jake
|
f09c73611f
|
fix some user setting entity stuff
|
2 years ago |
jake
|
d495ec97f2
|
fix this keyconfig nonsense
|
2 years ago |
jake
|
31ebc1af32
|
actually store meseta bank interaction
|
2 years ago |
jake
|
fe472eaae2
|
lvl value in level up pkt is 0-based
|
2 years ago |
jake
|
0b641424da
|
don't start with 300 meseta in bank
|
2 years ago |
jake
|
f5fea8540e
|
fix problem where item drops were not pickup-able
|
2 years ago |
jake
|
f80e37c438
|
oh forgot to add these migrations
|
2 years ago |
jake
|
58da1f87f6
|
inital drop test
|
2 years ago |
jake
|
220d3e7185
|
update exp tests with new map builder tech
|
2 years ago |
jake
|
bbaf39fa0b
|
rename default_map_variants
|
2 years ago |
jake
|
33b80d7235
|
mapbuilder trait -> just a function
|
2 years ago |
jake
|
b831f9b83b
|
drop table builder
|
2 years ago |
jake
|
e5f13b6cb7
|
why did I make this generic over rng anyway its not like I was ever gonna use that
|
2 years ago |
jake
|
08efcce6f7
|
mapbuilder
|
2 years ago |
jake
|
ab8c5e6688
|
more anyhow
|
2 years ago |
jake
|
a2686e2be8
|
anyhow
|
2 years ago |
jake
|
43579f7058
|
fix postgres stuff to get to a game
|
2 years ago |
jake
|
4f8a75f9d7
|
cleanup
|
2 years ago |
jake
|
fbab8fe5e8
|
cleanup errors
|
2 years ago |
jake
|
dbf73acb8d
|
basic item use infra, with jackolanterns
|
2 years ago |
jake
|
4c2fa8600a
|
missed some magcells, and apparently they stack
|
2 years ago |
jake
|
2483d2242b
|
fix character location rooms
|
2 years ago |
jake
|
2959181873
|
cleanup
|
2 years ago |
jake
|
38070c9dfd
|
simplify the return type of item tasks
|
2 years ago |
jake
|
40046ae991
|
move around uses
|
2 years ago |
jake
|
5c34612afe
|
oh I should probably await that
|
2 years ago |
jake
|
0f876d25bb
|
well that was duplicated I guess
|
2 years ago |
jake
|
e0e68b9ad7
|
impromptu db transaction refactor
|
2 years ago |
jake
|
e6e080004f
|
fix in lobby ship select
|
2 years ago |
jake
|
d671a8ae42
|
map+flatten->flat_map
|
2 years ago |
jake
|
6ced59a730
|
holidays! (with rappies)
|
2 years ago |
jake
|
8700987986
|
actually this can be simplified
|
2 years ago |
jake
|
ed9f951bca
|
cleanup rare enemy generation
|
2 years ago |
jake
|
b42deeede1
|
print out sent packets
|
2 years ago |
jake
|
4a38d94dbb
|
more cleanup
|
2 years ago |
jake
|
6f0fa05e3b
|
add client.rs
|
2 years ago |
jake
|
192ff967e6
|
cleanup this refactored mess
|
2 years ago |
jake
|
4b1ded6f7d
|
clean up new mainloop stuff
|
2 years ago |
jake
|
9843274bd8
|
fix character server/interserver communication
|
2 years ago |
jake
|
3a50cd7ba1
|
fix the standalone binaries
|
2 years ago |
jake
|
fdce44cdd8
|
refactor the rest of the fucking code
|
2 years ago |
jake
|
27931adb5a
|
clippy found some new problems
|
2 years ago |
jake
|
58c26301bf
|
make ClientLocation Clone-able
|
2 years ago |
jake
|
36261663be
|
new rust version new clippy lints
|
2 years ago |
jake
|
91a92870dc
|
use the correct structure this time
|
2 years ago |
jake
|
1f5e94ccfb
|
make CharacterLevelTable a global const lookup table cause whynot
|
2 years ago |
jake
|
e5ff75e367
|
clippy
|
2 years ago |
jake
|
16a4653360
|
pass EntityGateway clones rather than letting functions borrow
|
2 years ago |
jake
|
d6c2e289ff
|
use async mutexes in inmemorygateway and reimplement inmemorygateway transactions
|
2 years ago |
jake
|
4788f707ed
|
track character playtime
|
2 years ago |