mht8355
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7c6cdd30cc
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better code
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2020-04-28 01:41:32 -04:00 |
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mht8355
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880bfc620a
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added some error handling
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2020-04-28 01:25:50 -04:00 |
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68e75a55f0
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don't rely on map file data to have monster area
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2020-04-27 22:53:05 -06:00 |
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mht8355
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a24381bc66
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sends the client a message when selected lobby = current lobby
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2020-04-27 22:58:43 -04:00 |
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a83aa2d9df
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and i oop braces
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2020-04-27 22:57:08 -03:00 |
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mht8355
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062fed231a
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change_lobby added for changing lobbies and leaving a room
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2020-04-27 21:22:12 -04:00 |
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906a2dcd16
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add room password handling
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2020-04-27 21:59:15 -03:00 |
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mht8355
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d206814394
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added change_lobby
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2020-04-27 20:17:35 -04:00 |
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6458fad89f
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fix tech drop tests
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2020-04-27 07:07:51 -06:00 |
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b22ce086f7
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guess I needed this PartialEq for the tests
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2020-04-27 07:07:09 -06:00 |
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a32a7130f4
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cleanup
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2020-04-27 06:55:37 -06:00 |
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02c9cdc276
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drop techs
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2020-04-27 06:55:18 -06:00 |
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bd195a2ffd
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remove unwrap
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2020-04-26 22:23:59 -06:00 |
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4a526e7673
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basic item drop logic
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2020-04-26 22:01:05 -06:00 |
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663797e55b
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remove unneeded PartialEq derive
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2020-04-26 21:58:43 -06:00 |
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375c97c95d
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add MapsError to ShipError
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2020-04-26 21:57:19 -06:00 |
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160fc7f10b
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pub ItemDrop
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2020-04-26 21:55:12 -06:00 |
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0e3b305f95
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add some vars to MapEnemy, error types to misc map functions, and MapArea -> u8
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2020-04-26 21:53:11 -06:00 |
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d773002eaa
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rawmapenemy unknown3 -> map_area
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2020-04-26 21:50:34 -06:00 |
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dcef56dcac
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add get_room/get_lobby to ClientLocation
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2020-04-26 20:39:23 -06:00 |
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9f4a9a4f2c
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use thiserror
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2020-04-25 22:16:40 -06:00 |
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2886f537ba
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simplify leaving lobby packet sending
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2020-04-24 22:22:19 -06:00 |
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628ad056b4
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functions to create room joining packets
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2020-04-24 20:38:56 -06:00 |
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a8b7e4fa4e
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HashMap<ClientId, ClientState> -> Clients
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2020-04-22 23:49:49 -06:00 |
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728ac715c0
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move lobby joining packet creations to their own functions
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2020-04-22 22:59:01 -06:00 |
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07403fe815
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move block_selected
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2020-04-22 07:30:59 -06:00 |
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0b04701156
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move message packet handlers
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2020-04-22 07:14:59 -06:00 |
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832a53821d
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move settings
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2020-04-21 23:45:40 -06:00 |
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90d0af87a4
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move chat functionality
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2020-04-21 23:40:44 -06:00 |
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f38e3357f4
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move room packet handlers to own file
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2020-04-21 23:15:11 -06:00 |
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4a01beb9e8
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move validate_login
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2020-04-21 22:18:57 -06:00 |
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881b7c8e46
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begin moving packet handlers to own module, send_player_to_lobby
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2020-04-21 21:47:41 -06:00 |
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37b19ef3ad
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make quick tech menu not all foie
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2020-04-21 18:59:03 -06:00 |
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ff2ae85299
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add mag colors
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2020-04-21 18:59:03 -06:00 |
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4fae76928d
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add default palette and symbol chats
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2020-04-21 18:59:03 -06:00 |
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28b7d89b42
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show dialog when trying to join room with a bursting player
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2020-04-21 08:51:06 -06:00 |
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c208443d97
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join rooms
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2020-04-21 07:28:14 -06:00 |
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1597722ed2
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remove unneeded print
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2020-04-21 07:25:49 -06:00 |
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3d9e868183
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add random seed to roomstate
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2020-04-21 07:20:25 -06:00 |
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6c84fb2f1e
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add drop table init test
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2020-04-13 01:01:41 -07:00 |
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d59ec43f6e
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fix monster names
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2020-04-13 01:01:25 -07:00 |
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f1841f6f7f
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properly load monster_dar.toml
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2020-04-13 01:01:06 -07:00 |
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fd33fa751a
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problem: initializing the drop table blows up the stack no matter how
large I make it
solution: put it on the goddamn heap
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2020-04-12 14:27:06 -07:00 |
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a6c8c959fc
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foreshadowing
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2020-04-06 23:42:38 -07:00 |
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9c643e2aae
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use ClientLocation refactor
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2020-04-06 23:40:39 -07:00 |
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c846bca599
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ClientLocation refactor
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2020-04-05 22:56:48 -07:00 |
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0cf0022bf9
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StackedItem -> ItemInstance, add Meseta
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2020-04-04 10:49:37 -07:00 |
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1279fedfee
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MapVariantType -> MapArea
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2020-04-04 10:49:27 -07:00 |
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b21603c1d7
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mag feeding charts
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2020-03-31 20:47:49 -07:00 |
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ae9fdce663
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apparently theres only 5 forest1s
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2020-03-30 19:51:57 -07:00 |
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