48 Commits (1f7dd1eafe9933be8023821ccb961b7e06b4a9e0)

Author SHA1 Message Date
jake 0c074e45ee clippy 1 year ago
jake 318aeeba2b minor room refactor, room db table, add room ids to itemnotes 1 year ago
jake f3682d0b82 clippy 1 year ago
jake 33b80d7235 mapbuilder trait -> just a function 1 year ago
jake b831f9b83b drop table builder 1 year ago
jake e5f13b6cb7 why did I make this generic over rng anyway its not like I was ever gonna use that 1 year ago
jake 08efcce6f7 mapbuilder 1 year ago
jake a2686e2be8 anyhow 1 year ago
jake 6ced59a730 holidays! (with rappies) 2 years ago
jake 192ff967e6 cleanup this refactored mess 2 years ago
jake fdce44cdd8 refactor the rest of the fucking code 2 years ago
andy d04fd87837 error handling. tests! 2 years ago
andy 906132802d random formatting 2 years ago
andy 761e20e374 add quest_group for displaying regular or govt quests 2 years ago
andy d2f2675a45 load quests on room create based on room mode 2 years ago
andy dacbf1eea3 add level requirements for rooms and update tests 3 years ago
andy 309b97cbc2 clean up and set rare monster appear rate to 1/512 3 years ago
andy 39660f0cb8 load rare monster config file each time a room is created 3 years ago
andy c89751aa22 add level requirements for rooms and update tests 3 years ago
jake 1b506e014f clean up last of normal warnings 3 years ago
jake 53ec82d9eb lint src/ship/* 3 years ago
jake 498cf4ef43 remove panic when failing to load a battle param 4 years ago
jake d08db622e2 shops! 4 years ago
jake 1d78f3dd08 rename dumb thing to something slightly less dumb 4 years ago
jake ed1324b811 handle quests remapping floor ids to different areas 4 years ago
Andy Newjack 60cecc8b61 initial ep2,4 maps + offline for all eps. 4 years ago
jake 07a91436b4 add ep1 battleparam 4 years ago
jake 35dd503d14 quests! 4 years ago
jake ac28354dd7 redo items to account for client ignoring the assigned item_id and using its own. also item picking up 4 years ago
jake 9a721e0980 item structure overhaul 4 years ago
Andy Newjack e255b43c10 hella warnings cleanup pt 1. remove unused imports, allow deadcode and unused results 4 years ago
jake 628ad056b4 functions to create room joining packets 4 years ago
jake 28b7d89b42 show dialog when trying to join room with a bursting player 4 years ago
jake 3d9e868183 add random seed to roomstate 4 years ago
jake fd33fa751a problem: initializing the drop table blows up the stack no matter how 4 years ago
jake a6c8c959fc foreshadowing 4 years ago
Andy Newjack 38b0cac09b get player counts for room lists 4 years ago
andy eef2178df8 cleanup and fix errors. still need to get room player counts 4 years ago
Andy Newjack 7f95f7e793 room list req/resp functions 4 years ago
Andy Newjack f11ee7f53f wip. initial room list stuff 4 years ago
jake 513d46c213 drop table initial code + weapon drops 4 years ago
jake 2cd0a32c0f load free map monster data and send to client the free map list 4 years ago
jake a0a0c38d66 RoomMode helper functions 4 years ago
jake 0f3c61133c fix Episode::from_bytes 4 years ago
jake 3b9f6dc087 trim nulls off end of utf16 converted strings (and fix a test) 4 years ago
jake 06e6888dbc save room name as string 4 years ago
jake dbba6ff866 0x8A room name req pkts 4 years ago
jake a2b86f2996 forgot to add room.rs 4 years ago