921 Commits (3e907c60660c9fc98ccd0b88318725e2b45369b8)
 

Author SHA1 Message Date
jake 3e907c6066 bank itemstate stuff 3 years ago
jake 9bef112d34 make inmemorytransaction actually work 3 years ago
jake 2aa8dae9b2 entitygateway stuff should take &BankName not BankName 3 years ago
jake 8057b82dc5 the start of a long process of replacing ItemManager 3 years ago
jake d6e368f055 wtf happened here 3 years ago
jake c7fdd5e58b move partial drops over to item_state 3 years ago
jake 573e1ff60b I was wondering why nightly a week ago was letting me get away with this 3 years ago
jake 8b51f5e45d reorder function 3 years ago
jake 007d73e07f missed fixing these 3 years ago
jake 29f6c9bcac move drop item over to item_state 3 years ago
jake 9d8eecfd5d add/move stuff around for itemstate 3 years ago
jake 867aa3537e add item_state to ShipState 3 years ago
jake 726a6a92a2 add character_id to ItemNote::PlayerDrop 3 years ago
jake 9c95bd8295 cool I can simplify this now 3 years ago
jake a764fe9835 mostly appease clippy 3 years ago
jake 46af418adb cleanup 3 years ago
jake 92d231cd22 move item state action functions to new file 3 years ago
jake c713445884 remove boxes from ItemStateAction structs to remove need for static lifetimes 3 years ago
jake f7d802aa58 don't need static for with_transaction 3 years ago
jake 48b73bae09 move EntityGatewayTransaction to end of file 3 years ago
jake 7c3ae25f29 cleanup 3 years ago
jake deface35b8 redundant bit of code 3 years ago
jake 93a299af00 remove unused use 3 years ago
jake d7be62e69e initial ItemState 3 years ago
jake 98d73a2db4 redo this cause entitygateway isnt Clone anymore 3 years ago
jake 1cdf091a2c add transactions! 3 years ago
jake 9baf23e1b6 make all entitygateway functions take &mut self, move postgres functions to separate function for future use 3 years ago
jake bc8769bc9a update sqlx 3 years ago
andy f2e7795b54 fix kill count applying logic for later when we need to unseal things 3 years ago
andy 68de2504e0 fix drop test 3 years ago
andy 533af3a355 more cleanup 3 years ago
andy b2f3dc9f50 lol maybe if we actually apply modifiers the tests will stop failing 3 years ago
andy d07c61d009 based clip 3 years ago
andy 2d5b6c5c01 actually add and use AddKill modifier and remove dead code 3 years ago
andy c285d5cadc remove test 3 years ago
andy adf062c269 cleanup 3 years ago
andy a21fb5a644 forgot about dre but not clippy 3 years ago
andy e075de3259 test with toomanyunwraps() 3 years ago
andy a0747ea89a test for 1 kill increases every equipped kill counter 3 years ago
andy 0976bd9ab0 remove 3rd attr for killcounter weapons and fix tests 3 years ago
andy b4866a3e59 fix tests 3 years ago
andy e3991f5d41 fix warnings from rebase 3 years ago
andy 117a2daa31 killcounters, redbox mode, failing unseal test, and random debug strings 3 years ago
andy ca44dcf689 andy vs. clippy round 5 3 years ago
andy b8961d665d this was supposed to be for unsealing/combining items 3 years ago
andy e82fe779fc don't actually need this stuff 3 years ago
andy ad5a1faccc make the right items drop with kill counters 3 years ago
andy 527cf50b9d add kill counters to units (limiter) 3 years ago
andy 9025458ee8 add kill counter field to weapons and increment it when a client kills a monster 3 years ago
jake 70c89cd9ad Merge pull request 'keyboard-controller-buttons' (#104) from godihatevcs into master 3 years ago