jake
|
f38e3357f4
|
move room packet handlers to own file
|
5 years ago |
jake
|
4a01beb9e8
|
move validate_login
|
5 years ago |
jake
|
881b7c8e46
|
begin moving packet handlers to own module, send_player_to_lobby
|
5 years ago |
Andy Newjack
|
ffd782ccce
|
use skin, not costume, for mag colors
|
5 years ago |
Andy Newjack
|
d978d671a2
|
dont build huge things we aren't bob the builder
|
5 years ago |
Andy Newjack
|
37b19ef3ad
|
make quick tech menu not all foie
|
5 years ago |
Andy Newjack
|
ff2ae85299
|
add mag colors
|
5 years ago |
Andy Newjack
|
4fae76928d
|
add default palette and symbol chats
|
5 years ago |
jake
|
28b7d89b42
|
show dialog when trying to join room with a bursting player
|
5 years ago |
jake
|
c208443d97
|
join rooms
|
5 years ago |
jake
|
1597722ed2
|
remove unneeded print
|
5 years ago |
jake
|
3d9e868183
|
add random seed to roomstate
|
5 years ago |
jake
|
6c84fb2f1e
|
add drop table init test
|
5 years ago |
jake
|
d59ec43f6e
|
fix monster names
|
5 years ago |
jake
|
f1841f6f7f
|
properly load monster_dar.toml
|
5 years ago |
jake
|
07a1712f4d
|
fix some item names
|
5 years ago |
jake
|
fd33fa751a
|
problem: initializing the drop table blows up the stack no matter how
large I make it
solution: put it on the goddamn heap
|
5 years ago |
Andy Newjack
|
332f22f34e
|
weapon % fix v2 and give the level 199 guy a 100h hell gun
|
5 years ago |
Andy Newjack
|
895891fabc
|
oops forgot to handle missing specials
|
5 years ago |
Andy Newjack
|
a2dca1d5fe
|
send all the weapon bytes
|
5 years ago |
jake
|
a6c8c959fc
|
foreshadowing
|
5 years ago |
jake
|
9c643e2aae
|
use ClientLocation refactor
|
5 years ago |
jake
|
c846bca599
|
ClientLocation refactor
|
5 years ago |
jake
|
0cf0022bf9
|
StackedItem -> ItemInstance, add Meseta
|
5 years ago |
jake
|
1279fedfee
|
MapVariantType -> MapArea
|
5 years ago |
jake
|
8d86cf3088
|
mag naming
|
5 years ago |
jake
|
b21603c1d7
|
mag feeding charts
|
5 years ago |
jake
|
ae9fdce663
|
apparently theres only 5 forest1s
|
5 years ago |
jake
|
d9f88d55a2
|
use New variants of entities for creation
|
5 years ago |
jake
|
b39ee6c0f3
|
use Option for entity primary keys
|
5 years ago |
jake
|
6b1ef41bd0
|
UserAccount/UserSettings/GuildCardData -> *Entities
|
5 years ago |
jake
|
44c35f350d
|
Item -> ItemEntity
|
5 years ago |
jake
|
0954d85e5a
|
CharacterEntityId
|
5 years ago |
jake
|
de8f44f269
|
andy what were you doing
make guild card sending much more sane
|
5 years ago |
jake
|
bf595f9693
|
Character -> CharacterEntity
|
5 years ago |
jake
|
620bcade7b
|
itemdetail -> itemdroptype for drops
|
5 years ago |
jake
|
a7434346db
|
move equipped flag to itemlocation::inventory
|
5 years ago |
jake
|
0d42c0ede0
|
add box drops
|
5 years ago |
jake
|
89aab63f86
|
fix tool table config loading
|
5 years ago |
jake
|
979636a4c4
|
load map object files
|
5 years ago |
jake
|
2f2e9e5c5c
|
add missing enemies
|
5 years ago |
jake
|
3e9cf6677f
|
fix weapon names+extra spaces
|
5 years ago |
jake
|
3600197993
|
fix tool names
|
5 years ago |
jake
|
9cf2979777
|
fix case on unit names
|
5 years ago |
jake
|
cfa31736c6
|
rare drops
|
5 years ago |
jake
|
e41f79f41a
|
tech drops
|
5 years ago |
jake
|
9a1feb8836
|
mags!
|
5 years ago |
jake
|
6a27d1b639
|
switch fomar/ramarl
|
5 years ago |
jake
|
359120de07
|
redo active item stuff
|
5 years ago |
Andy Newjack
|
648fdfc0ec
|
rename function
|
5 years ago |