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@ -20,13 +20,15 @@ use crate::entity::gateway::EntityGateway; |
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use crate::entity::account::{UserAccountEntity, UserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
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use crate::entity::account::{UserAccountEntity, UserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
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use crate::entity::character::CharacterEntity;
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use crate::entity::character::CharacterEntity;
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use crate::entity::item::{ItemLocation, ItemEntity};
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use crate::entity::item::{ItemLocation, ItemEntity};
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use crate::login::login::get_login_status;
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::items;
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use crate::ship::items;
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use crate::ship::room;
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use crate::ship::room;
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use crate::ship::packet::handler;
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pub const SHIP_PORT: u16 = 23423;
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pub const SHIP_PORT: u16 = 23423;
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pub type Rooms = [Option<room::RoomState>; MAX_ROOMS];
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pub type Clients = HashMap<ClientId, ClientState>;
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#[derive(Debug)]
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#[derive(Debug)]
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pub enum ShipError {
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pub enum ShipError {
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@ -133,19 +135,19 @@ impl SendServerPacket for SendShipPacket { |
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}
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}
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}
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}
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struct ClientState {
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user: UserAccountEntity,
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settings: UserSettingsEntity,
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character: CharacterEntity,
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pub struct ClientState {
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pub user: UserAccountEntity,
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pub settings: UserSettingsEntity,
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pub character: CharacterEntity,
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session: Session,
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session: Session,
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//guildcard: GuildCard,
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//guildcard: GuildCard,
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inventory: items::ActiveInventory,
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pub inventory: items::ActiveInventory,
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//bank: Bank,
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//bank: Bank,
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block: u32,
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pub block: u32,
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}
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}
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impl ClientState {
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impl ClientState {
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fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState {
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pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState {
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ClientState {
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ClientState {
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user: user,
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user: user,
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settings: settings,
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settings: settings,
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@ -161,11 +163,11 @@ impl ClientState { |
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pub struct ShipServerState<EG: EntityGateway> {
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pub struct ShipServerState<EG: EntityGateway> {
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entity_gateway: EG,
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entity_gateway: EG,
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clients: HashMap<ClientId, ClientState>,
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clients: Clients,
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client_location: ClientLocation,
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client_location: ClientLocation,
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level_table: CharacterLevelTable,
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level_table: CharacterLevelTable,
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name: String,
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name: String,
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rooms: [Option<room::RoomState>; MAX_ROOMS],
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rooms: Rooms,
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item_database: items::ActiveItemDatabase,
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item_database: items::ActiveItemDatabase,
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}
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}
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@ -182,483 +184,37 @@ impl<EG: EntityGateway> ShipServerState<EG> { |
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}
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}
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}
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}
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fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendShipPacket>, ShipError> {
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Ok(match get_login_status(&self.entity_gateway, pkt) {
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Ok(user) => {
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let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
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response.guildcard = user.id.0 as u32;
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response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
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let characters = self.entity_gateway.get_characters_by_user(&user);
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let character = characters
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.get(pkt.session.character_slot as usize)
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.ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))?.as_ref()
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.ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))?
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.clone();
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let settings = self.entity_gateway.get_user_settings_by_user(&user)
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.ok_or(ShipError::ClientNotFound(id))?;
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let inventory = self.item_database.get_character_inventory(&mut self.entity_gateway, &character);
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self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session));
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vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))]
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},
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Err(err) => {
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vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
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}
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})
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}
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fn block_selected(&mut self, id: ClientId, pkt: &MenuSelect) -> Result<Vec<SendShipPacket>, ShipError> {
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let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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client.block = pkt.item as u32;
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let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let fc = FullCharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level)
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.inventory(&client.inventory)
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.key_config(&client.settings.settings.key_config)
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.joystick_config(&client.settings.settings.joystick_config)
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.symbol_chat(&client.settings.settings.symbol_chats)
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.tech_menu(&client.character.tech_menu.as_bytes())
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.build();
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Ok(vec![
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SendShipPacket::FullCharacter(FullCharacter {
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character: fc,
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}),
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SendShipPacket::CharDataRequest(CharDataRequest {}),
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])
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}
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fn join_room(&mut self, id: ClientId, pkt: &MenuSelect) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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let original_area = self.client_location.get_area(id).unwrap();
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let original_neighbors = self.client_location.get_client_neighbors(id).unwrap();
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let room = self.rooms.get(pkt.item as usize)
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.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?.as_ref()
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.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?;
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if room.bursting {
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return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("player is bursting\nplease wait".into())))])
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}
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let room_id = RoomId(pkt.item as usize);
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let original_room_clients = self.client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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self.client_location.add_client_to_room(id, room_id).unwrap(); // TODO: show room full error or whatever
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let all_clients = self.client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let player_headers = all_clients.iter()
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.enumerate()
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.fold([PlayerHeader::default(); 4], |mut acc, (i, c)| {
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let header_client = self.clients.get(&c.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
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acc[i] = PlayerHeader {
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tag: 0x100,
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guildcard: header_client.user.id.0,
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_unknown1: [0,0,0, c.local_client.id() as u32, 0],
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client_id: 0,
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name: libpso::utf8_to_utf16_array!(header_client.character.name, 16),
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_unknown2: 2,
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};
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acc
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});
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let area_client = self.client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let leader = self.client_location.get_room_leader(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let join_room = JoinRoom {
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flag: all_clients.len() as u32,
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maps: room.map_headers(),
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players: player_headers,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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difficulty: room.mode.difficulty().into(),
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battle: matches!(room.mode, room::RoomMode::Battle {..}) as u8,
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event: 0,
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section: room.section_id.into(),
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challenge: matches!(room.mode, room::RoomMode::Challenge {..}) as u8,
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random_seed: room.random_seed,
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episode: room.mode.episode().into(),
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one2: 1,
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single_player: 0, // TODO
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unknown: 0,
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};
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let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let c = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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let add_to = AddToRoom {
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flag: 0x10000,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 0, // TODO: ??????????
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lobby: 0xff,
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block: 0,
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event: 0,
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padding: 1,
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playerinfo: PlayerInfo {
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header: PlayerHeader {
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tag: 0x10000,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: area_client.local_client.id() as u32,
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name: libpso::utf8_to_utf16_array!(client.character.name, 16),
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_unknown2: 2,
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},
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inventory: character::Inventory {
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item_count: 0,
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hp_mats_used: 0,
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tp_mats_used: 0,
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language: 0,
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items: [character::InventoryItem::default(); 30], // TOOD: this should be something
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},
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character: c,
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},
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};
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let result = vec![(id, SendShipPacket::JoinRoom(join_room))]
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.into_iter()
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.chain(original_room_clients.clone().into_iter()
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.map(|c| (c.client, SendShipPacket::AddToRoom(add_to.clone())))
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);
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let room = self.rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
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room.bursting = true;
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if let Ok(leader) = self.client_location.get_area_leader(original_area) {
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let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
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Ok(result.chain(original_neighbors.into_iter()
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.map(|c| (c.client, leave_lobby.clone()))).collect())
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}
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else {
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Ok(result.collect())
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}
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}
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fn send_player_to_lobby(&mut self, id: ClientId, _pkt: &CharData) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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let lobby = self.client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
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let clients = self.client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let playerinfo = clients.iter()
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.map(|room_client| {
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let client = self.clients.get(&room_client.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
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let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let c = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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PlayerInfo {
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header: PlayerHeader {
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tag: 0x100,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: room_client.local_client.id() as u32,
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name: c.name,
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_unknown2: 2,
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},
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inventory: character::Inventory {
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item_count: 0,
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hp_mats_used: 0,
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tp_mats_used: 0,
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language: 0,
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items: [character::InventoryItem::default(); 30],
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},
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character: c,
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}
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});
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let area_client = self.client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let leader = self.client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let join_lobby = JoinLobby {
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client: area_client.local_client.id(),
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|
|
|
leader: leader.local_client.id(),
|
|
|
|
|
|
one: 1,
|
|
|
|
|
|
lobby: lobby.id(),
|
|
|
|
|
|
block: 1,
|
|
|
|
|
|
event: 0,
|
|
|
|
|
|
padding: 0,
|
|
|
|
|
|
playerinfo: playerinfo.collect(),
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
|
|
|
|
|
let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
|
|
|
|
|
let c = CharacterBytesBuilder::new()
|
|
|
|
|
|
.character(&client.character)
|
|
|
|
|
|
.stats(&stats)
|
|
|
|
|
|
.level(level - 1)
|
|
|
|
|
|
.build();
|
|
|
|
|
|
let addto = AddToLobby {
|
|
|
|
|
|
flag: 1,
|
|
|
|
|
|
client: area_client.local_client.id(),
|
|
|
|
|
|
leader: leader.local_client.id(),
|
|
|
|
|
|
one: 1,
|
|
|
|
|
|
lobby: lobby.id(),
|
|
|
|
|
|
block: 1,
|
|
|
|
|
|
event: 0,
|
|
|
|
|
|
padding: 0,
|
|
|
|
|
|
playerinfo: PlayerInfo {
|
|
|
|
|
|
header: PlayerHeader {
|
|
|
|
|
|
tag: 0x100,
|
|
|
|
|
|
guildcard: client.user.id.0,
|
|
|
|
|
|
_unknown1: [0; 5],
|
|
|
|
|
|
client_id: area_client.local_client.id() as u32,
|
|
|
|
|
|
name: c.name,
|
|
|
|
|
|
_unknown2: 2,
|
|
|
|
|
|
},
|
|
|
|
|
|
inventory: character::Inventory {
|
|
|
|
|
|
item_count: 0,
|
|
|
|
|
|
hp_mats_used: 0,
|
|
|
|
|
|
tp_mats_used: 0,
|
|
|
|
|
|
language: 0,
|
|
|
|
|
|
items: [character::InventoryItem::default(); 30],
|
|
|
|
|
|
},
|
|
|
|
|
|
character: c,
|
|
|
|
|
|
},
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
let neighbors = self.client_location.get_client_neighbors(id).unwrap();
|
|
|
|
|
|
Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))]
|
|
|
|
|
|
.into_iter()
|
|
|
|
|
|
.chain(neighbors.into_iter()
|
|
|
|
|
|
.map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone())))).collect())
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fn done_bursting(&mut self, id: ClientId) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
|
|
|
|
|
let area = self.client_location.get_area(id).unwrap();
|
|
|
|
|
|
if let RoomLobby::Room(room_id) = area {
|
|
|
|
|
|
let room = self.rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
|
|
|
|
|
|
room.bursting = false;
|
|
|
|
|
|
}
|
|
|
|
|
|
Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
|
|
|
|
|
|
.map(move |client| {
|
|
|
|
|
|
vec![
|
|
|
|
|
|
(client.client, SendShipPacket::BurstDone72(BurstDone72::new())),
|
|
|
|
|
|
]
|
|
|
|
|
|
}).flatten())
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fn message(&mut self, id: ClientId, msg: &Message) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
|
|
fn message(&mut self, id: ClientId, msg: &Message) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
|
|
match &msg.msg {
|
|
|
match &msg.msg {
|
|
|
GameMessage::RequestExp(killmonster) => {
|
|
|
|
|
|
match self.client_location.get_area(id).unwrap() {
|
|
|
|
|
|
RoomLobby::Room(room) => {
|
|
|
|
|
|
let r = self.rooms[room.0].as_ref().unwrap();
|
|
|
|
|
|
warn!("killed a {:?}", r.maps.enemy_by_id(killmonster.enemy_id as usize).monster);
|
|
|
|
|
|
},
|
|
|
|
|
|
_ => {}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
GameMessage::RequestExp(request_exp) => {
|
|
|
|
|
|
handler::message::request_exp(id, request_exp, &self.client_location, &self.rooms)
|
|
|
},
|
|
|
},
|
|
|
_ => {},
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
_ => {
|
|
|
let cmsg = msg.clone();
|
|
|
let cmsg = msg.clone();
|
|
|
Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
|
|
|
Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
|
|
|
.map(move |client| {
|
|
|
.map(move |client| {
|
|
|
(client.client, SendShipPacket::Message(cmsg.clone()))
|
|
|
(client.client, SendShipPacket::Message(cmsg.clone()))
|
|
|
}))
|
|
|
}))
|
|
|
|
|
|
},
|
|
|
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/*fn generate_item_drop(&mut self, id: ClientId, monster: MonsterType) -> Option<ActiveItem> {
|
|
|
|
|
|
let room = self.rooms[self.client_location.get_area_by_user(id).index];
|
|
|
|
|
|
let item_drop = room.drop_table.get_drop()
|
|
|
|
|
|
}*/
|
|
|
|
|
|
|
|
|
|
|
|
fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
|
|
fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
|
|
let cmsg = msg.clone();
|
|
|
|
|
|
let client = self.clients.get_mut(&id).unwrap();
|
|
|
|
|
|
match &cmsg.msg {
|
|
|
|
|
|
|
|
|
let target = msg.flag;
|
|
|
|
|
|
match &msg.msg {
|
|
|
GameMessage::GuildcardSend(guildcard_send) => {
|
|
|
GameMessage::GuildcardSend(guildcard_send) => {
|
|
|
let out_msg = DirectMessage{
|
|
|
|
|
|
flag: cmsg.flag,
|
|
|
|
|
|
msg: GameMessage::GuildcardRecv(GuildcardRecv {
|
|
|
|
|
|
client: guildcard_send.client,
|
|
|
|
|
|
target: guildcard_send.target,
|
|
|
|
|
|
guildcard: client.user.id.0,
|
|
|
|
|
|
name: utf8_to_utf16_array!(client.character.name, 0x18),
|
|
|
|
|
|
team: [0; 0x10], // TODO: teams not yet implemented
|
|
|
|
|
|
desc: utf8_to_utf16_array!(client.character.guildcard.description, 0x58),
|
|
|
|
|
|
one: 1,
|
|
|
|
|
|
language: 0, // TODO: add language flag to character
|
|
|
|
|
|
section_id: client.character.section_id.into(),
|
|
|
|
|
|
class: client.character.char_class.into(),
|
|
|
|
|
|
}),
|
|
|
|
|
|
};
|
|
|
|
|
|
let msg_flag = cmsg.flag as u8;
|
|
|
|
|
|
Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
|
|
|
|
|
.filter(move |client| client.local_client.id() == msg_flag)
|
|
|
|
|
|
.map(move |client| {
|
|
|
|
|
|
(client.client, SendShipPacket::DirectMessage(out_msg.clone()))
|
|
|
|
|
|
}))
|
|
|
|
|
|
|
|
|
handler::direct_message::guildcard_send(id, guildcard_send, target, &self.client_location, &self.clients)
|
|
|
},
|
|
|
},
|
|
|
/*GameMessage::RequestItem(req_item) => {
|
|
|
|
|
|
let item = self.generate_item_drop(id);
|
|
|
|
|
|
Box::new(vec![(id, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(ItemDrop {
|
|
|
|
|
|
client: req_item.client,
|
|
|
|
|
|
target: req_item.target,
|
|
|
|
|
|
area: req_item.area,
|
|
|
|
|
|
variety: 0,
|
|
|
|
|
|
unknown: 0,
|
|
|
|
|
|
x: req_item.x,
|
|
|
|
|
|
z: req_item.z,
|
|
|
|
|
|
unknown2: 0,
|
|
|
|
|
|
item_bytes: item[0..12].try_into().unwrap(),
|
|
|
|
|
|
item_id: 0,
|
|
|
|
|
|
item_bytes2: item[12..16].try_into().unwrap(),
|
|
|
|
|
|
unknown3: 0,
|
|
|
|
|
|
}))))].into_iter())
|
|
|
|
|
|
},*/
|
|
|
|
|
|
_ => {
|
|
|
_ => {
|
|
|
let msg_flag = cmsg.flag as u8;
|
|
|
|
|
|
|
|
|
let cmsg = msg.clone();
|
|
|
Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
|
|
Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
|
|
.filter(move |client| client.local_client.id() == msg_flag)
|
|
|
|
|
|
|
|
|
.filter(move |client| client.local_client.id() == target as u8)
|
|
|
.map(move |client| {
|
|
|
.map(move |client| {
|
|
|
(client.client, SendShipPacket::DirectMessage(cmsg.clone()))
|
|
|
(client.client, SendShipPacket::DirectMessage(cmsg.clone()))
|
|
|
}))
|
|
|
}))
|
|
|
},
|
|
|
},
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
fn player_chat(&mut self, id: ClientId, msg: &PlayerChat) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
|
|
|
|
|
|
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
|
|
|
|
|
let cmsg = PlayerChat::new(client.user.id.0, msg.message.clone());
|
|
|
|
|
|
|
|
|
|
|
|
Ok(Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
|
|
|
|
|
.map(move |client| {
|
|
|
|
|
|
(client.client, SendShipPacket::PlayerChat(cmsg.clone()))
|
|
|
|
|
|
})))
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fn create_room(&mut self, id: ClientId, create_room: &CreateRoom) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
|
|
|
|
|
let area = self.client_location.get_area(id).unwrap();
|
|
|
|
|
|
let area_client = self.client_location.get_local_client(id).unwrap();
|
|
|
|
|
|
let lobby_neighbors = self.client_location.get_client_neighbors(id).unwrap();
|
|
|
|
|
|
let room_id = self.client_location.create_new_room(id).unwrap();
|
|
|
|
|
|
|
|
|
|
|
|
let client = self.clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap();
|
|
|
|
|
|
let mut room = room::RoomState::from_create_room(create_room, client.character.section_id).unwrap();
|
|
|
|
|
|
room.bursting = true;
|
|
|
|
|
|
|
|
|
|
|
|
let players = [PlayerHeader {
|
|
|
|
|
|
tag: 0x10000,
|
|
|
|
|
|
guildcard: client.user.id.0,
|
|
|
|
|
|
_unknown1: [0; 5],
|
|
|
|
|
|
client_id: 0,
|
|
|
|
|
|
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
|
|
|
|
|
|
_unknown2: 2,
|
|
|
|
|
|
}, PlayerHeader::default(), PlayerHeader::default(), PlayerHeader::default()];
|
|
|
|
|
|
|
|
|
|
|
|
let join_room = JoinRoom {
|
|
|
|
|
|
flag: 1,
|
|
|
|
|
|
maps: room.maps.map_headers(),
|
|
|
|
|
|
players: players,
|
|
|
|
|
|
client: 0,
|
|
|
|
|
|
leader: 0,
|
|
|
|
|
|
one: 1,
|
|
|
|
|
|
difficulty: create_room.difficulty,
|
|
|
|
|
|
battle: create_room.battle,
|
|
|
|
|
|
event: 0,
|
|
|
|
|
|
section: 0, // TODO
|
|
|
|
|
|
challenge: create_room.challenge,
|
|
|
|
|
|
random_seed: 23, // TODO
|
|
|
|
|
|
episode: create_room.episode,
|
|
|
|
|
|
one2: 1,
|
|
|
|
|
|
single_player: create_room.single_player,
|
|
|
|
|
|
unknown: 0,
|
|
|
|
|
|
};
|
|
|
|
|
|
self.rooms[room_id.0] = Some(room);
|
|
|
|
|
|
|
|
|
|
|
|
let leader = self.client_location.get_area_leader(area);
|
|
|
|
|
|
let result = vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter();
|
|
|
|
|
|
match leader {
|
|
|
|
|
|
Ok(leader) => Box::new(result.chain(lobby_neighbors
|
|
|
|
|
|
.into_iter()
|
|
|
|
|
|
.map(move |c| {
|
|
|
|
|
|
(c.client, SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id())))
|
|
|
|
|
|
}))),
|
|
|
|
|
|
Err(_) => Box::new(result)
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fn room_name_request(&mut self, id: ClientId) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
|
|
|
|
|
let area = self.client_location.get_area(id).unwrap();
|
|
|
|
|
|
match area {
|
|
|
|
|
|
RoomLobby::Room(room) => Box::new(vec![(id, SendShipPacket::RoomNameResponse(RoomNameResponse {name: self.rooms[room.0].as_ref().unwrap().name.clone()}))].into_iter()),
|
|
|
|
|
|
RoomLobby::Lobby(_) => panic!()
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fn update_config(&mut self, id: ClientId, update_config: &UpdateConfig) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
|
|
|
|
|
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
|
|
|
|
|
client.character.config.update(update_config);
|
|
|
|
|
|
self.entity_gateway.save_character(&client.character);
|
|
|
|
|
|
Box::new(None.into_iter())
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fn request_infoboard(&mut self, id: ClientId, request_infoboard: &ViewInfoboardRequest) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
|
|
|
|
|
let clients = self.client_location.get_client_neighbors(id).unwrap();
|
|
|
|
|
|
let r = clients.iter()
|
|
|
|
|
|
.filter_map(|c| {
|
|
|
|
|
|
self.clients.get(&c.client)
|
|
|
|
|
|
})
|
|
|
|
|
|
.map(|client| {
|
|
|
|
|
|
InfoboardResponse {
|
|
|
|
|
|
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
|
|
|
|
|
|
message: client.character.info_board.as_bytes(),
|
|
|
|
|
|
}
|
|
|
|
|
|
}).collect();
|
|
|
|
|
|
Box::new(vec![(id, SendShipPacket::ViewInfoboardResponse(ViewInfoboardResponse {response: r}))].into_iter())
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fn write_infoboard(&mut self, id: ClientId, new_infoboard: &WriteInfoboard) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
|
|
|
|
|
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
|
|
|
|
|
client.character.info_board.update_infoboard(new_infoboard);
|
|
|
|
|
|
self.entity_gateway.save_character(&client.character);
|
|
|
|
|
|
Box::new(None.into_iter())
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fn request_room_list(&mut self, id: ClientId) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let active_room_list = self.rooms.iter()
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.enumerate()
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.filter_map(|(i, r)| {
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r.as_ref().map(|room| {
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RoomList {
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menu_id: ROOM_MENU_ID,
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item_id: i as u32,
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difficulty: room.get_difficulty_for_room_list(),
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players: self.client_location.get_clients_in_room(RoomId(i)).unwrap().len() as u8,
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name: libpso::utf8_to_utf16_array!(room.name, 16),
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episode: room.get_episode_for_room_list(),
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flags: room.get_flags_for_room_list(),
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}
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})
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});
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let baseroom: RoomList = RoomList {
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menu_id: ROOM_MENU_ID,
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item_id: ROOM_MENU_ID,
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difficulty: 0x00,
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players: 0x00,
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name: libpso::utf8_to_utf16_array!("Room list menu", 16),
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episode: 0,
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flags: 0,
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};
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Box::new(vec![(id, SendShipPacket::RoomListResponse(RoomListResponse {
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baseroom,
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rooms: active_room_list.collect()
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}))].into_iter())
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}
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fn cool_62(&mut self, id: ClientId, cool_62: &Like62ButCooler) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let target = cool_62.flag as u8;
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let cool_62 = cool_62.clone();
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Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
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.filter(move |client| client.local_client.id() == target)
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.map(move |client| {
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(client.client, SendShipPacket::Like62ButCooler(cool_62.clone()))
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}))
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}
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}
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}
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impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
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impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
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@ -684,17 +240,17 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> { |
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
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Ok(match pkt {
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Ok(match pkt {
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RecvShipPacket::Login(login) => {
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RecvShipPacket::Login(login) => {
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Box::new(self.validate_login(id, login)?.into_iter().map(move |pkt| (id, pkt)))
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Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_database, &self.name)?.into_iter().map(move |pkt| (id, pkt)))
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},
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},
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RecvShipPacket::MenuSelect(menuselect) => {
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RecvShipPacket::MenuSelect(menuselect) => {
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match menuselect.menu {
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match menuselect.menu {
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|
BLOCK_MENU_ID => Box::new(self.block_selected(id, menuselect)?.into_iter().map(move |pkt| (id, pkt))),
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ROOM_MENU_ID => Box::new(self.join_room(id, menuselect)?.into_iter()),
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BLOCK_MENU_ID => Box::new(handler::lobby::block_selected(id, menuselect, &mut self.clients, &self.level_table)?.into_iter().map(move |pkt| (id, pkt))),
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|
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|
|
ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut self.client_location, &mut self.clients, &self.level_table, &mut self.rooms)?,
|
|
|
_ => unreachable!(),
|
|
|
_ => unreachable!(),
|
|
|
}
|
|
|
}
|
|
|
},
|
|
|
},
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|
|
RecvShipPacket::CharData(chardata) => {
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|
|
RecvShipPacket::CharData(chardata) => {
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|
|
Box::new(self.send_player_to_lobby(id, chardata)?.into_iter())
|
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|
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|
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|
|
Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut self.client_location, &self.clients, &self.level_table)?.into_iter())
|
|
|
},
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|
|
},
|
|
|
RecvShipPacket::Message(msg) => {
|
|
|
RecvShipPacket::Message(msg) => {
|
|
|
self.message(id, msg)
|
|
|
self.message(id, msg)
|
|
@ -702,40 +258,36 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> { |
|
|
RecvShipPacket::DirectMessage(msg) => {
|
|
|
RecvShipPacket::DirectMessage(msg) => {
|
|
|
self.direct_message(id, msg)
|
|
|
self.direct_message(id, msg)
|
|
|
},
|
|
|
},
|
|
|
|
|
|
|
|
|
RecvShipPacket::PlayerChat(msg) => {
|
|
|
RecvShipPacket::PlayerChat(msg) => {
|
|
|
Box::new(self.player_chat(id, msg)?.into_iter())
|
|
|
|
|
|
|
|
|
Box::new(handler::communication::player_chat(id, msg, &self.client_location, &self.clients)?.into_iter())
|
|
|
},
|
|
|
},
|
|
|
RecvShipPacket::CreateRoom(create_room) => {
|
|
|
RecvShipPacket::CreateRoom(create_room) => {
|
|
|
self.create_room(id, create_room)
|
|
|
|
|
|
|
|
|
handler::room::create_room(id, create_room, &mut self.client_location, &mut self.clients, &mut self.rooms)?
|
|
|
},
|
|
|
},
|
|
|
RecvShipPacket::RoomNameRequest(_req) => {
|
|
|
RecvShipPacket::RoomNameRequest(_req) => {
|
|
|
self.room_name_request(id)
|
|
|
|
|
|
|
|
|
handler::room::room_name_request(id, &self.client_location, &self.rooms)
|
|
|
},
|
|
|
},
|
|
|
RecvShipPacket::UpdateConfig(pkt) => {
|
|
|
RecvShipPacket::UpdateConfig(pkt) => {
|
|
|
self.update_config(id, pkt)
|
|
|
|
|
|
|
|
|
handler::settings::update_config(id, pkt, &mut self.clients, &mut self.entity_gateway)
|
|
|
},
|
|
|
},
|
|
|
|
|
|
|
|
|
RecvShipPacket::ViewInfoboardRequest(pkt) => {
|
|
|
RecvShipPacket::ViewInfoboardRequest(pkt) => {
|
|
|
self.request_infoboard(id, pkt)
|
|
|
|
|
|
|
|
|
handler::communication::request_infoboard(id, pkt, &self.client_location, &self.clients)
|
|
|
},
|
|
|
},
|
|
|
|
|
|
|
|
|
RecvShipPacket::WriteInfoboard(pkt) => {
|
|
|
RecvShipPacket::WriteInfoboard(pkt) => {
|
|
|
self.write_infoboard(id, pkt)
|
|
|
|
|
|
|
|
|
handler::communication::write_infoboard(id, pkt, &mut self.clients, &mut self.entity_gateway)
|
|
|
},
|
|
|
},
|
|
|
|
|
|
|
|
|
RecvShipPacket::RoomListRequest(_req) => {
|
|
|
RecvShipPacket::RoomListRequest(_req) => {
|
|
|
self.request_room_list(id)
|
|
|
|
|
|
|
|
|
handler::room::request_room_list(id, &self.client_location, &self.rooms)
|
|
|
},
|
|
|
},
|
|
|
RecvShipPacket::Like62ButCooler(cool62) => {
|
|
|
RecvShipPacket::Like62ButCooler(cool62) => {
|
|
|
self.cool_62(id, cool62)
|
|
|
|
|
|
|
|
|
handler::room::cool_62(id, cool62, &self.client_location)
|
|
|
},
|
|
|
},
|
|
|
RecvShipPacket::ClientCharacterData(_) => {
|
|
|
RecvShipPacket::ClientCharacterData(_) => {
|
|
|
// TOOD: validate this in some way?
|
|
|
// TOOD: validate this in some way?
|
|
|
Box::new(None.into_iter())
|
|
|
Box::new(None.into_iter())
|
|
|
},
|
|
|
},
|
|
|
RecvShipPacket::DoneBursting(_) => {
|
|
|
RecvShipPacket::DoneBursting(_) => {
|
|
|
self.done_bursting(id)
|
|
|
|
|
|
|
|
|
handler::room::done_bursting(id, &self.client_location, &mut self.rooms)
|
|
|
}
|
|
|
}
|
|
|
})
|
|
|
})
|
|
|
}
|
|
|
}
|
|
|