &mut ItemState) item_state: &mut ItemState)
@ -306,7 +306,7 @@ where
{ {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
take_meseta(item_state, entity_gateway, &client.character.id, Meseta(10)).await?;
take_meseta(item_state, &mut entity_gateway, &client.character.id, Meseta(10)).await?;
let pumc = pumc.clone(); let pumc = pumc.clone();
Ok(Box::new(client_location.get_client_neighbors(id).unwrap().into_iter() Ok(Box::new(client_location.get_client_neighbors(id).unwrap().into_iter()
@ -318,7 +318,7 @@ where
pub async fn player_feed_mag<EG>(id: ClientId, pub async fn player_feed_mag<EG>(id: ClientId,
mag_feed: &PlayerFeedMag, mag_feed: &PlayerFeedMag,
entity_gateway: &mut EG,
mut entity_gateway: EG,
client_location: &ClientLocation, client_location: &ClientLocation,
clients: &Clients, clients: &Clients,
item_state: &mut ItemState) item_state: &mut ItemState)
@ -327,7 +327,7 @@ where
EG: EntityGateway EG: EntityGateway
{ {
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?; let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
feed_mag(item_state, entity_gateway, &client.character, &ClientItemId(mag_feed.mag_id), &ClientItemId(mag_feed.item_id)).await?;
feed_mag(item_state, &mut entity_gateway, &client.character, &ClientItemId(mag_feed.mag_id), &ClientItemId(mag_feed.item_id)).await?;
let mag_feed = mag_feed.clone(); let mag_feed = mag_feed.clone();
Ok(Box::new(client_location.get_client_neighbors(id).unwrap().into_iter() Ok(Box::new(client_location.get_client_neighbors(id).unwrap().into_iter()
@ -338,7 +338,7 @@ where
pub async fn player_equips_item<EG>(id: ClientId, pub async fn player_equips_item<EG>(id: ClientId,
pkt: &PlayerEquipItem, pkt: &PlayerEquipItem,
entity_gateway: &mut EG,
mut entity_gateway: EG,
clients: &Clients, clients: &Clients,
item_state: &mut ItemState) item_state: &mut ItemState)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
@ -352,13 +352,13 @@ where
else { else {
0 0
}; };
equip_item(item_state, entity_gateway, &client.character, &ClientItemId(pkt.item_id), equip_slot).await?;
equip_item(item_state, &mut entity_gateway, &client.character, &ClientItemId(pkt.item_id), equip_slot).await?;
Ok(Box::new(None.into_iter())) // TODO: tell other players you equipped an item Ok(Box::new(None.into_iter())) // TODO: tell other players you equipped an item
} }
pub async fn player_unequips_item<EG>(id: ClientId, pub async fn player_unequips_item<EG>(id: ClientId,
pkt: &PlayerUnequipItem, pkt: &PlayerUnequipItem,
entity_gateway: &mut EG,
mut entity_gateway: EG,
clients: &Clients, clients: &Clients,
item_state: &mut ItemState) item_state: &mut ItemState)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
@ -366,13 +366,13 @@ where
EG: EntityGateway EG: EntityGateway
{ {
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?; let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
unequip_item(item_state, entity_gateway, &client.character, &ClientItemId(pkt.item_id)).await?;
unequip_item(item_state, &mut entity_gateway, &client.character, &ClientItemId(pkt.item_id)).await?;
Ok(Box::new(None.into_iter())) // TODO: tell other players if you unequip an item Ok(Box::new(None.into_iter())) // TODO: tell other players if you unequip an item
} }
pub async fn player_sorts_items<EG>(id: ClientId, pub async fn player_sorts_items<EG>(id: ClientId,
pkt: &SortItems, pkt: &SortItems,
entity_gateway: &mut EG,
mut entity_gateway: EG,
clients: &Clients, clients: &Clients,
item_state: &mut ItemState) item_state: &mut ItemState)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
@ -391,13 +391,13 @@ where
} }
}) })
.collect(); .collect();
sort_inventory(item_state, entity_gateway, &client.character, item_ids).await?;
sort_inventory(item_state, &mut entity_gateway, &client.character, item_ids).await?;
Ok(Box::new(None.into_iter())) // TODO: clients probably care about each others item orders Ok(Box::new(None.into_iter())) // TODO: clients probably care about each others item orders
} }
pub async fn player_sells_item<EG> (id: ClientId, pub async fn player_sells_item<EG> (id: ClientId,
sold_item: &PlayerSoldItem, sold_item: &PlayerSoldItem,
entity_gateway: &mut EG,
mut entity_gateway: EG,
clients: &mut Clients, clients: &mut Clients,
item_state: &mut ItemState) item_state: &mut ItemState)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
@ -405,7 +405,7 @@ where
EG: EntityGateway EG: EntityGateway
{ {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
sell_item(item_state, entity_gateway, &client.character, ClientItemId(sold_item.item_id), sold_item.amount as u32).await?;
sell_item(item_state, &mut entity_gateway, &client.character, ClientItemId(sold_item.item_id), sold_item.amount as u32).await?;
// TODO: send the packet to other clients // TODO: send the packet to other clients
Ok(Box::new(None.into_iter())) Ok(Box::new(None.into_iter()))
} }

8
src/ship/packet/handler/settings.rs

@ -6,7 +6,7 @@ use crate::entity::gateway::EntityGateway;
pub async fn update_config<EG: EntityGateway>(id: ClientId, pub async fn update_config<EG: EntityGateway>(id: ClientId,
update_config: &UpdateConfig, update_config: &UpdateConfig,
clients: &mut Clients, clients: &mut Clients,
entity_gateway: &mut EG)
mut entity_gateway: EG)
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> { -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap(); let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
client.character.config.update(update_config); client.character.config.update(update_config);
@ -17,7 +17,7 @@ pub async fn update_config<EG: EntityGateway>(id: ClientId,
pub async fn save_options<EG: EntityGateway>(id: ClientId, pub async fn save_options<EG: EntityGateway>(id: ClientId,
save_options: &SaveOptions, save_options: &SaveOptions,
clients: &mut Clients, clients: &mut Clients,
entity_gateway: &mut EG)
mut entity_gateway: EG)
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> { -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
// TODO: don't unwrap? // TODO: don't unwrap?
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap(); let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
@ -29,7 +29,7 @@ pub async fn save_options<EG: EntityGateway>(id: ClientId,
pub async fn keyboard_config<EG: EntityGateway>(id: ClientId, pub async fn keyboard_config<EG: EntityGateway>(id: ClientId,
keyboard_config: &KeyboardConfig, keyboard_config: &KeyboardConfig,
clients: &mut Clients, clients: &mut Clients,
entity_gateway: &mut EG)
mut entity_gateway: EG)
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> { -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap(); let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
client.character.keyboard_config.update(keyboard_config); client.character.keyboard_config.update(keyboard_config);
@ -40,7 +40,7 @@ pub async fn keyboard_config<EG: EntityGateway>(id: ClientId,
pub async fn gamepad_config<EG: EntityGateway>(id: ClientId, pub async fn gamepad_config<EG: EntityGateway>(id: ClientId,
gamepad_config: &GamepadConfig, gamepad_config: &GamepadConfig,
clients: &mut Clients, clients: &mut Clients,
entity_gateway: &mut EG)
mut entity_gateway: EG)
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> { -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap(); let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
client.character.gamepad_config.update(gamepad_config); client.character.gamepad_config.update(gamepad_config);

4
src/ship/packet/handler/trade.rs

@ -429,7 +429,7 @@ pub async fn items_to_trade(id: ClientId,
} }
pub async fn trade_confirmed<EG>(id: ClientId, pub async fn trade_confirmed<EG>(id: ClientId,
entity_gateway: &mut EG,
mut entity_gateway: EG,
client_location: &ClientLocation, client_location: &ClientLocation,
clients: &mut Clients, clients: &mut Clients,
item_state: &mut ItemState, item_state: &mut ItemState,
@ -493,7 +493,7 @@ where
}); });
let (this_new_items, other_new_items) = trade_items(item_state, let (this_new_items, other_new_items) = trade_items(item_state,
entity_gateway,
&mut entity_gateway,
(&this_local_client, &this_client.character, &this.items, Meseta(this.meseta as u32)), (&this_local_client, &this_client.character, &this.items, Meseta(this.meseta as u32)),
(&other_local_client, &other_client.character, &other.items, Meseta(other.meseta as u32))).await?; (&other_local_client, &other_client.character, &other.items, Meseta(other.meseta as u32))).await?;

66
src/ship/ship.rs

@ -373,7 +373,7 @@ impl Default for ItemShops {
} }
pub struct ShipServerStateBuilder<EG: EntityGateway> {
pub struct ShipServerStateBuilder<EG: EntityGateway + Clone> {
entity_gateway: Option<EG>, entity_gateway: Option<EG>,
name: Option<String>, name: Option<String>,
ip: Option<Ipv4Addr>, ip: Option<Ipv4Addr>,
@ -382,7 +382,7 @@ pub struct ShipServerStateBuilder<EG: EntityGateway> {
num_blocks: usize, num_blocks: usize,
} }
impl<EG: EntityGateway> Default for ShipServerStateBuilder<EG> {
impl<EG: EntityGateway + Clone> Default for ShipServerStateBuilder<EG> {
fn default() -> ShipServerStateBuilder<EG> { fn default() -> ShipServerStateBuilder<EG> {
ShipServerStateBuilder { ShipServerStateBuilder {
entity_gateway: None, entity_gateway: None,
@ -395,7 +395,7 @@ impl<EG: EntityGateway> Default for ShipServerStateBuilder<EG> {
} }
} }
impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
impl<EG: EntityGateway + Clone> ShipServerStateBuilder<EG> {
#[must_use] #[must_use]
pub fn gateway(mut self, entity_gateway: EG) -> ShipServerStateBuilder<EG> { pub fn gateway(mut self, entity_gateway: EG) -> ShipServerStateBuilder<EG> {
self.entity_gateway = Some(entity_gateway); self.entity_gateway = Some(entity_gateway);
@ -478,7 +478,7 @@ impl Blocks {
} }
} }
pub struct ShipServerState<EG: EntityGateway> {
pub struct ShipServerState<EG: EntityGateway + Clone> {
entity_gateway: EG, entity_gateway: EG,
pub clients: Clients, pub clients: Clients,
level_table: CharacterLevelTable, level_table: CharacterLevelTable,
@ -496,7 +496,7 @@ pub struct ShipServerState<EG: EntityGateway> {
trades: TradeState, trades: TradeState,
} }
impl<EG: EntityGateway> ShipServerState<EG> {
impl<EG: EntityGateway + Clone> ShipServerState<EG> {
pub fn builder() -> ShipServerStateBuilder<EG> { pub fn builder() -> ShipServerStateBuilder<EG> {
ShipServerStateBuilder::default() ShipServerStateBuilder::default()
} }
@ -509,11 +509,11 @@ impl<EG: EntityGateway> ShipServerState<EG> {
Ok(match &msg.msg { Ok(match &msg.msg {
GameMessage::RequestExp(request_exp) => { GameMessage::RequestExp(request_exp) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &self.level_table).await?
handler::message::request_exp(id, request_exp, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut block.rooms, &self.level_table).await?
}, },
GameMessage::PlayerDropItem(player_drop_item) => { GameMessage::PlayerDropItem(player_drop_item) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_state).await?
handler::message::player_drop_item(id, player_drop_item, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_state).await?
}, },
GameMessage::DropCoordinates(drop_coordinates) => { GameMessage::DropCoordinates(drop_coordinates) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
@ -521,7 +521,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
}, },
GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => { GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
handler::message::no_longer_has_item(id, no_longer_has_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
handler::message::no_longer_has_item(id, no_longer_has_item, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
}, },
GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) | GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) |
GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) | GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) |
@ -532,31 +532,31 @@ impl<EG: EntityGateway> ShipServerState<EG> {
}, },
GameMessage::ChargeAttack(charge_attack) => { GameMessage::ChargeAttack(charge_attack) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
handler::message::charge_attack(id, charge_attack, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
handler::message::charge_attack(id, charge_attack, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
}, },
GameMessage::PlayerUseItem(player_use_item) => { GameMessage::PlayerUseItem(player_use_item) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
handler::message::player_uses_item(id, player_use_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
handler::message::player_uses_item(id, player_use_item, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
}, },
GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => { GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
handler::message::player_used_medical_center(id, player_used_medical_center, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
handler::message::player_used_medical_center(id, player_used_medical_center, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
}, },
GameMessage::PlayerFeedMag(player_feed_mag) => { GameMessage::PlayerFeedMag(player_feed_mag) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
handler::message::player_feed_mag(id, player_feed_mag, &mut self.entity_gateway, &block.client_location, &self.clients, &mut self.item_state).await?
handler::message::player_feed_mag(id, player_feed_mag, self.entity_gateway.clone(), &block.client_location, &self.clients, &mut self.item_state).await?
}, },
GameMessage::PlayerEquipItem(player_equip_item) => { GameMessage::PlayerEquipItem(player_equip_item) => {
handler::message::player_equips_item(id, player_equip_item, &mut self.entity_gateway, &self.clients, &mut self.item_state).await?
handler::message::player_equips_item(id, player_equip_item, self.entity_gateway.clone(), &self.clients, &mut self.item_state).await?
}, },
GameMessage::PlayerUnequipItem(player_unequip_item) => { GameMessage::PlayerUnequipItem(player_unequip_item) => {
handler::message::player_unequips_item(id, player_unequip_item, &mut self.entity_gateway, &self.clients, &mut self.item_state).await?
handler::message::player_unequips_item(id, player_unequip_item, self.entity_gateway.clone(), &self.clients, &mut self.item_state).await?
}, },
GameMessage::SortItems(sort_items) => { GameMessage::SortItems(sort_items) => {
handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &self.clients, &mut self.item_state).await?
handler::message::player_sorts_items(id, sort_items, self.entity_gateway.clone(), &self.clients, &mut self.item_state).await?
}, },
GameMessage::PlayerSoldItem(player_sold_item) => { GameMessage::PlayerSoldItem(player_sold_item) => {
handler::message::player_sells_item(id, player_sold_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_state).await?
handler::message::player_sells_item(id, player_sold_item, self.entity_gateway.clone(), &mut self.clients, &mut self.item_state).await?
}, },
_ => { _ => {
let cmsg = msg.clone(); let cmsg = msg.clone();
@ -577,31 +577,31 @@ impl<EG: EntityGateway> ShipServerState<EG> {
handler::direct_message::guildcard_send(id, guildcard_send, target, &block.client_location, &self.clients) handler::direct_message::guildcard_send(id, guildcard_send, target, &block.client_location, &self.clients)
}, },
GameMessage::RequestItem(request_item) => { GameMessage::RequestItem(request_item) => {
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_state).await?
handler::direct_message::request_item(id, request_item, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_state).await?
}, },
GameMessage::PickupItem(pickup_item) => { GameMessage::PickupItem(pickup_item) => {
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
handler::direct_message::pickup_item(id, pickup_item, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
}, },
GameMessage::BoxDropRequest(box_drop_request) => { GameMessage::BoxDropRequest(box_drop_request) => {
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_state).await?
handler::direct_message::request_box_item(id, box_drop_request, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_state).await?
}, },
GameMessage::BankRequest(_bank_request) => { GameMessage::BankRequest(_bank_request) => {
handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_state).await? handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_state).await?
}, },
GameMessage::BankInteraction(bank_interaction) => { GameMessage::BankInteraction(bank_interaction) => {
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
handler::direct_message::bank_interaction(id, bank_interaction, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
}, },
GameMessage::ShopRequest(shop_request) => { GameMessage::ShopRequest(shop_request) => {
handler::direct_message::shop_request(id, shop_request, &block.client_location, &mut self.clients, &block.rooms, &self.level_table, &mut self.shops).await? handler::direct_message::shop_request(id, shop_request, &block.client_location, &mut self.clients, &block.rooms, &self.level_table, &mut self.shops).await?
}, },
GameMessage::BuyItem(buy_item) => { GameMessage::BuyItem(buy_item) => {
handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
handler::direct_message::buy_item(id, buy_item, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
}, },
GameMessage::TekRequest(tek_request) => { GameMessage::TekRequest(tek_request) => {
handler::direct_message::request_tek_item(id, tek_request, &mut self.entity_gateway, &mut self.clients, &mut self.item_state).await?
handler::direct_message::request_tek_item(id, tek_request, self.entity_gateway.clone(), &mut self.clients, &mut self.item_state).await?
}, },
GameMessage::TekAccept(tek_accept) => { GameMessage::TekAccept(tek_accept) => {
handler::direct_message::accept_tek_item(id, tek_accept, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state).await?
handler::direct_message::accept_tek_item(id, tek_accept, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state).await?
}, },
GameMessage::TradeRequest(trade_request) => { GameMessage::TradeRequest(trade_request) => {
handler::trade::trade_request(id, trade_request, target, &block.client_location, &mut self.clients, &mut self.item_state, &mut self.trades).await? handler::trade::trade_request(id, trade_request, target, &block.client_location, &mut self.clients, &mut self.item_state, &mut self.trades).await?
@ -619,7 +619,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
} }
#[async_trait::async_trait] #[async_trait::async_trait]
impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
impl<EG: EntityGateway + Clone> ServerState for ShipServerState<EG> {
type SendPacket = SendShipPacket; type SendPacket = SendShipPacket;
type RecvPacket = RecvShipPacket; type RecvPacket = RecvShipPacket;
type PacketError = anyhow::Error; type PacketError = anyhow::Error;
@ -647,7 +647,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
Ok(match pkt { Ok(match pkt {
RecvShipPacket::Login(login) => { RecvShipPacket::Login(login) => {
Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_state, &self.shipgate_sender, &self.name, self.blocks.0.len())
Box::new(handler::auth::validate_login(id, login, self.entity_gateway.clone(), &mut self.clients, &mut self.item_state, &self.shipgate_sender, &self.name, self.blocks.0.len())
.await?.into_iter().map(move |pkt| (id, pkt))) .await?.into_iter().map(move |pkt| (id, pkt)))
}, },
RecvShipPacket::QuestDetailRequest(questdetailrequest) => { RecvShipPacket::QuestDetailRequest(questdetailrequest) => {
@ -721,14 +721,14 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
handler::room::room_name_request(id, &block.client_location, &block.rooms) handler::room::room_name_request(id, &block.client_location, &block.rooms)
}, },
RecvShipPacket::UpdateConfig(pkt) => { RecvShipPacket::UpdateConfig(pkt) => {
handler::settings::update_config(id, pkt, &mut self.clients, &mut self.entity_gateway).await
handler::settings::update_config(id, pkt, &mut self.clients, self.entity_gateway.clone()).await
}, },
RecvShipPacket::ViewInfoboardRequest(_pkt) => { RecvShipPacket::ViewInfoboardRequest(_pkt) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
handler::communication::request_infoboard(id, &block.client_location, &self.clients) handler::communication::request_infoboard(id, &block.client_location, &self.clients)
}, },
RecvShipPacket::WriteInfoboard(pkt) => { RecvShipPacket::WriteInfoboard(pkt) => {
handler::communication::write_infoboard(id, pkt, &mut self.clients, &mut self.entity_gateway).await
handler::communication::write_infoboard(id, pkt, &mut self.clients, self.entity_gateway.clone()).await
}, },
RecvShipPacket::RoomListRequest(_req) => { RecvShipPacket::RoomListRequest(_req) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
@ -752,7 +752,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
}, },
RecvShipPacket::LobbySelect(pkt) => { RecvShipPacket::LobbySelect(pkt) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut block.client_location, &self.clients, &mut self.item_state, &self.level_table, &mut block.rooms, &mut self.entity_gateway).await?.into_iter())
Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut block.client_location, &self.clients, &mut self.item_state, &self.level_table, &mut block.rooms, self.entity_gateway.clone()).await?.into_iter())
}, },
RecvShipPacket::RequestQuestList(rql) => { RecvShipPacket::RequestQuestList(rql) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
@ -774,7 +774,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
Box::new(None.into_iter()) Box::new(None.into_iter())
}, },
RecvShipPacket::SaveOptions(save_options) => { RecvShipPacket::SaveOptions(save_options) => {
handler::settings::save_options(id, save_options, &mut self.clients, &mut self.entity_gateway).await
handler::settings::save_options(id, save_options, &mut self.clients, self.entity_gateway.clone()).await
}, },
RecvShipPacket::RequestShipList(_) => { RecvShipPacket::RequestShipList(_) => {
handler::ship::ship_list(id, &self.ship_list) handler::ship::ship_list(id, &self.ship_list)
@ -788,13 +788,13 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
}, },
RecvShipPacket::TradeConfirmed(_) => { RecvShipPacket::TradeConfirmed(_) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
handler::trade::trade_confirmed(id, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_state, &mut self.trades).await?
handler::trade::trade_confirmed(id, self.entity_gateway.clone(), &block.client_location, &mut self.clients, &mut self.item_state, &mut self.trades).await?
}, },
RecvShipPacket::KeyboardConfig(keyboard_config) => { RecvShipPacket::KeyboardConfig(keyboard_config) => {
handler::settings::keyboard_config(id, keyboard_config, &mut self.clients, &mut self.entity_gateway).await
handler::settings::keyboard_config(id, keyboard_config, &mut self.clients, self.entity_gateway.clone()).await
}, },
RecvShipPacket::GamepadConfig(gamepad_config) => { RecvShipPacket::GamepadConfig(gamepad_config) => {
handler::settings::gamepad_config(id, gamepad_config, &mut self.clients, &mut self.entity_gateway).await
handler::settings::gamepad_config(id, gamepad_config, &mut self.clients, self.entity_gateway.clone()).await
}, },
}) })
} }
@ -839,7 +839,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
#[async_trait::async_trait] #[async_trait::async_trait]
impl<EG: EntityGateway> InterserverActor for ShipServerState<EG> {
impl<EG: EntityGateway + Clone> InterserverActor for ShipServerState<EG> {
type SendMessage = ShipMessage; type SendMessage = ShipMessage;
type RecvMessage = LoginMessage; type RecvMessage = LoginMessage;
type Error = (); type Error = ();

14
tests/common.rs

@ -13,7 +13,7 @@ use libpso::packet::login::{Login, Session};
use libpso::{utf8_to_array, utf8_to_utf16_array}; use libpso::{utf8_to_array, utf8_to_utf16_array};
pub async fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, username: &str, password: &str, kb_conf_preset: usize) -> (UserAccountEntity, CharacterEntity) {
pub async fn new_user_character<EG: EntityGateway + Clone>(entity_gateway: &mut EG, username: &str, password: &str, kb_conf_preset: usize) -> (UserAccountEntity, CharacterEntity) {
let new_user = NewUserAccountEntity { let new_user = NewUserAccountEntity {
email: format!("{}@pso.com", username), email: format!("{}@pso.com", username),
username: username.into(), username: username.into(),
@ -34,7 +34,7 @@ pub async fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, user
(user, character) (user, character)
} }
pub async fn log_in_char<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, username: &str, password: &str) {
pub async fn log_in_char<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId, username: &str, password: &str) {
let username = username.to_string(); let username = username.to_string();
let password = password.to_string(); let password = password.to_string();
ship.handle(id, &RecvShipPacket::Login(Login { ship.handle(id, &RecvShipPacket::Login(Login {
@ -52,24 +52,24 @@ pub async fn log_in_char<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id:
})).await.unwrap().for_each(drop); })).await.unwrap().for_each(drop);
} }
pub async fn join_lobby<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId) {
pub async fn join_lobby<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId) {
ship.handle(id, &RecvShipPacket::CharData(CharData { ship.handle(id, &RecvShipPacket::CharData(CharData {
_unknown: [0; 0x828] _unknown: [0; 0x828]
})).await.unwrap().for_each(drop); })).await.unwrap().for_each(drop);
} }
pub async fn create_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str) {
pub async fn create_room<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str) {
create_room_with_difficulty(ship, id, name, password, Difficulty::Normal).await; create_room_with_difficulty(ship, id, name, password, Difficulty::Normal).await;
} }
pub async fn leave_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId) {
pub async fn leave_room<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId) {
ship.handle(id, &RecvShipPacket::LobbySelect(LobbySelect { ship.handle(id, &RecvShipPacket::LobbySelect(LobbySelect {
menu: 3, menu: 3,
lobby: 0, lobby: 0,
})).await.unwrap().for_each(drop); })).await.unwrap().for_each(drop);
} }
pub async fn create_room_with_difficulty<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str, difficulty: Difficulty) {
pub async fn create_room_with_difficulty<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str, difficulty: Difficulty) {
ship.handle(id, &RecvShipPacket::CreateRoom(CreateRoom { ship.handle(id, &RecvShipPacket::CreateRoom(CreateRoom {
unknown: [0; 2], unknown: [0; 2],
name: utf8_to_utf16_array!(name, 16), name: utf8_to_utf16_array!(name, 16),
@ -84,7 +84,7 @@ pub async fn create_room_with_difficulty<EG: EntityGateway>(ship: &mut ShipServe
ship.handle(id, &RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap().for_each(drop); ship.handle(id, &RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap().for_each(drop);
} }
pub async fn join_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, room_id: u32) {
pub async fn join_room<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId, room_id: u32) {
ship.handle(id, &RecvShipPacket::MenuSelect(MenuSelect { ship.handle(id, &RecvShipPacket::MenuSelect(MenuSelect {
menu: ROOM_MENU_ID, menu: ROOM_MENU_ID,
item: room_id, item: room_id,

6
tests/test_trade.rs

@ -15,7 +15,7 @@ use libpso::packet::messages::*;
mod common; mod common;
use common::*; use common::*;
async fn initialize_trade<EG: EntityGateway>(ship: &mut ShipServerState<EG>, client1: ClientId, client2: ClientId) {
async fn initialize_trade<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, client1: ClientId, client2: ClientId) {
ship.handle(client1, &RecvShipPacket::DirectMessage(DirectMessage::new(client2.0 as u32 -1, GameMessage::TradeRequest(TradeRequest { ship.handle(client1, &RecvShipPacket::DirectMessage(DirectMessage::new(client2.0 as u32 -1, GameMessage::TradeRequest(TradeRequest {
client: client1.0 as u8 -1, client: client1.0 as u8 -1,
target: 0, target: 0,
@ -29,7 +29,7 @@ async fn initialize_trade<EG: EntityGateway>(ship: &mut ShipServerState<EG>, cli
})))).await.unwrap().for_each(drop); })))).await.unwrap().for_each(drop);
} }
async fn confirm_trade<EG: EntityGateway>(ship: &mut ShipServerState<EG>, client1: ClientId, client2: ClientId) {
async fn confirm_trade<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, client1: ClientId, client2: ClientId) {
ship.handle(client1, &RecvShipPacket::DirectMessage(DirectMessage::new(client2.0 as u32 -1, GameMessage::TradeRequest(TradeRequest { ship.handle(client1, &RecvShipPacket::DirectMessage(DirectMessage::new(client2.0 as u32 -1, GameMessage::TradeRequest(TradeRequest {
client: client1.0 as u8 -1, client: client1.0 as u8 -1,
target: 0, target: 0,
@ -43,7 +43,7 @@ async fn confirm_trade<EG: EntityGateway>(ship: &mut ShipServerState<EG>, client
})))).await.unwrap().for_each(drop); })))).await.unwrap().for_each(drop);
} }
async fn finalconfirm_trade<EG: EntityGateway>(ship: &mut ShipServerState<EG>, client1: ClientId, client2: ClientId) {
async fn finalconfirm_trade<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, client1: ClientId, client2: ClientId) {
ship.handle(client1, &RecvShipPacket::DirectMessage(DirectMessage::new(client2.0 as u32 -1, GameMessage::TradeRequest(TradeRequest { ship.handle(client1, &RecvShipPacket::DirectMessage(DirectMessage::new(client2.0 as u32 -1, GameMessage::TradeRequest(TradeRequest {
client: client1.0 as u8 -1, client: client1.0 as u8 -1,
target: 0, target: 0,

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