andy
|
48abf4533f
|
player can (un)equip things now
|
4 years ago |
jake
|
a148d96adc
|
slots need to be updated when an item leaves inventory
|
4 years ago |
jake
|
4989ecaa7c
|
formatting
|
4 years ago |
jake
|
d8c6dd817e
|
add derives to item structs, make some things public
|
4 years ago |
andy
|
db23a9794e
|
options saved to character!
|
4 years ago |
andy
|
62e5a966f6
|
options saved to character!
|
4 years ago |
jake
|
4434c42eaa
|
full char data packet
|
4 years ago |
jake
|
cebb6a5f31
|
handle case where items are removed from shop after buying
|
4 years ago |
jake
|
d08db622e2
|
shops!
|
4 years ago |
jake
|
64040d55a2
|
and another!
|
4 years ago |
jake
|
32d30d38ec
|
off by one errors sure are nice
the item gets added to the vec before len is calculated, and since its
0-indexed we want to subtract 1
|
4 years ago |
jake
|
b94dcb62d0
|
tool shop pricing
|
4 years ago |
jake
|
1e18d5729b
|
default to high price rather than zero
|
4 years ago |
jake
|
8a9ced09ea
|
armor shop pricing
|
4 years ago |
jake
|
52d4fe8495
|
weapon shop prices
|
4 years ago |
jake
|
c13c071946
|
weapon stats
|
4 years ago |
jake
|
514e18fff3
|
armor shop
|
4 years ago |
jake
|
80f50c49cc
|
small fixes in weapon shop
|
4 years ago |
jake
|
991a71e1ca
|
tool shop
|
4 years ago |
jake
|
65208cddba
|
weapon shop
|
4 years ago |
jake
|
acd4e57d1d
|
implement rest of mag cells
|
4 years ago |
jake
|
d567c50216
|
mag cells
|
4 years ago |
andy
|
27a87ffe96
|
fix esweap type + special numbering. add to other files and tests
|
4 years ago |
jake
|
ebdd4b28de
|
actually this makes more sense
|
4 years ago |
jake
|
23bc39b5bf
|
move tool usage logic into own file
|
4 years ago |
jake
|
50c5699f34
|
handle mags changing owners
|
4 years ago |
jake
|
2dde4d5716
|
mag feeding
|
4 years ago |
jake
|
15b4732981
|
item helper methods
|
4 years ago |
jake
|
f583b25176
|
hide mag struct internals
|
4 years ago |
jake
|
031f3bba23
|
add modifiers to weapon+armor+mag
|
4 years ago |
jake
|
982966e679
|
fix tests
|
4 years ago |
jake
|
c8059edb42
|
move interserver handler from login -> character and handle new ship messages
|
4 years ago |
jake
|
2926938201
|
add InterserverActor trait for cross-server communication
|
4 years ago |
andy
|
92bc0f2466
|
handle hospital visits
|
4 years ago |
jake
|
1d78f3dd08
|
rename dumb thing to something slightly less dumb
|
4 years ago |
jake
|
5637f49364
|
misc formatting
|
4 years ago |
jake
|
ed1324b811
|
handle quests remapping floor ids to different areas
|
4 years ago |
jake
|
f8d249380c
|
remove unused use statements
|
4 years ago |
jake
|
6a8fccd360
|
split map.rs into a module
|
4 years ago |
Andy Newjack
|
4726804661
|
add pw4 quest and tower/seaside night maps
|
4 years ago |
Andy Newjack
|
a0680b0e85
|
add tower and seaside night to ep2
|
4 years ago |
jake
|
4187e93455
|
withdraw from bank
|
4 years ago |
jake
|
0dca90ff5a
|
send deposit packets to correct clients
|
4 years ago |
jake
|
1867fee78b
|
add bank depositing
|
4 years ago |
jake
|
755ff575cc
|
probably trying too hard
|
4 years ago |
Andy Newjack
|
14089a197c
|
dont forget to send client location packets to other clients
|
4 years ago |
Andy Newjack
|
7a37bb502e
|
PlayerChangedFloor doesn't contain the right map area
|
4 years ago |
Andy Newjack
|
da693b9c3c
|
add default bank item. dont crash if dropping all meseta. rename area to map_area and change from u32 to u16
|
4 years ago |
Andy Newjack
|
3bcd1f4435
|
andy ur dumb xd. ep4 maps load now
|
4 years ago |
Andy Newjack
|
196746dae7
|
ep1 offline mode fix for f1, f2. debug cleanup. ep4 map testing notes
|
4 years ago |