jake
|
cf2bac4ccb
|
clippy cleanup
|
12 months ago |
jake
|
cd1476796e
|
break out the rest of everything into its own crate
|
12 months ago |
jake
|
d158ac1d7f
|
break out entity and maps into separate crates
|
12 months ago |
jake
|
683ecc9383
|
clippy
|
2 years ago |
jake
|
dafd56cd8e
|
minor room refactor, room db table, add room ids to itemnotes
|
2 years ago |
jake
|
f3682d0b82
|
clippy
|
2 years ago |
jake
|
33b80d7235
|
mapbuilder trait -> just a function
|
2 years ago |
jake
|
b831f9b83b
|
drop table builder
|
2 years ago |
jake
|
e5f13b6cb7
|
why did I make this generic over rng anyway its not like I was ever gonna use that
|
2 years ago |
jake
|
08efcce6f7
|
mapbuilder
|
2 years ago |
jake
|
a2686e2be8
|
anyhow
|
2 years ago |
jake
|
6ced59a730
|
holidays! (with rappies)
|
2 years ago |
jake
|
192ff967e6
|
cleanup this refactored mess
|
2 years ago |
jake
|
fdce44cdd8
|
refactor the rest of the fucking code
|
2 years ago |
andy
|
d04fd87837
|
error handling. tests!
|
3 years ago |
andy
|
906132802d
|
random formatting
|
3 years ago |
andy
|
761e20e374
|
add quest_group for displaying regular or govt quests
|
3 years ago |
andy
|
d2f2675a45
|
load quests on room create based on room mode
|
3 years ago |
andy
|
dacbf1eea3
|
add level requirements for rooms and update tests
|
3 years ago |
andy
|
309b97cbc2
|
clean up and set rare monster appear rate to 1/512
|
3 years ago |
andy
|
39660f0cb8
|
load rare monster config file each time a room is created
|
3 years ago |
andy
|
c89751aa22
|
add level requirements for rooms and update tests
|
3 years ago |
jake
|
1b506e014f
|
clean up last of normal warnings
|
3 years ago |
jake
|
53ec82d9eb
|
lint src/ship/*
|
3 years ago |
jake
|
498cf4ef43
|
remove panic when failing to load a battle param
|
4 years ago |
jake
|
d08db622e2
|
shops!
|
4 years ago |
jake
|
1d78f3dd08
|
rename dumb thing to something slightly less dumb
|
4 years ago |
jake
|
ed1324b811
|
handle quests remapping floor ids to different areas
|
4 years ago |
Andy Newjack
|
60cecc8b61
|
initial ep2,4 maps + offline for all eps.
|
4 years ago |
jake
|
07a91436b4
|
add ep1 battleparam
|
4 years ago |
jake
|
35dd503d14
|
quests!
|
5 years ago |
jake
|
ac28354dd7
|
redo items to account for client ignoring the assigned item_id and using its own. also item picking up
|
5 years ago |
jake
|
9a721e0980
|
item structure overhaul
also, item pickup
|
5 years ago |
Andy Newjack
|
e255b43c10
|
hella warnings cleanup pt 1. remove unused imports, allow deadcode and unused results
|
5 years ago |
jake
|
628ad056b4
|
functions to create room joining packets
|
5 years ago |
jake
|
28b7d89b42
|
show dialog when trying to join room with a bursting player
|
5 years ago |
jake
|
3d9e868183
|
add random seed to roomstate
|
5 years ago |
jake
|
fd33fa751a
|
problem: initializing the drop table blows up the stack no matter how
large I make it
solution: put it on the goddamn heap
|
5 years ago |
jake
|
a6c8c959fc
|
foreshadowing
|
5 years ago |
Andy Newjack
|
38b0cac09b
|
get player counts for room lists
|
5 years ago |
andy
|
eef2178df8
|
cleanup and fix errors. still need to get room player counts
|
5 years ago |
Andy Newjack
|
7f95f7e793
|
room list req/resp functions
|
5 years ago |
Andy Newjack
|
f11ee7f53f
|
wip. initial room list stuff
|
5 years ago |
jake
|
513d46c213
|
drop table initial code + weapon drops
|
5 years ago |
jake
|
2cd0a32c0f
|
load free map monster data and send to client the free map list
|
5 years ago |
jake
|
a0a0c38d66
|
RoomMode helper functions
|
5 years ago |
jake
|
0f3c61133c
|
fix Episode::from_bytes
|
5 years ago |
jake
|
3b9f6dc087
|
trim nulls off end of utf16 converted strings (and fix a test)
|
5 years ago |
jake
|
06e6888dbc
|
save room name as string
|
5 years ago |
jake
|
dbba6ff866
|
0x8A room name req pkts
|
5 years ago |