jake
|
2959181873
|
cleanup
|
2 years ago |
jake
|
38070c9dfd
|
simplify the return type of item tasks
|
2 years ago |
jake
|
5c34612afe
|
oh I should probably await that
|
2 years ago |
jake
|
e0e68b9ad7
|
impromptu db transaction refactor
|
2 years ago |
jake
|
e6e080004f
|
fix in lobby ship select
|
2 years ago |
jake
|
d671a8ae42
|
map+flatten->flat_map
|
2 years ago |
jake
|
6ced59a730
|
holidays! (with rappies)
|
2 years ago |
jake
|
8700987986
|
actually this can be simplified
|
2 years ago |
jake
|
ed9f951bca
|
cleanup rare enemy generation
|
2 years ago |
jake
|
4a38d94dbb
|
more cleanup
|
2 years ago |
jake
|
6f0fa05e3b
|
add client.rs
|
2 years ago |
jake
|
192ff967e6
|
cleanup this refactored mess
|
2 years ago |
jake
|
9843274bd8
|
fix character server/interserver communication
|
2 years ago |
jake
|
fdce44cdd8
|
refactor the rest of the fucking code
|
2 years ago |
jake
|
58c26301bf
|
make ClientLocation Clone-able
|
2 years ago |
jake
|
36261663be
|
new rust version new clippy lints
|
2 years ago |
jake
|
1f5e94ccfb
|
make CharacterLevelTable a global const lookup table cause whynot
|
2 years ago |
jake
|
16a4653360
|
pass EntityGateway clones rather than letting functions borrow
|
2 years ago |
jake
|
4788f707ed
|
track character playtime
|
2 years ago |
andy
|
ee8c80f42f
|
rebasing onto the last refactor ever
|
2 years ago |
andy
|
b80e308cf2
|
room tab info page 1
|
2 years ago |
jake
|
0cd92fd4ac
|
put proper error strings on this struct
|
2 years ago |
jake
|
286b728441
|
split actions into actions+tasks
|
2 years ago |
jake
|
919d509c3a
|
move bank code out of state
|
2 years ago |
jake
|
be5c3ff633
|
move floor code out of state
|
2 years ago |
jake
|
3babc6f4bd
|
move inventory code out of state
|
2 years ago |
jake
|
8f72c6074b
|
move ItemStateAction to its own file
|
2 years ago |
jake
|
fae1ffe55b
|
appease clippy, the tyrant
|
2 years ago |
jake
|
5976030970
|
remove old item manager code
|
2 years ago |
jake
|
9c878ed484
|
refactor tekking
|
2 years ago |
jake
|
ff072ca026
|
enemy drop refactor
|
2 years ago |
jake
|
2775f81cc9
|
fix some meseta-taking things
|
2 years ago |
jake
|
5f4325429e
|
trade refactor
|
2 years ago |
jake
|
6bacdd4fe3
|
selling items
|
2 years ago |
jake
|
eb9fdb485b
|
buy items from shop
|
2 years ago |
jake
|
d3d8d766b8
|
magstuff
|
2 years ago |
jake
|
5be796cb5c
|
clean these functions up a bit
|
2 years ago |
jake
|
4e88f684c5
|
bare minimum item usage stuff
|
2 years ago |
jake
|
657dabca27
|
fix item pickup tests
|
2 years ago |
jake
|
6306120692
|
spacing
|
2 years ago |
jake
|
95195d07e4
|
sort inventory
|
3 years ago |
jake
|
b473af7680
|
I am dumb
|
3 years ago |
jake
|
cf09433df2
|
equipping!
|
3 years ago |
jake
|
7807cf2b27
|
spacing
|
3 years ago |
jake
|
03df819a04
|
bank itemstate stuff
|
3 years ago |
jake
|
94c50c011d
|
entitygateway stuff should take &BankName not BankName
|
3 years ago |
jake
|
bd35481c28
|
the start of a long process of replacing ItemManager
|
3 years ago |
jake
|
1f7086396e
|
wtf happened here
|
3 years ago |
jake
|
646f75d00d
|
move partial drops over to item_state
|
3 years ago |
jake
|
9a2d1945af
|
I was wondering why nightly a week ago was letting me get away with this
|
3 years ago |