576 Commits (f5c71ced17d3ad6fe58f7b875aa6ae0838ec1aa2)

Author SHA1 Message Date
jake 6370a11615 add armor drop table 5 years ago
jake 513d46c213 drop table initial code + weapon drops 5 years ago
Andy Newjack ef90220c0c remove comments 5 years ago
Andy Newjack 37b892f5dc view info board 5 years ago
jake c65994fb7b add unit structure 5 years ago
Andy Newjack a55d3694d9 players can write and save their own infoboards 5 years ago
Andy Newjack ee640b7a00 update_config so players can save palette changes 5 years ago
jake 2cd0a32c0f load free map monster data and send to client the free map list 5 years ago
jake a0a0c38d66 RoomMode helper functions 5 years ago
jake 0f3c61133c fix Episode::from_bytes 5 years ago
jake 79686eaee6 implement RawMonster::from_raw 5 years ago
jake 03452fef87 use u32 for rawmonsterdata fields 5 years ago
jake 40479cc7cc fix tests 5 years ago
jake f3e6b1e63e initial item enums, move logic from libpso to elseware 5 years ago
jake c2a13536a8 init map code 5 years ago
jake 7e617fe956 init monster code 5 years ago
jake 3b9f6dc087 trim nulls off end of utf16 converted strings (and fix a test) 5 years ago
jake 28a30cb06f properly show techs and new FOs start with foie 1 5 years ago
jake a74941441b use proper data structs that convert to what pso wants 5 years ago
jake 93426dc52a async! 5 years ago
jake 8f421c963b remove unneeded warn messages 5 years ago
jake 06e6888dbc save room name as string 5 years ago
jake eb3d86a20a I keep forgetting to add files to git 5 years ago
jake 2010222c9b implement db backing for items and send them to client 5 years ago
jake dbba6ff866 0x8A room name req pkts 5 years ago
jake 5f2cb01bd6 fix room creation, remove char from lobby on creation 5 years ago
jake e451eb88b5 remove player from area when they leave 5 years ago
jake 272be2db74 ServerState on_disconnect 5 years ago
jake fd3168e9f9 option filters: is_none -> is_some 5 years ago
jake a2b86f2996 forgot to add room.rs 5 years ago
jake 3fd89664d7 initial room creation logic 5 years ago
jake c2ceb034d8 add clientlocation functions 5 years ago
andy de199c4d80 remove manual padding. handled in libpso now 5 years ago
andy e0da49d048 moved padding logic to libpso, changed return type from Box to Result 5 years ago
andy bbd7aeff2a clean up 5 years ago
andy 903a2b283f initial chat packets. wip 5 years ago
jake c8dd57edb4 use user id for guildcard number 5 years ago
jake 8c4ea9b0d1 lobby joining 5 years ago
jake 7808bf831c direct message packet 5 years ago
jake 161c0c94f8 location overhaul 5 years ago
jake 6e1cc9a2c0 send inventory to player 5 years ago
jake 628d804be6 send ship name to client 5 years ago
jake dd3038745d send char stats to player 5 years ago
jake 4b2c7d299e add char level table structs to ships 5 years ago
jake 11b51e97a2 echo Message packets to other clients in the room 5 years ago
jake f149bb4dea move ClientState instantiate from connect to valid login 5 years ago
jake 091bf7088e fire me 5 years ago
jake 4df6fa4466 hahah how did I put this in the wrong struct 5 years ago
jake daad33ed1e send keyconfig to user on connection 5 years ago
jake d1dbd8d043 ClientLocation struct 5 years ago