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e39cf3eecc
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add kill counters to units (limiter)
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2022-07-25 23:27:04 +00:00 |
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b0eb494660
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add kill counter field to weapons and increment it when a client kills a monster
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2022-07-25 23:23:26 +00:00 |
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13017084ee
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put proper error strings on this struct
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2022-07-25 22:10:57 +00:00 |
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cb00ce67c6
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split actions into actions+tasks
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2022-07-25 22:10:57 +00:00 |
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7d5c4e0165
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move bank code out of state
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2022-07-25 22:10:56 +00:00 |
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317f236f7c
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move floor code out of state
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2022-07-25 22:10:56 +00:00 |
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bd692b8449
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move inventory code out of state
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2022-07-25 22:10:56 +00:00 |
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bc104e4408
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move ItemStateAction to its own file
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2022-07-25 22:10:56 +00:00 |
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01f575c0d9
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appease clippy, the tyrant
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2022-07-25 22:10:55 +00:00 |
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098b1a79e7
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remove old item manager code
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2022-07-25 22:10:53 +00:00 |
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d1d48cae3b
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refactor tekking
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2022-07-25 22:06:44 +00:00 |
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8655082e9e
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enemy drop refactor
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2022-07-25 22:06:43 +00:00 |
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07fd5955a8
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fix some meseta-taking things
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2022-07-25 22:06:43 +00:00 |
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547b5255eb
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trade refactor
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2022-07-25 22:06:41 +00:00 |
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fad0ccc856
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selling items
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2022-07-25 22:06:23 +00:00 |
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ad7572b726
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buy items from shop
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2022-07-25 22:05:54 +00:00 |
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73a93c0957
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magstuff
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2022-07-25 22:03:12 +00:00 |
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e61901d0ea
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clean these functions up a bit
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2022-07-25 22:03:12 +00:00 |
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193fcf470e
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bare minimum item usage stuff
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2022-07-25 22:03:12 +00:00 |
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4a077c30f1
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fix item pickup tests
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2022-07-25 22:03:12 +00:00 |
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3f57d244ae
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spacing
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2022-07-25 22:03:12 +00:00 |
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938668074b
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sort inventory
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2022-07-25 22:03:12 +00:00 |
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883370db39
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I am dumb
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2022-07-25 22:03:12 +00:00 |
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e1e898705e
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equipping!
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2022-07-25 22:03:12 +00:00 |
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8e105b31f2
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spacing
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2022-07-25 22:03:12 +00:00 |
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3e907c6066
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bank itemstate stuff
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2022-07-25 22:03:12 +00:00 |
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2aa8dae9b2
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entitygateway stuff should take &BankName not BankName
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2022-07-25 22:03:12 +00:00 |
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8057b82dc5
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the start of a long process of replacing ItemManager
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2022-07-25 22:03:11 +00:00 |
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d6e368f055
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wtf happened here
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2022-07-25 22:03:11 +00:00 |
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c7fdd5e58b
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move partial drops over to item_state
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2022-07-25 22:03:11 +00:00 |
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573e1ff60b
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I was wondering why nightly a week ago was letting me get away with this
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2022-07-25 22:03:11 +00:00 |
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8b51f5e45d
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reorder function
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2022-07-25 22:03:11 +00:00 |
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29f6c9bcac
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move drop item over to item_state
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2022-07-25 22:03:11 +00:00 |
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9d8eecfd5d
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add/move stuff around for itemstate
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2022-07-25 22:03:11 +00:00 |
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867aa3537e
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add item_state to ShipState
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2022-07-25 22:03:11 +00:00 |
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726a6a92a2
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add character_id to ItemNote::PlayerDrop
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2022-07-25 22:03:11 +00:00 |
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9c95bd8295
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cool I can simplify this now
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2022-07-25 22:03:11 +00:00 |
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a764fe9835
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mostly appease clippy
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2022-07-25 22:03:11 +00:00 |
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46af418adb
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cleanup
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2022-07-25 22:03:11 +00:00 |
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92d231cd22
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move item state action functions to new file
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2022-07-25 22:03:10 +00:00 |
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c713445884
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remove boxes from ItemStateAction structs to remove need for static lifetimes
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2022-07-25 22:03:10 +00:00 |
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7c3ae25f29
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cleanup
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2022-07-25 22:03:10 +00:00 |
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deface35b8
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redundant bit of code
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2022-07-25 22:03:10 +00:00 |
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d7be62e69e
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initial ItemState
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2022-07-25 22:03:10 +00:00 |
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f2e7795b54
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fix kill count applying logic for later when we need to unseal things
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
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2022-06-18 15:19:40 +00:00 |
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68de2504e0
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fix drop test
continuous-integration/drone/push Build is passing
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2022-06-18 00:13:11 +00:00 |
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533af3a355
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more cleanup
continuous-integration/drone/push Build is passing
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2022-06-16 23:49:07 +00:00 |
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b2f3dc9f50
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lol maybe if we actually apply modifiers the tests will stop failing
continuous-integration/drone/push Build is passing
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2022-06-16 00:48:53 +00:00 |
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2d5b6c5c01
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actually add and use AddKill modifier and remove dead code
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2022-06-13 23:24:38 +00:00 |
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a21fb5a644
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forgot about dre but not clippy
continuous-integration/drone/push Build is passing
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2022-05-27 21:24:52 +00:00 |
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