jake
|
93a299af00
|
remove unused use
|
3 years ago |
jake
|
d7be62e69e
|
initial ItemState
|
3 years ago |
jake
|
98d73a2db4
|
redo this cause entitygateway isnt Clone anymore
|
3 years ago |
jake
|
1cdf091a2c
|
add transactions!
|
3 years ago |
jake
|
9baf23e1b6
|
make all entitygateway functions take &mut self, move postgres functions to separate function for future use
|
3 years ago |
andy
|
f2e7795b54
|
fix kill count applying logic for later when we need to unseal things
|
2 years ago |
andy
|
68de2504e0
|
fix drop test
|
2 years ago |
andy
|
533af3a355
|
more cleanup
|
2 years ago |
andy
|
b2f3dc9f50
|
lol maybe if we actually apply modifiers the tests will stop failing
|
2 years ago |
andy
|
d07c61d009
|
based clip
|
2 years ago |
andy
|
2d5b6c5c01
|
actually add and use AddKill modifier and remove dead code
|
2 years ago |
andy
|
adf062c269
|
cleanup
|
3 years ago |
andy
|
a21fb5a644
|
forgot about dre but not clippy
|
3 years ago |
andy
|
0976bd9ab0
|
remove 3rd attr for killcounter weapons and fix tests
|
3 years ago |
andy
|
e3991f5d41
|
fix warnings from rebase
|
3 years ago |
andy
|
117a2daa31
|
killcounters, redbox mode, failing unseal test, and random debug strings
|
3 years ago |
andy
|
ca44dcf689
|
andy vs. clippy round 5
|
3 years ago |
andy
|
b8961d665d
|
this was supposed to be for unsealing/combining items
|
3 years ago |
andy
|
e82fe779fc
|
don't actually need this stuff
|
3 years ago |
andy
|
ad5a1faccc
|
make the right items drop with kill counters
|
3 years ago |
andy
|
527cf50b9d
|
add kill counters to units (limiter)
|
3 years ago |
andy
|
9025458ee8
|
add kill counter field to weapons and increment it when a client kills a monster
|
3 years ago |
andy
|
1af69800ed
|
add new arg for new_user_character and fix tests. add keyboard config tests. fix and clean up warnings in test files
|
3 years ago |
andy
|
d04fd87837
|
error handling. tests!
|
3 years ago |
andy
|
a6662d4d5f
|
andy vs clippy round 7
|
3 years ago |
andy
|
906132802d
|
random formatting
|
3 years ago |
andy
|
761e20e374
|
add quest_group for displaying regular or govt quests
|
3 years ago |
andy
|
d2f2675a45
|
load quests on room create based on room mode
|
3 years ago |
andy
|
388232b643
|
PArmss -> PArms
|
3 years ago |
andy
|
bb2b62fdc9
|
andy vs. clippy round 6
|
3 years ago |
andy
|
7102ee7e6d
|
formatting
|
3 years ago |
andy
|
b3e7d2b4b5
|
characters can save kbm/gamepad configs
|
3 years ago |
andy
|
0b8aef3b8c
|
start setting up keyboard config stuff
|
4 years ago |
jake
|
51d706fc65
|
clippy demands more
|
3 years ago |
jake
|
ea4c085dfd
|
satiate the clip's hunger for properness
|
3 years ago |
jake
|
ed8bcbc812
|
everything into the inventory
|
3 years ago |
jake
|
8b776a5906
|
ok turns out walletfull is a real thing
|
3 years ago |
jake
|
a6e50555de
|
appease the clip
|
3 years ago |
jake
|
22f630f562
|
properly set item_id after a trade serverside
|
3 years ago |
andy
|
27a6c9a136
|
creating rooms with difficulties is bad for selling tests?
|
3 years ago |
andy
|
7c85199e4c
|
andy vs. clippy round 3
|
3 years ago |
andy
|
fef3b94732
|
cleanup
|
3 years ago |
andy
|
cd8ebc23a0
|
imagine being level 0
|
3 years ago |
andy
|
f29b59507a
|
don't expect people to remember null in Rust
|
3 years ago |
andy
|
bb5d157439
|
missing nuls is too advanced for the client?
|
3 years ago |
andy
|
dacbf1eea3
|
add level requirements for rooms and update tests
|
4 years ago |
jake
|
81916d1f57
|
TRADING JUST IN TIME TO BARELY MISS XMAS
|
3 years ago |
jake
|
ecf1f23c6c
|
fix tests
|
3 years ago |
jake
|
9c34baeb26
|
meseta refactor
|
3 years ago |
jake
|
72d72801e1
|
trade meseta
|
3 years ago |