jake
|
009f0ef470
|
reorder function
|
3 years ago |
jake
|
3ceff90f98
|
missed fixing these
|
3 years ago |
jake
|
9c28bd6a81
|
move drop item over to item_state
|
3 years ago |
jake
|
5bfde260c8
|
add/move stuff around for itemstate
|
3 years ago |
jake
|
11bc777a51
|
add item_state to ShipState
|
3 years ago |
jake
|
12fd799278
|
add character_id to ItemNote::PlayerDrop
|
3 years ago |
jake
|
69a9824b9c
|
cool I can simplify this now
|
3 years ago |
jake
|
ab031e41a3
|
mostly appease clippy
|
3 years ago |
jake
|
5673a46e3f
|
cleanup
|
3 years ago |
jake
|
11b5898637
|
move item state action functions to new file
|
3 years ago |
jake
|
71dc20671b
|
remove boxes from ItemStateAction structs to remove need for static lifetimes
|
3 years ago |
jake
|
2b4c9885ee
|
don't need static for with_transaction
|
3 years ago |
jake
|
e5167ce5e0
|
move EntityGatewayTransaction to end of file
|
3 years ago |
jake
|
a27956cbdf
|
cleanup
|
3 years ago |
jake
|
4818896093
|
redundant bit of code
|
3 years ago |
jake
|
a7491a2037
|
remove unused use
|
3 years ago |
jake
|
1ef0231d93
|
initial ItemState
|
3 years ago |
jake
|
283688832b
|
redo this cause entitygateway isnt Clone anymore
|
3 years ago |
jake
|
3c62587e7e
|
add transactions!
|
3 years ago |
jake
|
c7d46d9ff8
|
make all entitygateway functions take &mut self, move postgres functions to separate function for future use
|
3 years ago |
andy
|
74e54935ad
|
thanks clippy you are the best
|
2 years ago |
andy
|
4202ef8ff7
|
handle rooms that close after downloading the room list in the lobby
|
2 years ago |
andy
|
e349a41b16
|
room tab info page 1
|
2 years ago |
andy
|
1af69800ed
|
add new arg for new_user_character and fix tests. add keyboard config tests. fix and clean up warnings in test files
|
3 years ago |
andy
|
d04fd87837
|
error handling. tests!
|
3 years ago |
andy
|
a6662d4d5f
|
andy vs clippy round 7
|
3 years ago |
andy
|
906132802d
|
random formatting
|
3 years ago |
andy
|
761e20e374
|
add quest_group for displaying regular or govt quests
|
3 years ago |
andy
|
d2f2675a45
|
load quests on room create based on room mode
|
3 years ago |
andy
|
388232b643
|
PArmss -> PArms
|
3 years ago |
andy
|
bb2b62fdc9
|
andy vs. clippy round 6
|
3 years ago |
andy
|
7102ee7e6d
|
formatting
|
3 years ago |
andy
|
b3e7d2b4b5
|
characters can save kbm/gamepad configs
|
3 years ago |
andy
|
0b8aef3b8c
|
start setting up keyboard config stuff
|
4 years ago |
jake
|
51d706fc65
|
clippy demands more
|
3 years ago |
jake
|
ea4c085dfd
|
satiate the clip's hunger for properness
|
3 years ago |
jake
|
ed8bcbc812
|
everything into the inventory
|
3 years ago |
jake
|
8b776a5906
|
ok turns out walletfull is a real thing
|
3 years ago |
jake
|
a6e50555de
|
appease the clip
|
3 years ago |
jake
|
22f630f562
|
properly set item_id after a trade serverside
|
3 years ago |
andy
|
27a6c9a136
|
creating rooms with difficulties is bad for selling tests?
|
3 years ago |
andy
|
7c85199e4c
|
andy vs. clippy round 3
|
4 years ago |
andy
|
fef3b94732
|
cleanup
|
4 years ago |
andy
|
cd8ebc23a0
|
imagine being level 0
|
4 years ago |
andy
|
f29b59507a
|
don't expect people to remember null in Rust
|
4 years ago |
andy
|
bb5d157439
|
missing nuls is too advanced for the client?
|
4 years ago |
andy
|
dacbf1eea3
|
add level requirements for rooms and update tests
|
4 years ago |
jake
|
81916d1f57
|
TRADING JUST IN TIME TO BARELY MISS XMAS
|
3 years ago |
jake
|
ecf1f23c6c
|
fix tests
|
3 years ago |
jake
|
9c34baeb26
|
meseta refactor
|
3 years ago |