169 Commits

Author SHA1 Message Date
555171d11d server unequips units now. formatting and cleanup unuseds. fix merge conflict 2020-10-26 23:14:06 -03:00
48abf4533f player can (un)equip things now 2020-10-26 23:05:25 -03:00
4989ecaa7c formatting 2020-10-07 19:24:46 -06:00
db23a9794e options saved to character! 2020-10-02 22:41:53 -03:00
cebb6a5f31 handle case where items are removed from shop after buying 2020-09-27 20:30:37 -06:00
d08db622e2 shops! 2020-09-27 18:16:27 -06:00
ebdd4b28de actually this makes more sense 2020-09-05 22:06:39 -06:00
23bc39b5bf move tool usage logic into own file 2020-09-05 21:10:12 -06:00
2dde4d5716 mag feeding 2020-08-31 23:46:15 -06:00
92bc0f2466 handle hospital visits 2020-08-11 17:17:24 -03:00
5637f49364 misc formatting 2020-08-04 19:50:58 -06:00
ed1324b811 handle quests remapping floor ids to different areas 2020-08-04 19:50:30 -06:00
4187e93455 withdraw from bank 2020-07-29 08:34:19 -06:00
0dca90ff5a send deposit packets to correct clients 2020-07-29 08:34:19 -06:00
1867fee78b add bank depositing 2020-07-29 08:34:19 -06:00
23448ffcdb Merge pull request 'map_area' (#191) from map_area into master 2020-07-28 01:00:19 -04:00
14089a197c dont forget to send client location packets to other clients 2020-07-27 19:28:50 -03:00
7a37bb502e PlayerChangedFloor doesn't contain the right map area 2020-07-25 22:31:00 -03:00
da693b9c3c add default bank item. dont crash if dropping all meseta. rename area to map_area and change from u32 to u16 2020-07-25 15:17:18 -03:00
1474c91dcd fix warnings 2020-07-19 14:50:52 -06:00
344cfc6dc4 i t e m r e f a c t o r
also some bank functionality
2020-07-19 14:14:07 -06:00
f7b91772b0 another item refactor (plus tool usage) 2020-06-29 20:41:44 -06:00
e7bb51b045 handle charge attack packet. works for regular weapons and vjaya (#179)
Co-authored-by: Andy Newjack <andynewjack@protonmail.com>
2020-06-29 22:40:26 -04:00
b1b387c3ae consistency 2020-06-08 13:19:36 -03:00
993c81a162 keep track of player's position 2020-06-07 18:33:36 -03:00
fe85c8081e warnings 2020-06-06 08:46:02 -06:00
32bb021a94 don't give full exp for not last hit 2020-06-05 22:19:20 -06:00
5097d4292b exp gain 2020-06-05 22:12:44 -06:00
8d49c50cc5 async EntityGateway 2020-06-02 18:51:18 -06:00
ddee920080 fix bug where picking up a stack caused 2x that item to be picked up 2020-05-30 11:24:15 -06:00
78a5e0963b add a bunch of item manager tests 2020-05-30 10:30:39 -06:00
51dc531330 fix warnings 2020-05-25 10:03:25 -06:00
fd221ab6a2 use builder::quest 2020-05-25 08:44:56 -06:00
2580004e07 cleanup done_bursting 2020-05-25 08:44:56 -06:00
35dd503d14 quests! 2020-05-25 08:44:50 -06:00
1bd10f4bb8 Merge pull request 'box_drops' (#155) from box_drops into master
Reviewed-by: jake <jake@sharnoth.com>
2020-05-24 18:02:54 -04:00
94a1893a03 load_character for item_manager to not crash when client leaves a room 2020-05-23 12:33:28 -03:00
629b53586d hook up box drops, add specific box drops, and item-from-bytes functions 2020-05-22 18:58:51 -03:00
dcc5b57b8e box drops working and load correct city file 2020-05-15 13:48:16 -03:00
25f342b510 drop partial stacks of items/meseta 2020-05-14 23:38:18 -06:00
678dd879d5 this changed in libpso2 2020-05-14 09:46:59 -06:00
efba98124c this changed in libpso 2020-05-14 09:45:05 -06:00
ac28354dd7 redo items to account for client ignoring the assigned item_id and using its own. also item picking up 2020-05-13 22:32:30 -06:00
25d5658042 don't double count picked up meseta 2020-05-06 07:51:29 -06:00
c3f474e34d remove commented out code 2020-05-05 22:16:15 -06:00
9a721e0980 item structure overhaul
also, item pickup
2020-05-05 22:13:45 -06:00
5393baeca7 remove unused infoboard packet 2020-05-03 13:54:14 -03:00
e255b43c10 hella warnings cleanup pt 1. remove unused imports, allow deadcode and unused results 2020-05-02 22:08:37 -03:00
c8a6823b82 remove unwraps 2020-04-30 01:08:09 -03:00
49aee7af26 remove rooms when player disconnects 2020-04-29 23:57:09 -03:00