Browse Source

random struct updates

pull/1/head
andy 4 years ago
parent
commit
a58191833f
  1. 36
      src/packet/messages.rs

36
src/packet/messages.rs

@ -135,7 +135,8 @@ pub struct TellOtherPlayerMyLocation {
x: f32, x: f32,
y: f32, y: f32,
z: f32, z: f32,
unknown2: u32,
rotation: u16,
unknown2: u16,
} }
#[pso_message(0x21)] #[pso_message(0x21)]
@ -263,7 +264,7 @@ pub struct PlayerPBDonation {
#[pso_message(0x37)] #[pso_message(0x37)]
pub struct PlayerInitiatedPB { pub struct PlayerInitiatedPB {
pb_amount: u8, pb_amount: u8,
unknown1: u32,
unknown1: [u8; 4],
} }
#[pso_message(0x3A)] #[pso_message(0x3A)]
@ -278,7 +279,8 @@ pub struct PlayerSpawnedIntoArea {
#[pso_message(0x3E)] #[pso_message(0x3E)]
pub struct PlayerStopped { pub struct PlayerStopped {
unknown1: u32,
unknown1: [u8; 2],
rotation: u16,
area: u16, area: u16,
room: u16, room: u16,
x: f32, x: f32,
@ -288,8 +290,10 @@ pub struct PlayerStopped {
#[pso_message(0x3F)] #[pso_message(0x3F)]
pub struct PlayerLoadedIn { pub struct PlayerLoadedIn {
unknown1: u32,
unknown2: u32,
unknown1: [u8; 2],
rotation: u16,
area: u16,
room: u16,
x: f32, x: f32,
y: f32, y: f32,
z: f32, z: f32,
@ -299,7 +303,7 @@ pub struct PlayerLoadedIn {
pub struct PlayerWalking { pub struct PlayerWalking {
x: f32, x: f32,
z: f32, z: f32,
unknown: f32,
stance: u32,
} }
#[pso_message(0x42)] #[pso_message(0x42)]
@ -310,22 +314,26 @@ pub struct PlayerRunning {
#[pso_message(0x43)] #[pso_message(0x43)]
pub struct ComboStep1 { pub struct ComboStep1 {
data: [u8; 4],
rotation: u16,
attack: u16,
} }
#[pso_message(0x44)] #[pso_message(0x44)]
pub struct ComboStep2 { pub struct ComboStep2 {
data: [u8; 4],
rotation: u16,
attack: u16,
} }
#[pso_message(0x45)] #[pso_message(0x45)]
pub struct ComboStep3 { pub struct ComboStep3 {
data: [u8; 4],
rotation: u16,
attack: u16,
} }
#[pso_message(0x46)] #[pso_message(0x46)]
pub struct ComboStepDone {
data: [u8; 4],
pub struct TargetsHit {
targets: u32, // thats a lot of targets!
} }
#[pso_message(0x47)] #[pso_message(0x47)]
@ -1003,7 +1011,7 @@ pub enum GameMessage {
ComboStep1(ComboStep1), ComboStep1(ComboStep1),
ComboStep2(ComboStep2), ComboStep2(ComboStep2),
ComboStep3(ComboStep3), ComboStep3(ComboStep3),
ComboStepDone(ComboStepDone),
TargetsHit(TargetsHit),
PlayerTechCast(PlayerTechCast), PlayerTechCast(PlayerTechCast),
PlayerTechDone(PlayerTechDone), PlayerTechDone(PlayerTechDone),
PlayerPBUsed(PlayerPBUsed), PlayerPBUsed(PlayerPBUsed),
@ -1168,7 +1176,7 @@ impl PSOPacketData for GameMessage {
ComboStep1::CMD => Ok(GameMessage::ComboStep1(ComboStep1::from_bytes(&mut cur)?)), ComboStep1::CMD => Ok(GameMessage::ComboStep1(ComboStep1::from_bytes(&mut cur)?)),
ComboStep2::CMD => Ok(GameMessage::ComboStep2(ComboStep2::from_bytes(&mut cur)?)), ComboStep2::CMD => Ok(GameMessage::ComboStep2(ComboStep2::from_bytes(&mut cur)?)),
ComboStep3::CMD => Ok(GameMessage::ComboStep3(ComboStep3::from_bytes(&mut cur)?)), ComboStep3::CMD => Ok(GameMessage::ComboStep3(ComboStep3::from_bytes(&mut cur)?)),
ComboStepDone::CMD => Ok(GameMessage::ComboStepDone(ComboStepDone::from_bytes(&mut cur)?)),
TargetsHit::CMD => Ok(GameMessage::TargetsHit(TargetsHit::from_bytes(&mut cur)?)),
PlayerTechCast::CMD => Ok(GameMessage::PlayerTechCast(PlayerTechCast::from_bytes(&mut cur)?)), PlayerTechCast::CMD => Ok(GameMessage::PlayerTechCast(PlayerTechCast::from_bytes(&mut cur)?)),
PlayerTechDone::CMD => Ok(GameMessage::PlayerTechDone(PlayerTechDone::from_bytes(&mut cur)?)), PlayerTechDone::CMD => Ok(GameMessage::PlayerTechDone(PlayerTechDone::from_bytes(&mut cur)?)),
PlayerPBUsed::CMD => Ok(GameMessage::PlayerPBUsed(PlayerPBUsed::from_bytes(&mut cur)?)), PlayerPBUsed::CMD => Ok(GameMessage::PlayerPBUsed(PlayerPBUsed::from_bytes(&mut cur)?)),
@ -1335,7 +1343,7 @@ impl PSOPacketData for GameMessage {
GameMessage::ComboStep1(data) => data.as_bytes(), GameMessage::ComboStep1(data) => data.as_bytes(),
GameMessage::ComboStep2(data) => data.as_bytes(), GameMessage::ComboStep2(data) => data.as_bytes(),
GameMessage::ComboStep3(data) => data.as_bytes(), GameMessage::ComboStep3(data) => data.as_bytes(),
GameMessage::ComboStepDone(data) => data.as_bytes(),
GameMessage::TargetsHit(data) => data.as_bytes(),
GameMessage::PlayerTechCast(data) => data.as_bytes(), GameMessage::PlayerTechCast(data) => data.as_bytes(),
GameMessage::PlayerTechDone(data) => data.as_bytes(), GameMessage::PlayerTechDone(data) => data.as_bytes(),
GameMessage::PlayerPBUsed(data) => data.as_bytes(), GameMessage::PlayerPBUsed(data) => data.as_bytes(),

Loading…
Cancel
Save