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  1. use libpso::packet::ship::*;
  2. use crate::common::serverstate::ClientId;
  3. use crate::common::leveltable::LEVEL_TABLE;
  4. use crate::ship::ship::{SendShipPacket, ShipError, Clients, ShipEvent};
  5. use crate::ship::room::Rooms;
  6. use crate::ship::character::{FullCharacterBytesBuilder};
  7. use crate::ship::location::{ClientLocation, LobbyId, RoomLobby, ClientLocationError, RoomId};
  8. use crate::ship::packet;
  9. use crate::ship::items::state::ItemState;
  10. use crate::entity::gateway::EntityGateway;
  11. use crate::entity::room::RoomNote;
  12. use crate::ship::map::MapArea;
  13. use futures::future::join_all;
  14. // this function needs a better home
  15. pub async fn block_selected(id: ClientId,
  16. pkt: MenuSelect,
  17. clients: &Clients,
  18. item_state: &ItemState)
  19. -> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
  20. clients.with_mut(id, |client| {
  21. let item_state = item_state.clone();
  22. Box::pin(async move {
  23. client.block = pkt.item as usize - 1;
  24. let (level, stats) = LEVEL_TABLE.get_stats_from_exp(client.character.char_class, client.character.exp);
  25. let inventory = item_state.get_character_inventory(&client.character).await?;
  26. let bank = item_state.get_character_bank(&client.character).await?;
  27. let fc = FullCharacterBytesBuilder::default()
  28. .character(&client.character)
  29. .stats(&stats)
  30. .level(level)
  31. .meseta(inventory.meseta)
  32. .inventory(&inventory)
  33. .bank(&bank)
  34. .keyboard_config(&client.settings.settings.keyboard_config)
  35. .gamepad_config(&client.settings.settings.gamepad_config)
  36. .symbol_chat(&client.settings.settings.symbol_chats)
  37. .tech_menu(&client.character.tech_menu.as_bytes())
  38. .option_flags(client.character.option_flags)
  39. .build();
  40. Ok(vec![
  41. (id, SendShipPacket::FullCharacter(Box::new(FullCharacter {
  42. character: fc,
  43. }))),
  44. (id, SendShipPacket::CharDataRequest(CharDataRequest {})),
  45. (id, SendShipPacket::LobbyList(LobbyList::new())),
  46. ])
  47. })}).await?
  48. }
  49. pub async fn send_player_to_lobby(id: ClientId,
  50. _pkt: CharData,
  51. client_location: &mut ClientLocation,
  52. clients: &Clients,
  53. item_state: &ItemState,
  54. event: ShipEvent)
  55. -> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
  56. let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).await.map_err(|_| ShipError::TooManyClients)?;
  57. let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, item_state, event).await?;
  58. let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, item_state, event).await?;
  59. let neighbors = client_location.get_client_neighbors(id).await.unwrap();
  60. Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))]
  61. .into_iter()
  62. .chain(neighbors.into_iter()
  63. .map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone())))).collect())
  64. }
  65. #[allow(clippy::too_many_arguments)]
  66. pub async fn change_lobby<EG>(id: ClientId,
  67. requested_lobby: u32,
  68. client_location: &mut ClientLocation,
  69. clients: &Clients,
  70. item_state: &mut ItemState,
  71. rooms: &Rooms,
  72. entity_gateway: &mut EG,
  73. event: ShipEvent)
  74. -> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error>
  75. where
  76. EG: EntityGateway + Clone + 'static,
  77. {
  78. let prev_area = client_location.get_area(id).await.map_err(|err| -> ClientLocationError {err.into()})?;
  79. match prev_area {
  80. RoomLobby::Lobby(old_lobby) => {
  81. if old_lobby.0 == requested_lobby as usize {
  82. return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("You are already in this Lobby!".into())))])
  83. }
  84. },
  85. RoomLobby::Room(old_room) => {
  86. let room_entity_id = rooms.with(old_room, |room| Box::pin(async {
  87. room.room_id
  88. })).await?;
  89. if client_location.get_client_neighbors(id).await?.is_empty() {
  90. rooms.remove(old_room).await;
  91. }
  92. let character_id = clients.with(id, |client| Box::pin(async {
  93. client.character.id
  94. })).await?;
  95. clients.with(id, |client| {
  96. let mut item_state = item_state.clone();
  97. let mut entity_gateway = entity_gateway.clone();
  98. Box::pin(async move {
  99. item_state.remove_character_from_room(&client.character).await;
  100. entity_gateway.add_room_note(room_entity_id, RoomNote::PlayerLeave {
  101. character_id
  102. }).await
  103. })}).await??;
  104. },
  105. }
  106. let leave_lobby = packet::builder::lobby::remove_from_lobby(id, client_location).await?;
  107. let old_neighbors = client_location.get_client_neighbors(id).await.unwrap();
  108. let mut lobby = LobbyId(requested_lobby as usize);
  109. if client_location.add_client_to_lobby(id, lobby).await.is_err() {
  110. match prev_area {
  111. RoomLobby::Lobby(_lobby) => {
  112. let dialog = SmallDialog::new(String::from("Lobby is full."));
  113. return Ok(vec![(id, SendShipPacket::SmallDialog(dialog))])
  114. }
  115. RoomLobby::Room(_room) => {
  116. lobby = client_location.add_client_to_next_available_lobby(id, lobby).await.map_err(|_| ShipError::TooManyClients)?;
  117. }
  118. }
  119. }
  120. clients.with(id, |client| {
  121. let mut entity_gateway = entity_gateway.clone();
  122. let mut item_state = item_state.clone();
  123. Box::pin(async move {
  124. item_state.load_character(&mut entity_gateway, &client.character).await
  125. })}).await??;
  126. let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, item_state, event).await?;
  127. let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, item_state, event).await?;
  128. let neighbors = client_location.get_client_neighbors(id).await?;
  129. Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))]
  130. .into_iter()
  131. .chain(neighbors.into_iter()
  132. .map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone()))))
  133. .chain(old_neighbors.into_iter()
  134. .map(|c| (c.client, SendShipPacket::LeaveLobby(leave_lobby.clone()))))
  135. .chain(std::iter::once((id, SendShipPacket::LobbyEvent(LobbyEvent{ event: event.into()}))))
  136. .collect())
  137. }
  138. pub async fn remove_from_lobby(id: ClientId,
  139. client_location: &mut ClientLocation)
  140. -> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
  141. let area_client = client_location.get_local_client(id).await?;
  142. let neighbors = client_location.get_client_neighbors(id).await?;
  143. let leader = client_location.get_leader_by_client(id).await.map_err(|err| -> ClientLocationError { err.into() })?;
  144. let leave_lobby_pkt = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
  145. client_location.remove_client_from_area(id).await.map_err(|err| -> ClientLocationError { err.into() })?;
  146. Ok(neighbors.into_iter().map(|n| {
  147. (n.client, leave_lobby_pkt.clone())
  148. }).collect())
  149. }
  150. pub async fn get_room_tab_info(id: ClientId,
  151. pkt: MenuDetail,
  152. client_location: &mut ClientLocation,
  153. clients: &Clients)
  154. -> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
  155. let room_id = RoomId(pkt.item as usize);
  156. let clients_in_room = client_location.get_clients_in_room(room_id).await.map_err(|err| -> ClientLocationError { err.into() })?;
  157. let room_info = if clients_in_room.is_empty() {
  158. String::from("Game is no longer active")
  159. }
  160. else {
  161. join_all(clients_in_room.iter()
  162. .map(|clientl| async move {
  163. clients.with(clientl.client, |client| Box::pin(async move {
  164. format!("{} Lv{} {}\n{} {}",
  165. client.character.name,
  166. LEVEL_TABLE.get_level_from_exp(client.character.char_class, client.character.exp),
  167. client.user.guildcard,
  168. client.character.char_class,
  169. client.area.unwrap_or(MapArea::Pioneer2Ep1))
  170. })).await
  171. })).await
  172. .into_iter()
  173. .collect::<Result<Vec<_>, anyhow::Error>>()?
  174. .join("\n")
  175. };
  176. Ok(vec![(id, SendShipPacket::SmallLeftDialog(SmallLeftDialog::new(room_info)))])
  177. }