jake
|
b517fb561c
|
fix some things
|
4 years ago |
jake
|
bacf309978
|
on_connect/on_disconnect return results
|
4 years ago |
jake
|
cae89cd2ac
|
get_items_by_character takes character id not character entity
|
4 years ago |
jake
|
c802bceb3c
|
prevent double logins
|
4 years ago |
jake
|
05596cec4f
|
change serverstate on_connect and on_disconnect to async
|
4 years ago |
jake
|
a14aee4e29
|
handle unactivated accounts in the correct spot
|
4 years ago |
jake
|
b3e0674ca5
|
fix more tests + fix warnings
|
4 years ago |
jake
|
0db9a73849
|
check if an account is activated before allowing a login
|
4 years ago |
jake
|
2351b31125
|
entitygateway uses results for its functions now
|
4 years ago |
andy
|
a95bcf35c8
|
andypls
|
4 years ago |
andy
|
67e96d33db
|
why did i shuffle this
|
4 years ago |
andy
|
f3e7599975
|
some comments and tests
|
4 years ago |
andy
|
e256423dfa
|
remove comments and don't be canadian
|
4 years ago |
andy
|
790668f6f7
|
add unit armour slots. equip the unit into the right slot and save correctly
|
4 years ago |
andy
|
555171d11d
|
server unequips units now. formatting and cleanup unuseds. fix merge conflict
|
4 years ago |
andy
|
6c33c7ec9b
|
dont delete items when unequipping
|
4 years ago |
andy
|
48abf4533f
|
player can (un)equip things now
|
4 years ago |
jake
|
a148d96adc
|
slots need to be updated when an item leaves inventory
|
4 years ago |
jake
|
4989ecaa7c
|
formatting
|
4 years ago |
jake
|
d8c6dd817e
|
add derives to item structs, make some things public
|
4 years ago |
andy
|
db23a9794e
|
options saved to character!
|
4 years ago |
andy
|
62e5a966f6
|
options saved to character!
|
4 years ago |
jake
|
4434c42eaa
|
full char data packet
|
4 years ago |
jake
|
cebb6a5f31
|
handle case where items are removed from shop after buying
|
4 years ago |
jake
|
d08db622e2
|
shops!
|
4 years ago |
jake
|
64040d55a2
|
and another!
|
4 years ago |
jake
|
32d30d38ec
|
off by one errors sure are nice
the item gets added to the vec before len is calculated, and since its
0-indexed we want to subtract 1
|
4 years ago |
jake
|
b94dcb62d0
|
tool shop pricing
|
4 years ago |
jake
|
1e18d5729b
|
default to high price rather than zero
|
4 years ago |
jake
|
8a9ced09ea
|
armor shop pricing
|
4 years ago |
jake
|
52d4fe8495
|
weapon shop prices
|
4 years ago |
jake
|
c13c071946
|
weapon stats
|
4 years ago |
jake
|
514e18fff3
|
armor shop
|
4 years ago |
jake
|
80f50c49cc
|
small fixes in weapon shop
|
4 years ago |
jake
|
991a71e1ca
|
tool shop
|
4 years ago |
jake
|
65208cddba
|
weapon shop
|
4 years ago |
jake
|
acd4e57d1d
|
implement rest of mag cells
|
4 years ago |
jake
|
d567c50216
|
mag cells
|
4 years ago |
andy
|
27a87ffe96
|
fix esweap type + special numbering. add to other files and tests
|
4 years ago |
jake
|
ebdd4b28de
|
actually this makes more sense
|
4 years ago |
jake
|
23bc39b5bf
|
move tool usage logic into own file
|
4 years ago |
jake
|
50c5699f34
|
handle mags changing owners
|
4 years ago |
jake
|
2dde4d5716
|
mag feeding
|
4 years ago |
jake
|
15b4732981
|
item helper methods
|
4 years ago |
jake
|
f583b25176
|
hide mag struct internals
|
4 years ago |
jake
|
031f3bba23
|
add modifiers to weapon+armor+mag
|
4 years ago |
jake
|
982966e679
|
fix tests
|
4 years ago |
jake
|
c8059edb42
|
move interserver handler from login -> character and handle new ship messages
|
4 years ago |
jake
|
2926938201
|
add InterserverActor trait for cross-server communication
|
4 years ago |
andy
|
92bc0f2466
|
handle hospital visits
|
4 years ago |