techs #1
@ -551,7 +551,7 @@ mod test {
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#[pso_message(0x23)]
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struct Test {
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b: [u32; 100],
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};
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}
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let test = Test {
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client: 1,
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@ -135,7 +135,8 @@ pub struct TellOtherPlayerMyLocation {
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x: f32,
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y: f32,
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z: f32,
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unknown2: u32,
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rotation: u16,
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unknown2: u16,
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}
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#[pso_message(0x21)]
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@ -263,7 +264,7 @@ pub struct PlayerPBDonation {
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#[pso_message(0x37)]
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pub struct PlayerInitiatedPB {
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pb_amount: u8,
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unknown1: u32,
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unknown1: [u8; 4],
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}
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#[pso_message(0x3A)]
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@ -278,7 +279,8 @@ pub struct PlayerSpawnedIntoArea {
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#[pso_message(0x3E)]
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pub struct PlayerStopped {
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unknown1: u32,
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unknown1: [u8; 2],
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rotation: u16,
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area: u16,
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room: u16,
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x: f32,
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@ -288,8 +290,10 @@ pub struct PlayerStopped {
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#[pso_message(0x3F)]
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pub struct PlayerLoadedIn {
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unknown1: u32,
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unknown2: u32,
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unknown1: [u8; 2],
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rotation: u16,
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area: u16,
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room: u16,
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x: f32,
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y: f32,
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z: f32,
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@ -299,7 +303,7 @@ pub struct PlayerLoadedIn {
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pub struct PlayerWalking {
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x: f32,
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z: f32,
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unknown: f32,
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stance: u32,
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}
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#[pso_message(0x42)]
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@ -310,37 +314,46 @@ pub struct PlayerRunning {
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#[pso_message(0x43)]
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pub struct ComboStep1 {
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data: [u8; 4],
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rotation: u16,
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attack: u16,
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}
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#[pso_message(0x44)]
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pub struct ComboStep2 {
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data: [u8; 4],
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rotation: u16,
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attack: u16,
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}
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#[pso_message(0x45)]
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pub struct ComboStep3 {
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data: [u8; 4],
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rotation: u16,
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attack: u16,
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}
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#[pso_message(0x46)]
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pub struct ComboStepDone {
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data: [u8; 4],
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pub struct TargetsHit {
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num_of_targets: [u8; 4], // thats a lot of targets?
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client2: u8, // TODO: what even is this?
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target2: u8, // TODO: what even is this?
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unknown2: [u8; 2],
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}
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#[pso_message(0x47)]
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pub struct PlayerTechCast {
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pub struct PlayerTechCast { // this packet and packet 0x8D (PlayerTechStart) are both sent at the same time as soon as the player presses a tech button, regardless if the tech is ACTUALLY casted (it not cancelled due to player blocking) or not.
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technique: u8,
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unknown1: u8,
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unknown2: u8,
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tech_level: u8,
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#[length_of(targets)]
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num_of_targets: u8,
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#[length_is(num_of_targets)]
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targets: Vec<u32>,
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}
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#[pso_message(0x48)]
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pub struct PlayerTechDone {
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pub struct PlayerTechDone { // this packet gets sent once the tech is actually casted (ie: barta actually shoots out from your feet)
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technique: u8,
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unknown1: u8,
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level: u8,
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tech_level: u8, // level - 1
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unknown2: u8,
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}
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@ -504,7 +517,15 @@ pub struct SpawningMonsters {
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#[pso_message(0x68)]
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pub struct PlayerTelepipe {
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caster: u16, // room client #
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area: u16,
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room: u16,
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unknown1: u16,
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x: f32,
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y: f32,
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z: f32,
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rotation: u16,
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unknown2: [u8; 2],
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}
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#[pso_message(0x69)]
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@ -561,6 +582,11 @@ pub struct KillMonster {
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//}
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//#[pso_message(0x80)]
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//pub struct PlayerTrapActivate {
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//}
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#[pso_message(0x83)]
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pub struct PlayerTrapSet {
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trap_type: u16,
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@ -572,11 +598,6 @@ pub struct PlayerTrapSet {
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//}
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//#[pso_message(0x80)]
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//pub struct PlayerTrapActivate {
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//}
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//#[pso_message(0x87)]
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//pub struct PlayerShrink {
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@ -597,10 +618,10 @@ pub struct PlayerKilledByMonster {
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//}
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//#[pso_message(0x8D)]
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//pub struct PlayerTechStart {
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//}
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#[pso_message(0x8D)]
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pub struct PlayerTechStart { // this packet and packet 0x47 (PlayerTechCast) are both sent at the same time (PlayerTechStart then PlayerTechCast) as soon as the player presses a tech button, regardless if the tech is ACTUALLY casted (it not cancelled due to player blocking) or not.
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data: [u8; 4], // always 0'd?
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}
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#[pso_message(0x94)]
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pub struct PlayerWarped2 {
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@ -1003,7 +1024,7 @@ pub enum GameMessage {
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ComboStep1(ComboStep1),
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ComboStep2(ComboStep2),
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ComboStep3(ComboStep3),
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ComboStepDone(ComboStepDone),
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TargetsHit(TargetsHit),
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PlayerTechCast(PlayerTechCast),
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PlayerTechDone(PlayerTechDone),
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PlayerPBUsed(PlayerPBUsed),
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@ -1047,7 +1068,7 @@ pub enum GameMessage {
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//PlayerUnshrink(PlayerUnshrink),
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PlayerKilledByMonster(PlayerKilledByMonster),
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//CmodeStatistics(CmodeStatistics),
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//PlayerTechStart(PlayerTechStart),
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PlayerTechStart(PlayerTechStart),
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PlayerWarped2(PlayerWarped2),
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//CmodeTryAgain(CmodeTryAgain),
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ModifyPlayerStats(ModifyPlayerStats),
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@ -1168,7 +1189,7 @@ impl PSOPacketData for GameMessage {
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ComboStep1::CMD => Ok(GameMessage::ComboStep1(ComboStep1::from_bytes(&mut cur)?)),
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ComboStep2::CMD => Ok(GameMessage::ComboStep2(ComboStep2::from_bytes(&mut cur)?)),
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ComboStep3::CMD => Ok(GameMessage::ComboStep3(ComboStep3::from_bytes(&mut cur)?)),
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ComboStepDone::CMD => Ok(GameMessage::ComboStepDone(ComboStepDone::from_bytes(&mut cur)?)),
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TargetsHit::CMD => Ok(GameMessage::TargetsHit(TargetsHit::from_bytes(&mut cur)?)),
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PlayerTechCast::CMD => Ok(GameMessage::PlayerTechCast(PlayerTechCast::from_bytes(&mut cur)?)),
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PlayerTechDone::CMD => Ok(GameMessage::PlayerTechDone(PlayerTechDone::from_bytes(&mut cur)?)),
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PlayerPBUsed::CMD => Ok(GameMessage::PlayerPBUsed(PlayerPBUsed::from_bytes(&mut cur)?)),
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@ -1212,7 +1233,7 @@ impl PSOPacketData for GameMessage {
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//PlayerUnshrink::CMD => Ok(GameMessage::PlayerUnshrink(PlayerUnshrink::from_bytes(&mut cur)?)),
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PlayerKilledByMonster::CMD => Ok(GameMessage::PlayerKilledByMonster(PlayerKilledByMonster::from_bytes(&mut cur)?)),
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//CmodeStatistics::CMD => Ok(GameMessage::CmodeStatistics(CmodeStatistics::from_bytes(&mut cur)?)),
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//PlayerTechStart::CMD => Ok(GameMessage::PlayerTechStart(PlayerTechStart::from_bytes(&mut cur)?)),
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PlayerTechStart::CMD => Ok(GameMessage::PlayerTechStart(PlayerTechStart::from_bytes(&mut cur)?)),
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PlayerWarped2::CMD => Ok(GameMessage::PlayerWarped2(PlayerWarped2::from_bytes(&mut cur)?)),
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//CmodeTryAgain::CMD => Ok(GameMessage::CmodeTryAgain(CmodeTryAgain::from_bytes(&mut cur)?)),
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ModifyPlayerStats::CMD => Ok(GameMessage::ModifyPlayerStats(ModifyPlayerStats::from_bytes(&mut cur)?)),
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@ -1335,7 +1356,7 @@ impl PSOPacketData for GameMessage {
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GameMessage::ComboStep1(data) => data.as_bytes(),
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GameMessage::ComboStep2(data) => data.as_bytes(),
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GameMessage::ComboStep3(data) => data.as_bytes(),
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GameMessage::ComboStepDone(data) => data.as_bytes(),
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GameMessage::TargetsHit(data) => data.as_bytes(),
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GameMessage::PlayerTechCast(data) => data.as_bytes(),
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GameMessage::PlayerTechDone(data) => data.as_bytes(),
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GameMessage::PlayerPBUsed(data) => data.as_bytes(),
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@ -1379,7 +1400,7 @@ impl PSOPacketData for GameMessage {
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//GameMessage::PlayerUnshrink(data) => data.as_bytes(),
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GameMessage::PlayerKilledByMonster(data) => data.as_bytes(),
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//GameMessage::CmodeStatistics(data) => data.as_bytes(),
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//GameMessage::PlayerTechStart(data) => data.as_bytes(),
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GameMessage::PlayerTechStart(data) => data.as_bytes(),
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GameMessage::PlayerWarped2(data) => data.as_bytes(),
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//GameMessage::CmodeTryAgain(data) => data.as_bytes(),
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GameMessage::ModifyPlayerStats(data) => data.as_bytes(),
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Reference in New Issue
Block a user