techs #1

Merged
jake merged 8 commits from techs into master 4 years ago
  1. 2
      src/lib.rs
  2. 83
      src/packet/messages.rs

2
src/lib.rs

@ -551,7 +551,7 @@ mod test {
#[pso_message(0x23)] #[pso_message(0x23)]
struct Test { struct Test {
b: [u32; 100], b: [u32; 100],
};
}
let test = Test { let test = Test {
client: 1, client: 1,

83
src/packet/messages.rs

@ -135,7 +135,8 @@ pub struct TellOtherPlayerMyLocation {
x: f32, x: f32,
y: f32, y: f32,
z: f32, z: f32,
unknown2: u32,
rotation: u16,
unknown2: u16,
} }
#[pso_message(0x21)] #[pso_message(0x21)]
@ -263,7 +264,7 @@ pub struct PlayerPBDonation {
#[pso_message(0x37)] #[pso_message(0x37)]
pub struct PlayerInitiatedPB { pub struct PlayerInitiatedPB {
pb_amount: u8, pb_amount: u8,
unknown1: u32,
unknown1: [u8; 4],
} }
#[pso_message(0x3A)] #[pso_message(0x3A)]
@ -278,7 +279,8 @@ pub struct PlayerSpawnedIntoArea {
#[pso_message(0x3E)] #[pso_message(0x3E)]
pub struct PlayerStopped { pub struct PlayerStopped {
unknown1: u32,
unknown1: [u8; 2],
rotation: u16,
area: u16, area: u16,
room: u16, room: u16,
x: f32, x: f32,
@ -288,8 +290,10 @@ pub struct PlayerStopped {
#[pso_message(0x3F)] #[pso_message(0x3F)]
pub struct PlayerLoadedIn { pub struct PlayerLoadedIn {
unknown1: u32,
unknown2: u32,
unknown1: [u8; 2],
rotation: u16,
area: u16,
room: u16,
x: f32, x: f32,
y: f32, y: f32,
z: f32, z: f32,
@ -299,7 +303,7 @@ pub struct PlayerLoadedIn {
pub struct PlayerWalking { pub struct PlayerWalking {
x: f32, x: f32,
z: f32, z: f32,
unknown: f32,
stance: u32,
} }
#[pso_message(0x42)] #[pso_message(0x42)]
@ -310,37 +314,46 @@ pub struct PlayerRunning {
#[pso_message(0x43)] #[pso_message(0x43)]
pub struct ComboStep1 { pub struct ComboStep1 {
data: [u8; 4],
rotation: u16,
attack: u16,
} }
#[pso_message(0x44)] #[pso_message(0x44)]
pub struct ComboStep2 { pub struct ComboStep2 {
data: [u8; 4],
rotation: u16,
attack: u16,
} }
#[pso_message(0x45)] #[pso_message(0x45)]
pub struct ComboStep3 { pub struct ComboStep3 {
data: [u8; 4],
rotation: u16,
attack: u16,
} }
#[pso_message(0x46)] #[pso_message(0x46)]
pub struct ComboStepDone {
data: [u8; 4],
pub struct TargetsHit {
num_of_targets: [u8; 4], // thats a lot of targets?
client2: u8, // TODO: what even is this?
target2: u8, // TODO: what even is this?
unknown2: [u8; 2],
} }
#[pso_message(0x47)] #[pso_message(0x47)]
pub struct PlayerTechCast {
pub struct PlayerTechCast { // this packet and packet 0x8D (PlayerTechStart) are both sent at the same time as soon as the player presses a tech button, regardless if the tech is ACTUALLY casted (it not cancelled due to player blocking) or not.
technique: u8, technique: u8,
unknown1: u8, unknown1: u8,
unknown2: u8,
tech_level: u8,
#[length_of(targets)]
num_of_targets: u8, num_of_targets: u8,
#[length_is(num_of_targets)]
targets: Vec<u32>,
} }
#[pso_message(0x48)] #[pso_message(0x48)]
pub struct PlayerTechDone {
pub struct PlayerTechDone { // this packet gets sent once the tech is actually casted (ie: barta actually shoots out from your feet)
technique: u8, technique: u8,
unknown1: u8, unknown1: u8,
level: u8,
tech_level: u8, // level - 1
unknown2: u8, unknown2: u8,
} }
@ -504,7 +517,15 @@ pub struct SpawningMonsters {
#[pso_message(0x68)] #[pso_message(0x68)]
pub struct PlayerTelepipe { pub struct PlayerTelepipe {
caster: u16, // room client #
area: u16,
room: u16,
unknown1: u16,
x: f32,
y: f32,
z: f32,
rotation: u16,
unknown2: [u8; 2],
} }
#[pso_message(0x69)] #[pso_message(0x69)]
@ -561,6 +582,11 @@ pub struct KillMonster {
//} //}
//#[pso_message(0x80)]
//pub struct PlayerTrapActivate {
//}
#[pso_message(0x83)] #[pso_message(0x83)]
pub struct PlayerTrapSet { pub struct PlayerTrapSet {
trap_type: u16, trap_type: u16,
@ -572,11 +598,6 @@ pub struct PlayerTrapSet {
//} //}
//#[pso_message(0x80)]
//pub struct PlayerTrapActivate {
//}
//#[pso_message(0x87)] //#[pso_message(0x87)]
//pub struct PlayerShrink { //pub struct PlayerShrink {
@ -597,10 +618,10 @@ pub struct PlayerKilledByMonster {
//} //}
//#[pso_message(0x8D)]
//pub struct PlayerTechStart {
//}
#[pso_message(0x8D)]
pub struct PlayerTechStart { // this packet and packet 0x47 (PlayerTechCast) are both sent at the same time (PlayerTechStart then PlayerTechCast) as soon as the player presses a tech button, regardless if the tech is ACTUALLY casted (it not cancelled due to player blocking) or not.
data: [u8; 4], // always 0'd?
}
#[pso_message(0x94)] #[pso_message(0x94)]
pub struct PlayerWarped2 { pub struct PlayerWarped2 {
@ -1003,7 +1024,7 @@ pub enum GameMessage {
ComboStep1(ComboStep1), ComboStep1(ComboStep1),
ComboStep2(ComboStep2), ComboStep2(ComboStep2),
ComboStep3(ComboStep3), ComboStep3(ComboStep3),
ComboStepDone(ComboStepDone),
TargetsHit(TargetsHit),
PlayerTechCast(PlayerTechCast), PlayerTechCast(PlayerTechCast),
PlayerTechDone(PlayerTechDone), PlayerTechDone(PlayerTechDone),
PlayerPBUsed(PlayerPBUsed), PlayerPBUsed(PlayerPBUsed),
@ -1047,7 +1068,7 @@ pub enum GameMessage {
//PlayerUnshrink(PlayerUnshrink), //PlayerUnshrink(PlayerUnshrink),
PlayerKilledByMonster(PlayerKilledByMonster), PlayerKilledByMonster(PlayerKilledByMonster),
//CmodeStatistics(CmodeStatistics), //CmodeStatistics(CmodeStatistics),
//PlayerTechStart(PlayerTechStart),
PlayerTechStart(PlayerTechStart),
PlayerWarped2(PlayerWarped2), PlayerWarped2(PlayerWarped2),
//CmodeTryAgain(CmodeTryAgain), //CmodeTryAgain(CmodeTryAgain),
ModifyPlayerStats(ModifyPlayerStats), ModifyPlayerStats(ModifyPlayerStats),
@ -1168,7 +1189,7 @@ impl PSOPacketData for GameMessage {
ComboStep1::CMD => Ok(GameMessage::ComboStep1(ComboStep1::from_bytes(&mut cur)?)), ComboStep1::CMD => Ok(GameMessage::ComboStep1(ComboStep1::from_bytes(&mut cur)?)),
ComboStep2::CMD => Ok(GameMessage::ComboStep2(ComboStep2::from_bytes(&mut cur)?)), ComboStep2::CMD => Ok(GameMessage::ComboStep2(ComboStep2::from_bytes(&mut cur)?)),
ComboStep3::CMD => Ok(GameMessage::ComboStep3(ComboStep3::from_bytes(&mut cur)?)), ComboStep3::CMD => Ok(GameMessage::ComboStep3(ComboStep3::from_bytes(&mut cur)?)),
ComboStepDone::CMD => Ok(GameMessage::ComboStepDone(ComboStepDone::from_bytes(&mut cur)?)),
TargetsHit::CMD => Ok(GameMessage::TargetsHit(TargetsHit::from_bytes(&mut cur)?)),
PlayerTechCast::CMD => Ok(GameMessage::PlayerTechCast(PlayerTechCast::from_bytes(&mut cur)?)), PlayerTechCast::CMD => Ok(GameMessage::PlayerTechCast(PlayerTechCast::from_bytes(&mut cur)?)),
PlayerTechDone::CMD => Ok(GameMessage::PlayerTechDone(PlayerTechDone::from_bytes(&mut cur)?)), PlayerTechDone::CMD => Ok(GameMessage::PlayerTechDone(PlayerTechDone::from_bytes(&mut cur)?)),
PlayerPBUsed::CMD => Ok(GameMessage::PlayerPBUsed(PlayerPBUsed::from_bytes(&mut cur)?)), PlayerPBUsed::CMD => Ok(GameMessage::PlayerPBUsed(PlayerPBUsed::from_bytes(&mut cur)?)),
@ -1212,7 +1233,7 @@ impl PSOPacketData for GameMessage {
//PlayerUnshrink::CMD => Ok(GameMessage::PlayerUnshrink(PlayerUnshrink::from_bytes(&mut cur)?)), //PlayerUnshrink::CMD => Ok(GameMessage::PlayerUnshrink(PlayerUnshrink::from_bytes(&mut cur)?)),
PlayerKilledByMonster::CMD => Ok(GameMessage::PlayerKilledByMonster(PlayerKilledByMonster::from_bytes(&mut cur)?)), PlayerKilledByMonster::CMD => Ok(GameMessage::PlayerKilledByMonster(PlayerKilledByMonster::from_bytes(&mut cur)?)),
//CmodeStatistics::CMD => Ok(GameMessage::CmodeStatistics(CmodeStatistics::from_bytes(&mut cur)?)), //CmodeStatistics::CMD => Ok(GameMessage::CmodeStatistics(CmodeStatistics::from_bytes(&mut cur)?)),
//PlayerTechStart::CMD => Ok(GameMessage::PlayerTechStart(PlayerTechStart::from_bytes(&mut cur)?)),
PlayerTechStart::CMD => Ok(GameMessage::PlayerTechStart(PlayerTechStart::from_bytes(&mut cur)?)),
PlayerWarped2::CMD => Ok(GameMessage::PlayerWarped2(PlayerWarped2::from_bytes(&mut cur)?)), PlayerWarped2::CMD => Ok(GameMessage::PlayerWarped2(PlayerWarped2::from_bytes(&mut cur)?)),
//CmodeTryAgain::CMD => Ok(GameMessage::CmodeTryAgain(CmodeTryAgain::from_bytes(&mut cur)?)), //CmodeTryAgain::CMD => Ok(GameMessage::CmodeTryAgain(CmodeTryAgain::from_bytes(&mut cur)?)),
ModifyPlayerStats::CMD => Ok(GameMessage::ModifyPlayerStats(ModifyPlayerStats::from_bytes(&mut cur)?)), ModifyPlayerStats::CMD => Ok(GameMessage::ModifyPlayerStats(ModifyPlayerStats::from_bytes(&mut cur)?)),
@ -1335,7 +1356,7 @@ impl PSOPacketData for GameMessage {
GameMessage::ComboStep1(data) => data.as_bytes(), GameMessage::ComboStep1(data) => data.as_bytes(),
GameMessage::ComboStep2(data) => data.as_bytes(), GameMessage::ComboStep2(data) => data.as_bytes(),
GameMessage::ComboStep3(data) => data.as_bytes(), GameMessage::ComboStep3(data) => data.as_bytes(),
GameMessage::ComboStepDone(data) => data.as_bytes(),
GameMessage::TargetsHit(data) => data.as_bytes(),
GameMessage::PlayerTechCast(data) => data.as_bytes(), GameMessage::PlayerTechCast(data) => data.as_bytes(),
GameMessage::PlayerTechDone(data) => data.as_bytes(), GameMessage::PlayerTechDone(data) => data.as_bytes(),
GameMessage::PlayerPBUsed(data) => data.as_bytes(), GameMessage::PlayerPBUsed(data) => data.as_bytes(),
@ -1379,7 +1400,7 @@ impl PSOPacketData for GameMessage {
//GameMessage::PlayerUnshrink(data) => data.as_bytes(), //GameMessage::PlayerUnshrink(data) => data.as_bytes(),
GameMessage::PlayerKilledByMonster(data) => data.as_bytes(), GameMessage::PlayerKilledByMonster(data) => data.as_bytes(),
//GameMessage::CmodeStatistics(data) => data.as_bytes(), //GameMessage::CmodeStatistics(data) => data.as_bytes(),
//GameMessage::PlayerTechStart(data) => data.as_bytes(),
GameMessage::PlayerTechStart(data) => data.as_bytes(),
GameMessage::PlayerWarped2(data) => data.as_bytes(), GameMessage::PlayerWarped2(data) => data.as_bytes(),
//GameMessage::CmodeTryAgain(data) => data.as_bytes(), //GameMessage::CmodeTryAgain(data) => data.as_bytes(),
GameMessage::ModifyPlayerStats(data) => data.as_bytes(), GameMessage::ModifyPlayerStats(data) => data.as_bytes(),

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