jake
|
3dd25c3222
|
merge conflict
|
4 years ago |
jake
|
8717024694
|
move errors to anyhow to get backtraces
|
4 years ago |
jake
|
a3413083b6
|
add auth for interserver connections
|
4 years ago |
jake
|
5e9a94081c
|
remove unwrap
|
4 years ago |
jake
|
ce3e58d459
|
remove unwraps in ship on_disconnect
|
4 years ago |
andy
|
6d4f5ae8f6
|
enumerate after filtering and add test
|
4 years ago |
andy
|
45d9b82598
|
sort items packets and dont equip multiple items in main it's confusing
|
4 years ago |
jake
|
b517fb561c
|
fix some things
|
4 years ago |
jake
|
bacf309978
|
on_connect/on_disconnect return results
|
4 years ago |
jake
|
c802bceb3c
|
prevent double logins
|
4 years ago |
jake
|
05596cec4f
|
change serverstate on_connect and on_disconnect to async
|
4 years ago |
jake
|
b3e0674ca5
|
fix more tests + fix warnings
|
4 years ago |
jake
|
2351b31125
|
entitygateway uses results for its functions now
|
4 years ago |
andy
|
48abf4533f
|
player can (un)equip things now
|
4 years ago |
andy
|
db23a9794e
|
options saved to character!
|
4 years ago |
andy
|
62e5a966f6
|
options saved to character!
|
4 years ago |
jake
|
4434c42eaa
|
full char data packet
|
4 years ago |
jake
|
d08db622e2
|
shops!
|
4 years ago |
jake
|
2dde4d5716
|
mag feeding
|
4 years ago |
jake
|
982966e679
|
fix tests
|
4 years ago |
jake
|
c8059edb42
|
move interserver handler from login -> character and handle new ship messages
|
4 years ago |
jake
|
2926938201
|
add InterserverActor trait for cross-server communication
|
4 years ago |
andy
|
92bc0f2466
|
handle hospital visits
|
4 years ago |
jake
|
1867fee78b
|
add bank depositing
|
4 years ago |
Andy Newjack
|
14089a197c
|
dont forget to send client location packets to other clients
|
4 years ago |
jake
|
344cfc6dc4
|
i t e m r e f a c t o r
also some bank functionality
|
4 years ago |
jake
|
f7b91772b0
|
another item refactor (plus tool usage)
|
4 years ago |
andy
|
e7bb51b045
|
handle charge attack packet. works for regular weapons and vjaya (#179)
Co-authored-by: Andy Newjack <andynewjack@protonmail.com>
|
4 years ago |
Andy Newjack
|
b1b387c3ae
|
consistency
|
4 years ago |
Andy Newjack
|
993c81a162
|
keep track of player's position
|
4 years ago |
jake
|
5097d4292b
|
exp gain
|
4 years ago |
jake
|
8d49c50cc5
|
async EntityGateway
|
4 years ago |
jake
|
78a5e0963b
|
add a bunch of item manager tests
|
4 years ago |
jake
|
3cb5df4577
|
message/direct_message return a result
|
4 years ago |
jake
|
c26bc895da
|
fix picking up stacked items messing up inventory count
|
4 years ago |
jake
|
51dc531330
|
fix warnings
|
5 years ago |
jake
|
1954225d34
|
less unwraps in quest loading
|
5 years ago |
jake
|
2580004e07
|
cleanup done_bursting
|
5 years ago |
jake
|
35dd503d14
|
quests!
|
5 years ago |
Andy Newjack
|
94a1893a03
|
load_character for item_manager to not crash when client leaves a room
|
5 years ago |
Andy Newjack
|
629b53586d
|
hook up box drops, add specific box drops, and item-from-bytes functions
|
5 years ago |
Andy Newjack
|
dcc5b57b8e
|
box drops working and load correct city file
|
5 years ago |
jake
|
25f342b510
|
drop partial stacks of items/meseta
|
5 years ago |
jake
|
efba98124c
|
this changed in libpso
|
5 years ago |
jake
|
ac28354dd7
|
redo items to account for client ignoring the assigned item_id and using its own. also item picking up
|
5 years ago |
jake
|
9a721e0980
|
item structure overhaul
also, item pickup
|
5 years ago |
Andy Newjack
|
e95270539b
|
forgot to underscore
|
5 years ago |
Andy Newjack
|
5393baeca7
|
remove unused infoboard packet
|
5 years ago |
Andy Newjack
|
e255b43c10
|
hella warnings cleanup pt 1. remove unused imports, allow deadcode and unused results
|
5 years ago |
Andy Newjack
|
49849e7904
|
assume get neighbours was successful
|
5 years ago |