jake
|
6370a11615
|
add armor drop table
|
5 years ago |
jake
|
513d46c213
|
drop table initial code + weapon drops
|
5 years ago |
Andy Newjack
|
ef90220c0c
|
remove comments
|
5 years ago |
Andy Newjack
|
37b892f5dc
|
view info board
|
5 years ago |
jake
|
c65994fb7b
|
add unit structure
|
5 years ago |
Andy Newjack
|
a55d3694d9
|
players can write and save their own infoboards
|
5 years ago |
Andy Newjack
|
ee640b7a00
|
update_config so players can save palette changes
|
5 years ago |
jake
|
2cd0a32c0f
|
load free map monster data and send to client the free map list
|
5 years ago |
jake
|
a0a0c38d66
|
RoomMode helper functions
|
5 years ago |
jake
|
0f3c61133c
|
fix Episode::from_bytes
|
5 years ago |
jake
|
79686eaee6
|
implement RawMonster::from_raw
|
5 years ago |
jake
|
03452fef87
|
use u32 for rawmonsterdata fields
|
5 years ago |
jake
|
40479cc7cc
|
fix tests
|
5 years ago |
jake
|
f3e6b1e63e
|
initial item enums, move logic from libpso to elseware
|
5 years ago |
jake
|
c2a13536a8
|
init map code
|
5 years ago |
jake
|
7e617fe956
|
init monster code
|
5 years ago |
jake
|
3b9f6dc087
|
trim nulls off end of utf16 converted strings (and fix a test)
|
5 years ago |
jake
|
28a30cb06f
|
properly show techs and new FOs start with foie 1
|
5 years ago |
jake
|
a74941441b
|
use proper data structs that convert to what pso wants
|
5 years ago |
jake
|
93426dc52a
|
async!
|
5 years ago |
jake
|
8f421c963b
|
remove unneeded warn messages
|
5 years ago |
jake
|
06e6888dbc
|
save room name as string
|
5 years ago |
jake
|
eb3d86a20a
|
I keep forgetting to add files to git
|
5 years ago |
jake
|
2010222c9b
|
implement db backing for items and send them to client
|
5 years ago |
jake
|
dbba6ff866
|
0x8A room name req pkts
|
5 years ago |
jake
|
5f2cb01bd6
|
fix room creation, remove char from lobby on creation
|
5 years ago |
jake
|
e451eb88b5
|
remove player from area when they leave
|
5 years ago |
jake
|
272be2db74
|
ServerState on_disconnect
|
5 years ago |
jake
|
fd3168e9f9
|
option filters: is_none -> is_some
|
5 years ago |
jake
|
a2b86f2996
|
forgot to add room.rs
|
5 years ago |
jake
|
3fd89664d7
|
initial room creation logic
|
5 years ago |
jake
|
c2ceb034d8
|
add clientlocation functions
|
5 years ago |
andy
|
de199c4d80
|
remove manual padding. handled in libpso now
|
5 years ago |
andy
|
e0da49d048
|
moved padding logic to libpso, changed return type from Box to Result
|
5 years ago |
andy
|
bbd7aeff2a
|
clean up
|
5 years ago |
andy
|
903a2b283f
|
initial chat packets. wip
|
5 years ago |
jake
|
c8dd57edb4
|
use user id for guildcard number
|
5 years ago |
jake
|
8c4ea9b0d1
|
lobby joining
|
5 years ago |
jake
|
7808bf831c
|
direct message packet
|
5 years ago |
jake
|
161c0c94f8
|
location overhaul
|
5 years ago |
jake
|
6e1cc9a2c0
|
send inventory to player
|
5 years ago |
jake
|
628d804be6
|
send ship name to client
|
5 years ago |
jake
|
dd3038745d
|
send char stats to player
|
5 years ago |
jake
|
4b2c7d299e
|
add char level table structs to ships
|
5 years ago |
jake
|
11b51e97a2
|
echo Message packets to other clients in the room
|
5 years ago |
jake
|
f149bb4dea
|
move ClientState instantiate from connect to valid login
|
5 years ago |
jake
|
091bf7088e
|
fire me
|
5 years ago |
jake
|
4df6fa4466
|
hahah how did I put this in the wrong struct
|
5 years ago |
jake
|
daad33ed1e
|
send keyconfig to user on connection
|
5 years ago |
jake
|
d1dbd8d043
|
ClientLocation struct
|
5 years ago |