jake
|
6458fad89f
|
fix tech drop tests
|
5 years ago |
jake
|
b22ce086f7
|
guess I needed this PartialEq for the tests
|
5 years ago |
jake
|
a32a7130f4
|
cleanup
|
5 years ago |
jake
|
02c9cdc276
|
drop techs
|
5 years ago |
jake
|
91c44628ea
|
fix meseta drops
|
5 years ago |
jake
|
bd195a2ffd
|
remove unwrap
|
5 years ago |
jake
|
4a526e7673
|
basic item drop logic
|
5 years ago |
jake
|
663797e55b
|
remove unneeded PartialEq derive
|
5 years ago |
jake
|
375c97c95d
|
add MapsError to ShipError
|
5 years ago |
jake
|
160fc7f10b
|
pub ItemDrop
|
5 years ago |
jake
|
0eb9035bad
|
make TechniqueDisk and Tool Copy
|
5 years ago |
jake
|
0e3b305f95
|
add some vars to MapEnemy, error types to misc map functions, and MapArea -> u8
|
5 years ago |
jake
|
d773002eaa
|
rawmapenemy unknown3 -> map_area
|
5 years ago |
jake
|
dcef56dcac
|
add get_room/get_lobby to ClientLocation
|
5 years ago |
jake
|
9f4a9a4f2c
|
use thiserror
|
5 years ago |
jake
|
2886f537ba
|
simplify leaving lobby packet sending
|
5 years ago |
jake
|
628ad056b4
|
functions to create room joining packets
|
5 years ago |
jake
|
a8b7e4fa4e
|
HashMap<ClientId, ClientState> -> Clients
|
5 years ago |
jake
|
728ac715c0
|
move lobby joining packet creations to their own functions
|
5 years ago |
jake
|
07403fe815
|
move block_selected
|
5 years ago |
jake
|
0b04701156
|
move message packet handlers
|
5 years ago |
jake
|
832a53821d
|
move settings
|
5 years ago |
jake
|
90d0af87a4
|
move chat functionality
|
5 years ago |
jake
|
f38e3357f4
|
move room packet handlers to own file
|
5 years ago |
jake
|
4a01beb9e8
|
move validate_login
|
5 years ago |
jake
|
881b7c8e46
|
begin moving packet handlers to own module, send_player_to_lobby
|
5 years ago |
Andy Newjack
|
ffd782ccce
|
use skin, not costume, for mag colors
|
5 years ago |
Andy Newjack
|
d978d671a2
|
dont build huge things we aren't bob the builder
|
5 years ago |
Andy Newjack
|
37b19ef3ad
|
make quick tech menu not all foie
|
5 years ago |
Andy Newjack
|
ff2ae85299
|
add mag colors
|
5 years ago |
Andy Newjack
|
4fae76928d
|
add default palette and symbol chats
|
5 years ago |
jake
|
28b7d89b42
|
show dialog when trying to join room with a bursting player
|
5 years ago |
jake
|
c208443d97
|
join rooms
|
5 years ago |
jake
|
1597722ed2
|
remove unneeded print
|
5 years ago |
jake
|
3d9e868183
|
add random seed to roomstate
|
5 years ago |
jake
|
6c84fb2f1e
|
add drop table init test
|
5 years ago |
jake
|
d59ec43f6e
|
fix monster names
|
5 years ago |
jake
|
f1841f6f7f
|
properly load monster_dar.toml
|
5 years ago |
jake
|
07a1712f4d
|
fix some item names
|
5 years ago |
jake
|
fd33fa751a
|
problem: initializing the drop table blows up the stack no matter how
large I make it
solution: put it on the goddamn heap
|
5 years ago |
Andy Newjack
|
332f22f34e
|
weapon % fix v2 and give the level 199 guy a 100h hell gun
|
5 years ago |
Andy Newjack
|
895891fabc
|
oops forgot to handle missing specials
|
5 years ago |
Andy Newjack
|
a2dca1d5fe
|
send all the weapon bytes
|
5 years ago |
jake
|
a6c8c959fc
|
foreshadowing
|
5 years ago |
jake
|
9c643e2aae
|
use ClientLocation refactor
|
5 years ago |
jake
|
c846bca599
|
ClientLocation refactor
|
5 years ago |
jake
|
0cf0022bf9
|
StackedItem -> ItemInstance, add Meseta
|
5 years ago |
jake
|
1279fedfee
|
MapVariantType -> MapArea
|
5 years ago |
jake
|
8d86cf3088
|
mag naming
|
5 years ago |
jake
|
b21603c1d7
|
mag feeding charts
|
5 years ago |