43 Commits (1f7dd1eafe9933be8023821ccb961b7e06b4a9e0)

Author SHA1 Message Date
jake 23d784e2af roomnotery 1 year ago
jake d495ec97f2 fix this keyconfig nonsense 1 year ago
jake a2686e2be8 anyhow 1 year ago
jake 6ced59a730 holidays! (with rappies) 2 years ago
jake 192ff967e6 cleanup this refactored mess 2 years ago
jake fdce44cdd8 refactor the rest of the fucking code 2 years ago
jake 58c26301bf make ClientLocation Clone-able 2 years ago
jake 1f5e94ccfb make CharacterLevelTable a global const lookup table cause whynot 2 years ago
jake 16a4653360 pass EntityGateway clones rather than letting functions borrow 2 years ago
andy b80e308cf2 room tab info page 1 2 years ago
jake 03df819a04 bank itemstate stuff 2 years ago
jake bd35481c28 the start of a long process of replacing ItemManager 2 years ago
jake 8a7974f77f bank itemstate stuff 2 years ago
jake 35ab24c390 the start of a long process of replacing ItemManager 2 years ago
andy 4202ef8ff7 handle rooms that close after downloading the room list in the lobby 2 years ago
andy e349a41b16 room tab info page 1 2 years ago
andy 7102ee7e6d formatting 2 years ago
andy b3e7d2b4b5 characters can save kbm/gamepad configs 2 years ago
jake 9c34baeb26 meseta refactor 2 years ago
jake 53ec82d9eb lint src/ship/* 3 years ago
jake 3cf834ed55 lint src/ship/packet/handler/* 3 years ago
jake ae696888e9 remove player from lobby before sending to another ship/block 4 years ago
jake 78ed2101e5 I forgot blocks are a thing 4 years ago
jake a3cc29b68f use anyhow for itemmanager 4 years ago
jake 10458baea0 shrink some structures, remove async from functions that didn't need it 4 years ago
jake b3e0674ca5 fix more tests + fix warnings 4 years ago
jake 4989ecaa7c formatting 4 years ago
andy db23a9794e options saved to character! 4 years ago
andy 62e5a966f6 options saved to character! 4 years ago
jake 5637f49364 misc formatting 4 years ago
jake 344cfc6dc4 i t e m r e f a c t o r 4 years ago
jake 8d49c50cc5 async EntityGateway 4 years ago
Andy Newjack 94a1893a03 load_character for item_manager to not crash when client leaves a room 4 years ago
jake ac28354dd7 redo items to account for client ignoring the assigned item_id and using its own. also item picking up 4 years ago
Andy Newjack e255b43c10 hella warnings cleanup pt 1. remove unused imports, allow deadcode and unused results 4 years ago
Andy Newjack c8a6823b82 remove unwraps 4 years ago
Andy Newjack 49aee7af26 remove rooms when player disconnects 4 years ago
mht8355 7c6cdd30cc better code 4 years ago
mht8355 a24381bc66 sends the client a message when selected lobby = current lobby 4 years ago
mht8355 062fed231a change_lobby added for changing lobbies and leaving a room 4 years ago
mht8355 d206814394 added change_lobby 4 years ago
jake a8b7e4fa4e HashMap<ClientId, ClientState> -> Clients 4 years ago
jake 728ac715c0 move lobby joining packet creations to their own functions 4 years ago
jake 07403fe815 move block_selected 4 years ago
jake 4a01beb9e8 move validate_login 4 years ago
jake 881b7c8e46 begin moving packet handlers to own module, send_player_to_lobby 4 years ago