Andy Newjack
|
648fdfc0ec
|
rename function
|
5 years ago |
Andy Newjack
|
38b0cac09b
|
get player counts for room lists
|
5 years ago |
andy
|
eef2178df8
|
cleanup and fix errors. still need to get room player counts
|
5 years ago |
Andy Newjack
|
7f95f7e793
|
room list req/resp functions
|
5 years ago |
Andy Newjack
|
f11ee7f53f
|
wip. initial room list stuff
|
5 years ago |
Andy Newjack
|
177b694870
|
initial guildcard send/recv
|
5 years ago |
jake
|
51bfddb9e9
|
should probably include tech item file
|
5 years ago |
jake
|
afbd63ff6a
|
tech table load config
|
5 years ago |
jake
|
2981b163c2
|
remove shield+unit midstruct
|
5 years ago |
jake
|
e72caebbf8
|
remove armor midstruct
|
5 years ago |
jake
|
76829dd16d
|
remove unused use statements
|
5 years ago |
jake
|
2e2f9c6c17
|
begin removing weird middleman item structs: weapons
|
5 years ago |
wilson
|
aa6e5bbafe
|
BB Mags (#86)
Reviewed-by: jake <jake@sharnoth.com>
|
5 years ago |
jake
|
dde3b1da1d
|
tool drops (minus techs)
|
5 years ago |
reason
|
e803c23ec3
|
Stackable Stuffs (#84)
|
5 years ago |
jake
|
bdf9824662
|
add unit drops to drop table
|
5 years ago |
jake
|
4fb78048e5
|
cool unique server features
|
5 years ago |
jake
|
5b3a240aa1
|
add dfp/evp mods to generated armors/shields
|
5 years ago |
jake
|
b0c6d10590
|
shield and unit item stats
|
5 years ago |
jake
|
d0a84af1c3
|
load armor stats
|
5 years ago |
jake
|
0dbd588e3b
|
mag item init
|
5 years ago |
jake
|
6e590d06f4
|
fill unittype enum
|
5 years ago |
jake
|
663eaf7f25
|
shield drop table
|
5 years ago |
jake
|
6370a11615
|
add armor drop table
|
5 years ago |
jake
|
e2bc7a0de5
|
add use statements
|
5 years ago |
jake
|
a1a468842c
|
use derives for item enum to/from str functions
|
5 years ago |
jake
|
513d46c213
|
drop table initial code + weapon drops
|
5 years ago |
Andy Newjack
|
ef90220c0c
|
remove comments
|
5 years ago |
Andy Newjack
|
37b892f5dc
|
view info board
|
5 years ago |
jake
|
c0479f5476
|
might help to include unit.rs
|
5 years ago |
jake
|
c65994fb7b
|
add unit structure
|
5 years ago |
Andy Newjack
|
a55d3694d9
|
players can write and save their own infoboards
|
5 years ago |
Andy Newjack
|
ee640b7a00
|
update_config so players can save palette changes
|
5 years ago |
jake
|
2cd0a32c0f
|
load free map monster data and send to client the free map list
|
5 years ago |
jake
|
a0a0c38d66
|
RoomMode helper functions
|
5 years ago |
jake
|
0f3c61133c
|
fix Episode::from_bytes
|
5 years ago |
jake
|
79686eaee6
|
implement RawMonster::from_raw
|
5 years ago |
jake
|
03452fef87
|
use u32 for rawmonsterdata fields
|
5 years ago |
jake
|
40479cc7cc
|
fix tests
|
5 years ago |
jake
|
f3e6b1e63e
|
initial item enums, move logic from libpso to elseware
|
5 years ago |
jake
|
35cee3acc1
|
give the lvl199 guy a handgun
|
5 years ago |
jake
|
c2a13536a8
|
init map code
|
5 years ago |
jake
|
7e617fe956
|
init monster code
|
5 years ago |
jake
|
3b9f6dc087
|
trim nulls off end of utf16 converted strings (and fix a test)
|
5 years ago |
jake
|
28a30cb06f
|
properly show techs and new FOs start with foie 1
|
5 years ago |
jake
|
a74941441b
|
use proper data structs that convert to what pso wants
|
5 years ago |
jake
|
81043891a1
|
actually run disconnect handlers when a client disconnects
|
5 years ago |
jake
|
1add8b500a
|
improve network error handling
|
5 years ago |
jake
|
62bc447f71
|
???
|
5 years ago |
jake
|
93426dc52a
|
async!
|
5 years ago |