jake
8138cb13a2
move ship server into its own crate
12 months ago
jake
95d23fceac
clean up tests a bit by using itembuilder rather than using structs directly
12 months ago
jake
631a0c46c8
why did that arg ever exist anyway
12 months ago
jake
5fc23cd7ca
fix a few warnings in tests
12 months ago
jake
1be61556ab
default to useful things, tests null things out on their own
12 months ago
jake
d73a07391b
break out the rest of everything into its own crate
12 months ago
jake
622c6e598d
break out entity and maps into separate crates
12 months ago
jake
9123c4842b
start of fixing item_id parity issues
2 years ago
jake
28c0073dff
implement grinders
2 years ago
jake
13c6592438
you can use techs now wow
2 years ago
jake
dbf73acb8d
basic item use infra, with jackolanterns
2 years ago
jake
fdce44cdd8
refactor the rest of the fucking code
2 years ago
jake
4e88f684c5
bare minimum item usage stuff
2 years ago
jake
faf00a904a
bare minimum item usage stuff
2 years ago
andy
1af69800ed
add new arg for new_user_character and fix tests. add keyboard config tests. fix and clean up warnings in test files
3 years ago
jake
82ef5ba2ea
RIP ItemLocation
fun while it lasted
ItemLocation ceased to be the canonical place to store an item's
location. replaced with ItemNote which basically covers the actual use
case but without the enforcing of a location.
3 years ago
jake
10c2b1ec89
lint src/entity/gateway/*
3 years ago
andy
55c393b7a8
move the tech level adjustment to prevent underflow for new FOs. let characters use tech disks
4 years ago
jake
7ae8976c10
i t e m r e f a c t o r
4 years ago
jake
cae89cd2ac
get_items_by_character takes character id not character entity
4 years ago
jake
e3e5bff300
fix tests
4 years ago
jake
982966e679
fix tests
4 years ago
jake
79502f03d2
add tests for item use
4 years ago