kill_counters #109

Closed
andy wants to merge 80 commits from kill_counters into master

80 Commits

Author SHA1 Message Date
andy 7ac68d13bb actually add and use AddKill modifier and remove dead code 2 years ago
andy 6a7d6ffdf2 remove 3rd attr for killcounter weapons and fix tests 2 years ago
andy a5a21d0968 killcounters, redbox mode, failing unseal test, and random debug strings 2 years ago
andy 3eeee323a9 andy vs. clippy round 5 3 years ago
andy e39cf3eecc add kill counters to units (limiter) 3 years ago
andy b0eb494660 add kill counter field to weapons and increment it when a client kills a monster 3 years ago
jake 13017084ee put proper error strings on this struct 2 years ago
jake cb00ce67c6 split actions into actions+tasks 2 years ago
jake 7d5c4e0165 move bank code out of state 2 years ago
jake 317f236f7c move floor code out of state 2 years ago
jake bd692b8449 move inventory code out of state 2 years ago
jake bc104e4408 move ItemStateAction to its own file 2 years ago
jake d8842d6de7 missed a thing 2 years ago
jake 01f575c0d9 appease clippy, the tyrant 2 years ago
jake 098b1a79e7 remove old item manager code 2 years ago
jake d1d48cae3b refactor tekking 2 years ago
jake ce41c7423e add postgres trade stuff 2 years ago
jake 8655082e9e enemy drop refactor 2 years ago
jake 07fd5955a8 fix some meseta-taking things 2 years ago
jake 547b5255eb trade refactor 2 years ago
jake fad0ccc856 selling items 2 years ago
jake ad7572b726 buy items from shop 2 years ago
jake 73a93c0957 magstuff 2 years ago
jake e61901d0ea clean these functions up a bit 2 years ago
jake 193fcf470e bare minimum item usage stuff 2 years ago
jake 4a077c30f1 fix item pickup tests 2 years ago
jake 3f57d244ae spacing 2 years ago
jake 938668074b sort inventory 2 years ago
jake 883370db39 I am dumb 2 years ago
jake e1e898705e equipping! 2 years ago
jake 8e105b31f2 spacing 2 years ago
jake 3e907c6066 bank itemstate stuff 2 years ago
jake 9bef112d34 make inmemorytransaction actually work 2 years ago
jake 2aa8dae9b2 entitygateway stuff should take &BankName not BankName 2 years ago
jake 8057b82dc5 the start of a long process of replacing ItemManager 2 years ago
jake d6e368f055 wtf happened here 2 years ago
jake c7fdd5e58b move partial drops over to item_state 2 years ago
jake 573e1ff60b I was wondering why nightly a week ago was letting me get away with this 2 years ago
jake 8b51f5e45d reorder function 2 years ago
jake 007d73e07f missed fixing these 2 years ago
jake 29f6c9bcac move drop item over to item_state 2 years ago
jake 9d8eecfd5d add/move stuff around for itemstate 2 years ago
jake 867aa3537e add item_state to ShipState 2 years ago
jake 726a6a92a2 add character_id to ItemNote::PlayerDrop 2 years ago
jake 9c95bd8295 cool I can simplify this now 2 years ago
jake a764fe9835 mostly appease clippy 2 years ago
jake 46af418adb cleanup 2 years ago
jake 92d231cd22 move item state action functions to new file 2 years ago
jake c713445884 remove boxes from ItemStateAction structs to remove need for static lifetimes 2 years ago
jake f7d802aa58 don't need static for with_transaction 2 years ago
jake 48b73bae09 move EntityGatewayTransaction to end of file 2 years ago
jake 7c3ae25f29 cleanup 2 years ago
jake deface35b8 redundant bit of code 2 years ago
jake 93a299af00 remove unused use 2 years ago
jake d7be62e69e initial ItemState 2 years ago
jake 98d73a2db4 redo this cause entitygateway isnt Clone anymore 2 years ago
jake 1cdf091a2c add transactions! 2 years ago
jake 9baf23e1b6 make all entitygateway functions take &mut self, move postgres functions to separate function for future use 2 years ago
jake bc8769bc9a update sqlx 2 years ago
andy f2e7795b54 fix kill count applying logic for later when we need to unseal things 2 years ago
andy 68de2504e0 fix drop test 2 years ago
andy 533af3a355 more cleanup 2 years ago
andy b2f3dc9f50 lol maybe if we actually apply modifiers the tests will stop failing 2 years ago
andy d07c61d009 based clip 2 years ago
andy 2d5b6c5c01 actually add and use AddKill modifier and remove dead code 2 years ago
andy c285d5cadc remove test 2 years ago
andy adf062c269 cleanup 2 years ago
andy a21fb5a644 forgot about dre but not clippy 2 years ago
andy e075de3259 test with toomanyunwraps() 2 years ago
andy a0747ea89a test for 1 kill increases every equipped kill counter 2 years ago
andy 0976bd9ab0 remove 3rd attr for killcounter weapons and fix tests 2 years ago
andy b4866a3e59 fix tests 2 years ago
andy e3991f5d41 fix warnings from rebase 2 years ago
andy 117a2daa31 killcounters, redbox mode, failing unseal test, and random debug strings 2 years ago
andy ca44dcf689 andy vs. clippy round 5 3 years ago
andy b8961d665d this was supposed to be for unsealing/combining items 3 years ago
andy e82fe779fc don't actually need this stuff 3 years ago
andy ad5a1faccc make the right items drop with kill counters 3 years ago
andy 527cf50b9d add kill counters to units (limiter) 3 years ago
andy 9025458ee8 add kill counter field to weapons and increment it when a client kills a monster 3 years ago