techs #1
| @ -135,7 +135,8 @@ pub struct TellOtherPlayerMyLocation { | |||||||
|     x: f32, |     x: f32, | ||||||
|     y: f32, |     y: f32, | ||||||
|     z: f32, |     z: f32, | ||||||
|     unknown2: u32, |     rotation: u16, | ||||||
|  |     unknown2: u16, | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| #[pso_message(0x21)] | #[pso_message(0x21)] | ||||||
| @ -263,7 +264,7 @@ pub struct PlayerPBDonation { | |||||||
| #[pso_message(0x37)] | #[pso_message(0x37)] | ||||||
| pub struct PlayerInitiatedPB { | pub struct PlayerInitiatedPB { | ||||||
|     pb_amount: u8, |     pb_amount: u8, | ||||||
|     unknown1: u32, |     unknown1: [u8; 4], | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| #[pso_message(0x3A)] | #[pso_message(0x3A)] | ||||||
| @ -278,7 +279,8 @@ pub struct PlayerSpawnedIntoArea { | |||||||
| 
 | 
 | ||||||
| #[pso_message(0x3E)] | #[pso_message(0x3E)] | ||||||
| pub struct PlayerStopped { | pub struct PlayerStopped { | ||||||
|     unknown1: u32, |     unknown1: [u8; 2], | ||||||
|  |     rotation: u16, | ||||||
|     area: u16, |     area: u16, | ||||||
|     room: u16, |     room: u16, | ||||||
|     x: f32, |     x: f32, | ||||||
| @ -288,8 +290,10 @@ pub struct PlayerStopped { | |||||||
| 
 | 
 | ||||||
| #[pso_message(0x3F)] | #[pso_message(0x3F)] | ||||||
| pub struct PlayerLoadedIn { | pub struct PlayerLoadedIn { | ||||||
|     unknown1: u32, |     unknown1: [u8; 2], | ||||||
|     unknown2: u32, |     rotation: u16, | ||||||
|  |     area: u16, | ||||||
|  |     room: u16, | ||||||
|     x: f32, |     x: f32, | ||||||
|     y: f32, |     y: f32, | ||||||
|     z: f32, |     z: f32, | ||||||
| @ -299,7 +303,7 @@ pub struct PlayerLoadedIn { | |||||||
| pub struct PlayerWalking { | pub struct PlayerWalking { | ||||||
|     x: f32, |     x: f32, | ||||||
|     z: f32, |     z: f32, | ||||||
|     unknown: f32, |     stance: u32, | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| #[pso_message(0x42)] | #[pso_message(0x42)] | ||||||
| @ -310,22 +314,26 @@ pub struct PlayerRunning { | |||||||
| 
 | 
 | ||||||
| #[pso_message(0x43)] | #[pso_message(0x43)] | ||||||
| pub struct ComboStep1 { | pub struct ComboStep1 { | ||||||
|     data: [u8; 4], |     rotation: u16, | ||||||
|  |     attack: u16, | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| #[pso_message(0x44)] | #[pso_message(0x44)] | ||||||
| pub struct ComboStep2 { | pub struct ComboStep2 { | ||||||
|     data: [u8; 4], |     rotation: u16, | ||||||
|  |     attack: u16, | ||||||
|  | 
 | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| #[pso_message(0x45)] | #[pso_message(0x45)] | ||||||
| pub struct ComboStep3 { | pub struct ComboStep3 { | ||||||
|     data: [u8; 4], |     rotation: u16, | ||||||
|  |     attack: u16, | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| #[pso_message(0x46)] | #[pso_message(0x46)] | ||||||
| pub struct ComboStepDone { | pub struct TargetsHit { | ||||||
|     data: [u8; 4], |     targets: u32, // thats a lot of targets!
 | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| #[pso_message(0x47)] | #[pso_message(0x47)] | ||||||
| @ -1003,7 +1011,7 @@ pub enum GameMessage { | |||||||
|     ComboStep1(ComboStep1), |     ComboStep1(ComboStep1), | ||||||
|     ComboStep2(ComboStep2), |     ComboStep2(ComboStep2), | ||||||
|     ComboStep3(ComboStep3), |     ComboStep3(ComboStep3), | ||||||
|     ComboStepDone(ComboStepDone), |     TargetsHit(TargetsHit), | ||||||
|     PlayerTechCast(PlayerTechCast), |     PlayerTechCast(PlayerTechCast), | ||||||
|     PlayerTechDone(PlayerTechDone), |     PlayerTechDone(PlayerTechDone), | ||||||
|     PlayerPBUsed(PlayerPBUsed), |     PlayerPBUsed(PlayerPBUsed), | ||||||
| @ -1168,7 +1176,7 @@ impl PSOPacketData for GameMessage { | |||||||
|             ComboStep1::CMD => Ok(GameMessage::ComboStep1(ComboStep1::from_bytes(&mut cur)?)), |             ComboStep1::CMD => Ok(GameMessage::ComboStep1(ComboStep1::from_bytes(&mut cur)?)), | ||||||
|             ComboStep2::CMD => Ok(GameMessage::ComboStep2(ComboStep2::from_bytes(&mut cur)?)), |             ComboStep2::CMD => Ok(GameMessage::ComboStep2(ComboStep2::from_bytes(&mut cur)?)), | ||||||
|             ComboStep3::CMD => Ok(GameMessage::ComboStep3(ComboStep3::from_bytes(&mut cur)?)), |             ComboStep3::CMD => Ok(GameMessage::ComboStep3(ComboStep3::from_bytes(&mut cur)?)), | ||||||
|             ComboStepDone::CMD => Ok(GameMessage::ComboStepDone(ComboStepDone::from_bytes(&mut cur)?)), |             TargetsHit::CMD => Ok(GameMessage::TargetsHit(TargetsHit::from_bytes(&mut cur)?)), | ||||||
|             PlayerTechCast::CMD => Ok(GameMessage::PlayerTechCast(PlayerTechCast::from_bytes(&mut cur)?)), |             PlayerTechCast::CMD => Ok(GameMessage::PlayerTechCast(PlayerTechCast::from_bytes(&mut cur)?)), | ||||||
|             PlayerTechDone::CMD => Ok(GameMessage::PlayerTechDone(PlayerTechDone::from_bytes(&mut cur)?)), |             PlayerTechDone::CMD => Ok(GameMessage::PlayerTechDone(PlayerTechDone::from_bytes(&mut cur)?)), | ||||||
|             PlayerPBUsed::CMD => Ok(GameMessage::PlayerPBUsed(PlayerPBUsed::from_bytes(&mut cur)?)), |             PlayerPBUsed::CMD => Ok(GameMessage::PlayerPBUsed(PlayerPBUsed::from_bytes(&mut cur)?)), | ||||||
| @ -1335,7 +1343,7 @@ impl PSOPacketData for GameMessage { | |||||||
|             GameMessage::ComboStep1(data) => data.as_bytes(), |             GameMessage::ComboStep1(data) => data.as_bytes(), | ||||||
|             GameMessage::ComboStep2(data) => data.as_bytes(), |             GameMessage::ComboStep2(data) => data.as_bytes(), | ||||||
|             GameMessage::ComboStep3(data) => data.as_bytes(), |             GameMessage::ComboStep3(data) => data.as_bytes(), | ||||||
|             GameMessage::ComboStepDone(data) => data.as_bytes(), |             GameMessage::TargetsHit(data) => data.as_bytes(), | ||||||
|             GameMessage::PlayerTechCast(data) => data.as_bytes(), |             GameMessage::PlayerTechCast(data) => data.as_bytes(), | ||||||
|             GameMessage::PlayerTechDone(data) => data.as_bytes(), |             GameMessage::PlayerTechDone(data) => data.as_bytes(), | ||||||
|             GameMessage::PlayerPBUsed(data) => data.as_bytes(), |             GameMessage::PlayerPBUsed(data) => data.as_bytes(), | ||||||
|  | |||||||
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